Name
Description
Abash When this champion is attacked, the attacking champion becomes Charmed for 3 turns.
Abominable This unit has Arctic and deals +1 DMG to Scented champions for each friendly Yeti. When this ability is activated, the closest enemy champion becomes Scented for 2 turns and loses . If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
Absolute Zero Area Effect 8: Enemy champions take 5 Frost damage. If they are Frozen, Chilled or occupying Snow or Ice they take 8 Frost damage instead.
Absorb Illusion The nearest Illusion within 5 spaces is destroyed and this unit heals 8 HP.
Absorb Relic Target relic within 3 spaces is destroyed and this champion heals for 10 HP. If the relic was friendly, this champion also gains +5 MAX HP.
Absorb If this unit is successfully attacked at RNG 2 or greater, it gains Arrow Eater for 1 turn.
Abuse Charged 1 When an opposing champion makes an attack against this champion, this unit gains 1 charge.
Abuse Charged 2 When an opposing champion makes an attack against this champion, this unit gains 2 charges.
Abuse Charged 3 When an opposing champion makes an attack against this champion, this unit gains 3 charges.
Acid Acolyte Whenever a champion takes Acid damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Scoured.
Acid Bomb 1 Area Effect 2, Range 5: Affected units take Acid damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
Acid Bomb 2 Area Effect 2, Range 5: Affected units take Acid damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
Acid Bomb 3 Area Effect 2, Range 5: Affected units take Acid damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Scoured for 2 turns
Acid Eater When this unit takes Acid damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Scoured.
Acidic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Acid damage to each champion within 2 spaces. This damage ignores DEF.
Acidic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Acid damage to each champion within 2 spaces. This damage ignores DEF.
Acidic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Acid damage to each champion within 2 spaces. This damage ignores DEF.
Acidic Greeting When this champion comes into play, all enemy champions become Scoured for 2 turns.
Adaptation When an enemy champion within 5 spaces activates an ability, this unit gains that ability for 4 turns. Basic Attacks and abilities that change a champion's form are not gained.
Adaptive When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +4 MAX HP.
Adept Arcanist When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
Aegis If another friendly Shattered Peaks champion is in play this champion has Resistance: Poison 3, Resistance: Disease 3 and Resistance: Physical 3. If another friendly Savage Tundra champion is in play this champion has Resistance: Psychic 3, Resistance: Sonic 3, Resistance: Acid 3 and Resistance: Electricity 3.
Afflict 1 For 6 turns, target champion within 5 spaces loses 4 HP every time this unit is damaged by an attack from an opposing champion.
Afflict 2 For 6 turns, target champion within 5 spaces loses 8 HP every time this unit is damaged by an attack from an opposing champion.
Aid Defense When this champion successfully damages a champion with a basic attack, friendly champions with the same race as this one have +1 DEF for 4 turns.
Aim At the start of its next turn, this champion has +1 RNG, +3 DMG and Precision for 1 turn.
Air Drop Target a square up to 10 spaces away in an opponent's controlled font zone. At the start of your next turn, this champion is relocated to that square.
Ally: Forglar Swamp While there are other friendly Forglar Swamp champions in play, this champion gets +7 HP and +2 DMG. Forglar champions gain 1 AP when this unit comes into play.
Ally: Forsaken Waste While there are other friendly Forsaken Wastes champions in play, this champion gets +7 HP and +2 DMG. Forsaken champions gain 1 AP when this unit comes into play.
Ally: Ironfist Stronghold While there are other friendly Ironfist Stronghold champions in play, this champion gets +7 HP and +2 DMG. Ironfist champions gain 1 AP when this unit comes into play.
Ally: K'thir Forest While there are other friendly K'thir Forest champions in play, this champion gets +7 HP and +2 DMG. K'thir champions gain 1 AP when this unit comes into play.
Ally: Savage Tundra While there are other friendly Savage Tundra champions in play, this champion gets +7 HP and +2 DMG. Savage Tundra champions gain 1 AP when this unit comes into play.
Ally: Shattered Peaks While there are other friendly Shattered Peaks champions in play, this champion gets +7 HP and +2 DMG. Shattered Peaks champions gain 1 AP when this unit comes into play.
Ally: Sundered Lands While there are other friendly Sundered Lands champions in play, this champion gets +7 HP and +2 DMG. Sundered Lands champions gain 1 AP when this unit comes into play.
Ally: Underdepths While there are other friendly Underdepths champions in play, this champion gets +7 HP and +2 DMG. Underdepths champions gain 1 AP when this unit comes into play.
Amber Sigil This champion gains Arrow Eater for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Ambush While , if an opposing champion moves adjacent to this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.
Amethyst Sigil This champion gains Vaporize for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Ammunition 1 Once this champion has made at least 2 successful attacks, its range becomes 1.
Ammunition 2 Once this champion has made at least 4 successful attacks, its range becomes 1.
Amphibious This champion ignores restrictions and penalties imposed by Water.
Amplify: Acid Acid damage dealt to champions and relics is increased by 10%.
Amplify: Disease Disease damage dealt to champions and relics is increased by 10%.
Amplify: Fire Fire damage dealt to champions and relics is increased by 10%.
Amplify: Frost Frost damage dealt to champions and relics is increased by 10%.
Amplify: Healing All healing is increased by 50%.
Amplify: Magic Magic damage dealt to champions and relics is increased by 10%.
Amplify: Poison Poison damage dealt to champions and relics is increased by 10%.
Amplify: Psychic All psychic damage is increased by 10%.
Amplify: Sonic Sonic damage dealt to champions and relics is increased by 10%.
Ancient Corruption This champion gains +5 DMG, +2 SPD and Life Siphon for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
Animate This champion loses Immobile and Passive and gains Attack: Physical for 3 turns. This ability costs 10 nora.
Annex While this unit is in play, your shrine's Deployment Zone expands by 1.
Annihilate Opposing champions within 2 spaces take 12 Fire damage, opposing champions within 4 spaces take 10 Fire damage, and opposing champions within 6 spaces take 8 Fire damage. This damage ignores DEF.
Antagonize Target champion within 2 spaces can only target and attack this champion for 4 turns. A champion can only be antagonized by one champion at a time.
Anthomancy When this champion is deployed, 6 non-champion runes in your runedock are revealed.
Aquatic Armaments When a friendly champion with Aquatic or Semi-Aquatic becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
Aquatic This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP.
Arcblade: Electricity This champion makes a Electricity attack at 12 DMG against target champion within 4 spaces. If successful, the nearest opposing enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
Arcblade: Frost This champion makes a Frost attack at 12 DMG against target champion within 4 spaces. If successful, the nearest opposing enemy champion within 4 spaces takes 9 damage then the next closest champion takes 6 damage. This damage ignores DEF.
Arctic Bolt All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Frost damage and become Chilled 2. This damage ignores DEF.
Arctic Camouflage When this unit is damaged by a ranged attack while it is occupying Snow or Ice, that damage by is reduced by 2.
Arctic Flight This unit has Arctic, Flying and 2 ranks of Sentry.
Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
Arrow Eater When this unit would take damage from a ranged attack, that damage is prevented, and this champion gets a bonus to DMG equal to 25% of the damage that would have been dealt for 2 turns.
Arrow Throw 1 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +1 DMG.
Arrow Throw 2 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +2 DMG.
Arrow Throw 3 When a champion makes an unsuccessful ranged attack against this unit, this unit makes a ranged attack against that unit at +3 DMG.
Arrowshot This unit makes a Physical attack at Range 3-6.
Arroyo Rift Area Effect 3, Range 5: Affected spaces becomes Dead Magic Zone for 5 turns and 3 Rift Spirits without upgrades are summoned randomly within the affected area.
Artillery Strike Area Effect 2, Range 7-9: At the beginning of your next turn, units occupying the affected spaces take Fire damage equal to the damage of this unit when it made the attack. This damage will occur even if this unit is destroyed or removed from play.
Ascendance Spend 20 Charges. This champion becomes Ascended and gains Elite.
Aspiring Servant While Serkan, Lich Master or Xulos is in play, this champion has Lich-born.
Assassinate 1 While , this champion makes an attack against target champion at double DMG. This attack ignores DEF and does not miss.
Assassinate 2 While , this champion makes an attack against target champion at triple DMG. This attack ignores DEF and does not miss.
Assault This unit makes a basic attack at no AP cost against any unit that attempts to disengage from it. Spells and abilities that relocate other units do not trigger this ability.
Assimilate When this champion recovers a nora globe, it is healed for 6 HP.
Attack Charged 1 When this champion makes a basic attack, it gains 1 charge.
Attack Charged 2 When this champion makes a basic attack, it gains 2 charges.
Attack Charged 3 When this champion makes a basic attack, it gains 3 charges.
Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack.
Attack: Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Boulder This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Cannon This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
Attack: Forglar Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Forsaken Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
Attack: Gun This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Ironfist Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: K'thir Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Keg This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Loss of Life This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack.
Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
Attack: Mouth Lightning This unit makes an Electricity attack, from its freakin' mouth, at its Range. This is a basic attack.
Attack: Net This unit makes a Physical attack at its Range. If successful, target becomes Grounded for 2 turns. This is a basic attack.
Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
Attack: Poison This unit makes a Poison attack at its Range. This is a basic attack.
Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
Attack: Raven This unit makes a Physical attack at its range. This is a basic attack.
Attack: Red Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
Attack: Rock This unit makes a Physical attack at its range. This is a basic attack.
Attack: Savage Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Shattered Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Sundered Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Toe Lightning This unit makes an Electricity attack, from its dainty toes, at its Range. This is a basic attack.
Attack: Underdepths Arrow This unit makes a Physical attack at its Range. This is a basic attack.
Attack: Whip This unit makes a Physical attack at its Range. This is a basic attack.
Attendant Target Paladin within 3 spaces has +3 DMG and Charge 3 for 1 turn. This ability costs an additional 5 AP if this champion has attacked this turn.
Augment Creation Friendly champions coming into play gain +2 DMG permanently. This effect does not stack.
Aurora Investigations The first time an enemy champion makes a basic attack while a champion with this ability is in play, a "Clue" is created on the space it occupies. When a friendly Elf or Fairy (including self) moves within 2 spaces of a space containing a "Clue," the "Clue" is consumed and that champion gains 2 AP.
Aurora Lance This champion makes a Magical attack at RNG 4-6. If the attack is successful, the target becomes Blinded for 2 turns.
Autophobia At the beginning of its turn, this champion has -4 SPD for 1 turn unless at least one friendly champion sharing a race came into play from the runedock while this champion was in play during the last 2 turns.
Avalanche Area Effect 2, Range 5: Affected champions without Arctic take 12 Frost damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Deep Snow (Impeding 1).
Backlash Whenever a unit generates nora through an ability, it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained.
Balance 1 When this unit comes into play, enemy champions take 2 Physical damage and friendly champions are healed for 2 HP.
Balance 2 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 2 HP.
Balance 3 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 3 HP.
Balance 4 When this unit comes into play, enemy champions take 4 Physical damage and friendly champions are healed for 3 HP.
Ballista Assault Mode Until this champion moves, when an enemy unit within this unit's range is the target of a friendly basic attack from another unit, this unit makes a basic Fire attack against the same target for 2 AP.
Banditry Whenever this champion successfully damages a champion with its basic attack, that champion's controller loses up to 2 nora and you gain nora equal to the amount lost.
Barbarian Bound At the beginning of your enemy's turns, if there are no other friendly Barbarians in play, this unit is Possessed by your enemy until end of turn.
Barbarian Rider When this unit is destroyed, no nora globe is dropped and a Renegade with no upgrades is spawned in the location this unit occupied.
Barbaric Assault This unit gains Assault when another friendly Barbarian is within 2 spaces.
Barrage 1 This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
Barrage 2 This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
Barrage 3 This champion makes its basic ranged attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
Barricade Barrier Range 3: Summon a Barricade relic in target unoccupied space and all adjacent unoccupied spaces.
Bashful Mika When this champion is attacked, the attacking champion becomes Charmed 3. All affected champions are disengaged from each other.
Bash This champion makes a Physical melee attack against target champion.
Bastion of Courage Friendly champions have Fearless.
Bastion of Mobility Friendly champions have Mobility.
Bastion of Will Friendly champions have Iron Will.
Battle Drum All friendly champions from the same faction as this one gain Benediction for 1 turn and recover 1 AP.
Battle Harden 1 When this unit is deployed, friendly champions that share a faction with this champion gain +4 MAX HP for 8 turns. This does not stack.
Battle Harden 2 When this unit is deployed, friendly champions that share a faction with this champion gain +6 MAX HP and +1 DMG for 8 turns. This does not stack.
Battle Harden 3 When this unit is deployed, friendly champions that share a faction with this champion gain +8 MAX HP and +1 DMG for 8 turns. This does not stack.
Battle Hymn All friendly champions get Reverie for 1 turn and recovers 2 AP.
Battle Leader When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG.
Battlefiend When this unit's DMG modifier is greater than 5, it gets +2 SPD, Fury, Multiattack 1 and Berserker 3.
Battlemaster 1 Friendly champions within 2 spaces get +2 DMG and +1 DEF. This effect does not stack.
Battlemaster 2 Friendly champions within 3 spaces get +2 DMG and +1 DEF. This effect does not stack.
Battlemaster 3 Friendly champions within 4 spaces get +2 DMG and +1 DEF. This effect does not stack.
Bear Form This champion gets Race: Beast, Hibernate, Enrage 3, is Cleansed, and has RNG 1, -5 DMG, +1 DEF, and +25 MAX HP.
Bear Kinship If a friendly Enraged Grizzly is in play, this champion gets +2 DMG and 2 additional ranks of Enrage. If no other friendly Garu, this unit has -1 SPD.
Beast Herder Friendly Beasts within 5 spaces gain 3 AP and Charge 3 for 1 turn. If the champion already has Charge, it gains Crushing Charge instead.
Beckoning Guile Target a space within 5 spaces. Enemy champions without Iron Will within 5 spaces of the target move one space towards it.
Become: Bull This ability begins play on cooldown. This champion loses this ability and the ability Become: Shaman, is Cleansed, and gets +3 DMG, +10 MAX HP, +1 DEF, Class: Warrior, Unstoppable and Pummel 1.
Become: Shaman This ability begins play on cooldown. This champion is Cleansed, loses this ability and the ability Become: Bull, and then it gains Heal Champion 2, Council: Spells, Attack: MagicalClass: Shaman, its range becomes RNG 2-4.
Berserk Attack 1 This unit makes a close-combat attack at +2 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
Berserk Attack 2 This unit makes a close-combat attack at +3 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
Berserk Attack 3 This unit makes a close-combat attack at +4 DMG and becomes Berserked (This unit gets -2 DEF) for 2 turns.
Berserker 1 This champion gets +2 DMG and Careless
Berserker 2 This champion gets +1 SPD, +3 DMG, and Careless.
Berserker 3 This champion gets +2 SPD, +4 DMG, and Careless
Bestow When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.
Bile Explosion 1 When this unit is destroyed, units within 2 spaces take 5 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
Bile Explosion 2 When this unit is destroyed, units within 2 spaces take 10 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
Bile Explosion 3 When this unit is destroyed, units within 2 spaces take 15 Acid damage (ignores DEF), are Blinded for 2 turns and become Scoured for 2 turns.
Bind: Spells When this champion destroys an enemy champion, enemy spells cost 5 nora more to play while this champion is in play. This ability triggers up to 3 times.
Binding Chains Enemy champions within 3 spaces take 8 Physical damage and become Ensnared for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
Biogenesis When this champion is deployed and at the end of its every third turn, a Young Sapling is summoned to an adjacent space.
Black Tempest At the beginning of each of this unit's turns, a random opposing champion within 8 spaces takes 6 Electricity damage (this damage ignores DEF). For every 5 champions in play, this ability triggers again but can only affect a unit once per turn.
Blackguard Training For every 25 damage this champion deals, a Blackguard Banner Relic with Blackguard Banner is deployed in an adjacent space.
Blast This champion makes a Magic attack against every enemy champion within its range.
Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
Blessing of Stone For 2 turns, all friendly champions have 2 ranks of Resistance: Physical.
Blessing of the Fallen When this unit is destroyed, friendly champions gain +1 DEF for 4 turns (this does not stack) and heal 10 HP.
Blindfire When an enemy champion within this units range makes a successful ranged attack against a champion, this champion makes a Physical ranged combat attack against that champion for free.
Blinding When this champion is attacked, the attacking champion becomes Blinded for 2 turns.
Blind Target champion within 4 spaces is Blinded for 2 turns.
Blitz This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
Blockade Enemy champions within 8 spaces cannot gain AP via spells and abilities.
Block 1 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
Block 2 Next time target champion within 10 spaces makes a close-combat attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Block the next close-combat attack from any champion.)
Blood Bind This unit loses 5 HP and all opposing units within 4 spaces on a dead magic zone lose 5 HP and are Paralyzed until the end of the next turn. This unit vampiric heals 5 HP for each effected champion. This ability enters play on cooldown.
Blood Bond 1 When a friendly unit of the same race is destroyed or removed from play, this unit gains 2 AP.
Blood Bond 2 When a friendly unit of the same race is destroyed or removed from play, this unit gains 4 AP.
Blood Casting When this champion is deployed, all real enemy champions in play have a Blood Ball worth 5 HP created adjacent to them.
Blood Convergence Target enemy champion within 5 spaces loses 5 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost.
Blood Dispersal When this champion successfully damages a Bloodied champion with a basic attack, friendly champions within 6 spaces of it are healed for the same amount, divided evenly among damaged champions, to a minimum of 1 and a maximum 8.
Blood Frenzy 1 While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks).
Blood Frenzy 2 While this champion has less than half of its max HP remaining, it gets -1 DEF, +4 DMG, and gains 2 additional ranks of Multiattack (to a max of 3 ranks).
Blood Frenzy 3 While this champion has less than half of its max HP remaining, it gets -2 DEF, +6 DMG, and gains 3 additional ranks of Multiattack (to a max of 3 ranks).
Blood Fueled This champion loses 8 HP and gains 8 AP. This champion does not gain AP at the beginning of turn. This ability starts on cooldown
Blood Knowledge For each opposing champion within 4 spaces with Bloodied, your opponent loses 2 nora and this champion gains 1 AP and +1 DMG for 1 turn.
Blood Magic Enemy champions within 3 spaces lose 8 HP and are Bloodied for 8 turns. If an affected champion is already Bloodied, this champion vampiric heals 8 HP.
Blood Rage This unit makes a melee attack and loses 8 HP. This ability's AP cost cannot be modified.
Blood Spear This champion makes a Loss of Life attack at RNG 2-5. If the target is Bloodied or has less than 50% HP remaining , this champion vampiric heals for 8.
Blood for Nora This unit loses 20 health. The next spell you cast this turn has its nora cost reduced by 20. This effect does not stack.
Bloodseeker This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns.
Bloodspurt When this unit is successfully attacked with a basic attack, the target is Bloodied (This unit cannot stealthed) for 6 turns and a blood ball worth 5 DMG is created in an adjacent space to the attacker.
Bloodtracker When this unit is deployed, the nearest opposing champion becomes Eviscerated for 3 turns and Bloodied.
Body Jumper When this unit is destroyed, the closest opposing champion is Possessed and becomes Immobile for 3 turns.
Bodyguard Target champion within 5 spaces is Bodyguarded (While this unit is within 5 spaces of the Bodyguarding unit, all damage dealt to this champion is prevented and is dealt to the Bodyguarding unit instead) for 6 turns. If this unit attacks, this effect is removed.
Boghopper Rider When this unit is destroyed, no nora globe is dropped and a Boghopper with no upgrades is spawned in the location this unit occupied.
Bold This champion has +1 DEF for 2 turns for each space it moves, to a maximum of +5 DEF.
Bolt When this champion successfully attacks an enemy champion, it is relocated to the nearest space to that target.
Bone Fracture When this unit takes damage from a basic attack, a Lesser Bonemauler champion is summoned in the nearest available space.
Bone Mason 1 When this champion deals damage to a champion on a close-combat attack, your shrine recovers 4 health.
Bone Mason 2 When this champion deals damage to a champion on a close-combat attack, your shrine recovers 6 health.
Bone Prison 3 Grave Warriors are summoned in the spaces closest to target enemy champion within 5 spaces.
Book Burn No spells may be cast for two turns.
Boon of the Wind When this champion enters play the nearest friendly champion with Flying gains +1 DMG and an additional rank of Evasive.
Boost: Beast Friendly champions with Race: Beast have +5 MAX HP. This does not stack with other Boosts.
Boost: Construct Friendly champions with Race: Construct have +5 MAX HP. This does not stack with other Boosts.
Boost: Plant Friendly champions with Race: Plant gain +5 MAX HP. This does not stack with other Boosts.
Boost: Skeleton Friendly champions with Race: Skeleton have +5 MAX HP. This does not stack with other Boosts.
Boost Friendly champions that share a race or class with this one have +5 MAX HP. This does not stack with other Boosts.
Born in Blood When this champion is destroyed, no nora globe is dropped and champions within 4 spaces are Bloodied and a Gahlroon with Impervious for 2 turns is spawned in its place.
Bounce For 8 turns, the next time target opposing champion within 8 spaces engages one of your champions, it is knockbacked 4 spaces. This effect is hidden until triggered and does not stack.
Boundless Vitality When this champion has 20 or more charges, whenever it activates a base ability, the cooldown on that ability is set to 0.
Bounty Hunter This unit gains the Hunter ability that matches the faction of the first champion it successfully attacks with a basic attack, after the attack.
Brain Eater When this champion destroys a champion with a different owner, it gains one of its upgraded abilities.
Brainless When this unit is destroyed, it drops no nora globe and is re-spawned with the Headless ability at the location where it died. The brainless unit is Unequippable
Brand of the Outlaw When this champion successfully damages a champion with a basic attack, that unit gains Cursed, Pariah and Liability for 4 turns.
Brand Target champion within 5 spaces becomes Branded for 4 turns.
Bravery This unit gains Surge: Enemy and Iron Will when a champion that shares a race with it is within 3 spaces.
Break the Line When this champion charges, all opposing champions within 3 spaces of his end position are knocked back 3 spaces.
Brood Bond Friendly Myx Pupae hatch 1 turn faster (to a minimum of 2 turns) while this unit is in play.
Broodcaller When this champion is deployed, a level 3 Broodling is created at every friendly font deployment zone.
Brubaker Bond When a champion of the same name is within 5 spaces of this unit, this unit gets Opportunistic Assault and Charge 3.
Brubaker Resistance If this champion is the first Brubaker Brother it has Resistance: Physical 2. If this champion is the second Brubaker Brother it has Resistance: Magical 3.
Brutality This unit gains Multiattack 2 when a champion that shares a race with it is within 3 spaces.
Bubble Target friendly champion within 4 spaces without a Buffer gains a Buffer of 10 HP. Using this ability does not desealth this champion. May target self.
Buckethead's Revenge When this champions health reaches 0 it is removed from play and a fearsome Buckethead spawns to rip someone's face off!
Build 'Em Tough Target Construct within 2 spaces gains a rank of Tough.
Build Mine A Mine relic with Mine (Friendly small champions adjacent to this relic gain Use Mine (This champion is relocated to a space adjacent to friendly Mine)) is deployed in target adjacent square.
Bulwark: Lonx For each friendly Lonx, this unit gets +2 MAX HP.
Bulwark When this champion is deployed from the runedock, it permanently gains +2 MAX HP for each friendly champion that shares a race or class with it.
Burning Sandspout This champion makes a Fire attack at RNG 2-5. If the target is occupying Sand or is Sandblasted and is successfully damaged, the target also becomes Charred for 3 turns and Inhibited for 3 turns.
Burn 1 When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 3 turns
Burn 2 When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 4 turns
Burn 3 When this champion successfully damages a champion with a basic attack, that unit becomes Charred for 5 turns
Cackle Opposing champions within 2 spaces become Awestruck for 2 turns.
Calcify When this champion is successfully attacked, it gains +2 DEF until the end of the turn.
Call of the Hunter This champion gains Relocate: Ally for 2 turns. This ability can only be used if this unit is adjacent to an opposing champion.
Call to Arms Whenever this champion makes a successful basic attack, the next champion deployed that shares a race or class with this one costs 2 less nora. This effect stacks.
Call: Celestial Spear Summon a Celestial Spear to target space within 3 spaces. This ability is removed after use.
Camaraderie Champions that share a race or class with this champion cost 3 less Nora. This does not stack.
Camouflage When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage is reduced by 2.
Cannon Barrage Spend 4 charges. Area Effect 2, Range 5: For each friendly real Tortun (up to 5), a random space is targeted by an AE1 Cannon Ball effect. Units affected by the Cannon Ball effect take 10 Physical damage (this damage ignores DEF).
Careless This unit loses all AP at the end of it's turn.
Carouse Target adjacent champion is equipped with a Pale Brew. If this champion is equipped with a Brew equipment, the target is equipped with that Brew instead. Brew replaces the Pale Brew. Equipment generated by this ability costs 0 nora.
Cast: Alacrity Area Effect 3, Range 4: Friendly champions gain 4 AP and lose 8 HP.
Cast: Cauterize Target injured champion within 3 spaces takes 10 Fire damage and is Inhibited and Defiled.
Cast: Ghostly Visage Target champion within 4 spaces becomes Incorporeal for 4 turns.
Cast: Hungry Mire Area Effect 2, Range 4: For the next 4 turns, all spaces become Dirt and Shallow Water. When a champion without Flying enters one of these spaces, it takes 5 Physical damage and becomes Ensnared for 2 turns.
Cast: Light as a Feather Area Effect 1, Range 4: Affected champions gain Flight and Mobility for 6 turns and 1 AP. If the champions have Lumbering or Weighty, or Lethargic, they lose it for 6 turns.
Cataclysm Spend 15 charges. All other champions take 40 fire damage and this champion loses all remaining charges.
Catalyst: Electricity When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Electricity damage.
Catalyst: Frost When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Frost damage.
Catalyst: Psychic When this unit is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Psychic damage.
Censure This champion makes a Loss of Life at RNG 2-5. If that champion is Cursed or occupies Dead Magic Zone, it takes an additional 3 Psychic damage and loses all remaining AP.
Cerulean Sigil This champion gains Entangling Attack for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Chain Lightning This champion makes an attack at Range 2-4 takes 11 Electricity damage, then each enemy champion within 2 spaces of the target takes 7 Electricity damage, then each enemy champion within 2 spaces of those champions takes 4 Electricity damage. This damage ignores DEF. A single champion may not take more than one instance of damage from this effect.
Chains of Amareth When a friendly Fairy, Wizard or Elemental is deployed from the rune dock, it gains 5 MAX HP, this champion loses 5 MAX HP and you gain 5 nora. This ability does not stack
Change of Plans Target champion within 5 spaces and this champion gain Font Ignorance for 4 turns. If this effect is Cleansed off either champion, it is removed from the other.
Channel: Damage This champion has +1 DMG for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
Channel: Defense This champion has +1 DEF for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
Channel: Speed This champion has +1 SPD for 3 turns and Skirmisher for 3 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
Charged Attack Spend 3 Charges: This champion makes an attack at its RNG. This is a free attack (costs 0 AP and is not on the attack chain).
Charged Barricade Spend 2 charges: Summon a Barricade relic to target location within 4 spaces.
Charged Blast Spend 5 Charges. This champion makes a Magic attack against each opposing champion within its range.
Charged Disease Breath Spend 6 Charges. Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
Charged Fire Bomb Spend 6 Charges. Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
Charged Flame Fist Spend 4 Charges. This unit makes a Fire attack at +2 DMG at its range against target unit.
Charged Frost Cone Spend 6 Charges. Area Effect 2, Range 5: Affected units take Frost damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled 2.
Charged Frost Kick Spend 4 Charges. This unit makes a Frost attack at +2 DMG at its range against target unit.
Charged Heal Spend 3 Charges. Target friendly champion within 5 spaces heals 12 HP. May target self.
Charged Magic Bomb Spend 6 Charges. Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
Charged Portal Spend 1 Charges. Friendly champions within 4 spaces that share a race with this champion gain Portal for 1 turn.
Charged 1 When this unit comes into play, it gains 3 charges.
Charged 2 When this unit comes into play, it gains 5 charges.
Charge 1 This champion moves 1 space in a straight line through non-Impeding terrain and makes a close-combat attack at +1 DMG.
Charge 2 This champion moves 1-2 spaces in a straight line through non-Impeding terrain and makes a close-combat attack at +2 DMG.
Charge 3 This champion moves 1-3 spaces in a straight line through non-Impeding terrain and makes a close-combat attack at +3 DMG.
Charm 1 Adjacent enemy champions become Charmed 3 All affected champions are disengaged from each other.
Charm 2 Enemy champions within 2 spaces become Charmed 3 All affected champions are disengaged from each other.
Charm 3 Enemy champions within 3 spaces become Charmed for 3 turns.
Chasm Walker This unit can walk over chasm spaces without dying.
Chilling Discipline The next basic attack this champion makes causes Chilled for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Chill 1 When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 3 turns.
Chill 2 When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 4 turns.
Chill 3 When this champion successfully damages a champion with a basic attack, that unit becomes Chilled for 5 turns.
Choking Stench Spaces within 2 spaces of this unit are Poison Cloud. This Poison Cloud does not deal damage on deploy.
Chuck: Flaming Skull This champion makes a Fire attack at RNG 2-5. A summoned Flaming Skull relic with 0 DEF, 15 HP, Flaming Skull is summoned adjacent to the target if it is successfully damaged.
Chuck: Mangled Totem This champion makes a Physical Attack at RNG 2-5. A summoned Mangled Totem relic (20 HP with Punishing Aura) is summoned adjacent to the target if it is successfully damaged.
Chuck: Moga This champion makes a ranged Physical attack at RNG 2-5. A summoned Moga Axeman with no upgrades is summoned adjacent to the target if it is successfully damaged.
Chuck: Rusty Firecase This champion makes a ranged Fire attack at RNG 2-5. A summoned Rusty Firecase with no upgrades is summoned adjacent to the target if it is successfully damaged.
Chuck: Spider This champion makes a ranged Physical attack at RNG 2-5. A Spiderling is with no upgrades is summoned adjacent to the target if it is successfully damaged.
Chuck: Wood This champion makes a Physical attack RNG 2-5. A summoned Woodchucked Wood relic (15 HP with Jungle Front) is summoned adjacent to the target if it is successfully damaged.
Chuck: Young Freeze Bug This champion makes a Physical attack at RNG 2-5. A Young Freeze Bug with no upgrades is summoned adjacent to the target if it is successfully damaged.
Clamp When this champion makes a successful melee attack against a champion, that champion gains Stationary while engaged to this champion.
Cleanse Target champion within 5 spaces is Cleansed and then is healed for 5 HP. May target self.
Cleansing Aura Friendly champions within 3 spaces (including this one) are Cleansed at the start of your turns.
Cleansing Flame Target champion within 4 spaces takes 10 Fire damage and is Cleansed and Dispelled.
Cleave After this champion makes an attack, it then makes an attack against each other adjacent champion as well.
Cloak 1 Friendly champions within 2 spaces become for 2 turns.
Cloak 2 Friendly champions within 2 spaces become for 6 turns.
Clone Matter Target an enemy relic or enemy equipped champion within 8 spaces. If the target is a Relic, a copy of that Relic is summoned to an adjacent space. If the target is an equipped champion, a copy of that Equipment is equipped on the closest valid friendly champion (including this one). The CD on this ability is reduced by 2 when a relic or equipment within 8 spaces is destroyed.
Cocoon Target champion within 2 spaces becomes Cocooned. After 3 turns, this champion loses Cooconed and gains +1 DEF, +1 SPD and +2 DMG. This effect does not stack.)
Coercive Pact Target champion within 5 spaces loses 50% of its current HP. This unit loses HP by the same amount.
Cold Snap Champions within 5 spaces become Chilled 3.
Combat Awareness 1 Damage from spells and abilities that do not target this champion is reduced by 50%. This does not include terrain effects, conditions, or equipment on this champion.
Combat Awareness 2 Damage from spells and abilities that do not target this champion is prevented. This does not include terrain effects, conditions, or equipment on this champion.
Combo Attack: Burn When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Charred for 5 turns
Combo Attack: Declare Target When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Declared as Target for 1 turn (This champion has been declared as a target. Enemy champions that attack it gain 3 AP on the first successful attack per turn).
Combo Attack: Drain When this champion makes two successful basic attacks against the same champion in a single turn, this unit heals an amount equal to the damage done on the second attack.
Combo Attack: Rend When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Eviscerated for 5 turns.
Combo Attack: Slam When this champion makes two successful basic attacks against the same champion in a single turn, that champion is knocked back 2 spaces.
Combo Attack: Stun When this champion makes two successful basic attacks that deal damage against the same champion in a single turn, that champion becomes Stunned for 2 turns.
Command: Block Friendly champions within 3 spaces become Blocking.
Command: Charge All friendly champions within 3 spaces gain Charge 3 for 1 turn.
Command: Dodge Friendly champions within 3 spaces gain Dodging.
Command: Heal The next time friendly champions within 3 spaces are healed, the amount is increased by 6.
Commander: Beast Friendly champions within 5 spaces with Race: Beast have +2 DMG. This does not stack with other Commanders.
Commander: Dragon Friendly champions within 5 spaces with Race: Dragon have +2 DMG. This does not stack with other Commanders.
Commander: Flying Friendly champions within 5 spaces with Flying have +2 DMG. This ability does not stack with other Commanders.
Commander Friendly champions within 5 spaces that share a race or class with this champion have +2 DMG. This does not stack with other Commanders.
Complex Machine When this champion is within 5 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD and Regeneration 2.
Conceal Each player has 2 runes concealed.
Conduit Mastery When a friendly champion is affected by a friendly Conduit ability, this champion also gains the same effect. If the effect is a buff, it lasts for 6 turns.
Conduit Watcher The first time each a turn a friendly champion activates a Conduit: X ability, this champion gains +2 MAX HP permanently and 1 AP.
Conduit: Damage Target enemy champion within 5 spaces has -2 DMG and the closest friendly champion to the target (including this one) has +2 DMG until targets change or the target is destroyed.
Conduit: HP Target enemy champion within 5 spaces loses 6 HP and the closest friendly champion to the target (including this one) vampiric heals for 6 HP.
Conduit: Speed Target enemy champion within 5 spaces has -1 SPD and the closest friendly champion to the target (including this one) has +1 SPD until targets change or the target is destroyed.
Conduit: Upgrade Target enemy champion within 5 spaces loses its highest cost upgrade ability and the closest friendly champion gains that ability until targets change.
Confuse Attacker The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
Confuse Enemy The next time this champion successfully makes an attack against an enemy unit, this champion is relocated 3 spaces directly away from the target.
Confuse Target champion within 5 spaces is Confused for 4 turns.
Conqueror While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
Consecration Area Effect 2, Range 5: Friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. Affected spaces become Hallowed Ground for 3 turns.
Constriction This champion makes a melee attack against target opposing champion. If successful, the target takes 50% damage and becomes Constricted 3 (This Champion may not move, activate special abilities, or attack units other than this one, and takes 5 Physical damage at the beginning of each turn).
Consume Sacrifice target owned adjacent champion and this champion is healed for the amount equal to the destroyed champion's current HP.
Contaminate Target champion within 3 spaces gains the Poison 1 ability for 4 turns.
Cooperation When this unit is within 5 spaces of a friendly champion, it gains Regeneration 2.
Coordination All friendly champions within 2 spaces of this unit gain Encouraged.
Corporeal Form This champion loses Incorporeal. If it doesn't have Incorporeal, it gains Incorporeal instead.
Corpse Restoration The first time each turn a friendly real champion within 5 spaces is destroyed, a Shambling Zombie without upgrades is summoned adjacent to this unit.
Corrosive Grenade Area Effect 2, Range 5: Affected units take 8 Acid Damage and becomes Sundered for 3 turns. This damage ignores DEF.
Corruption This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life.
Council: Spells When an opposing player successfully casts a spell, you gain 5 nora. This does not stack.
Counter Attack: Melee This unit makes a free attack against any champion that successfully attacks it with an attack at RNG 1.
Counter Attack: Ranged This unit makes a free attack against any champion that successfully attacks it with an attack at RNG of 2 or more.
Counterstrike 1 When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +1 DMG.
Counterstrike 2 When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +2 DMG.
Counterstrike 3 When a champion makes an unsuccessful attack against this unit, this unit makes an attack against that unit at +3 DMG.
Craft Equipment runes of the same faction as this unit have their cooldown reduced to 0.
Crazed Charger When this champion activates Charge, it's CD is set to 0.
Create Chasm Target unoccupied space becomes Chasm and this champion gains Throw Boulder. The Create Chasm ability does not come off cooldown while the champion has the Throw Boulder ability.
Creativity When this champion makes a successful basic attack, non-champion runes in your runedock have their CD reduced by 1.
Creep and Crawl While 4 or more friendly champions with the race Arthropod are in play, this unit gains Mountaineer and an additional rank of Multiattack.
Creeping Harvest When this champion captures a nora globe, your shrine's Deployment Zone increases by 1. This ability is removed after 3 triggers.
Cripple When this champion successfully damages a champion with a basic attack, if that champion does not have Crippled, it becomes Crippled for 10 turns.
Crippling Discipline The next basic attack this champion makes causes Distracted for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Crushing Blow When this champion makes a successful basic attack, that champion becomes Shrunken for 3 turns.
Crushing Charge This unit moves 1-5 squares in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side. If a champion remains in the path, this champion stops moving.
Crystallize Target friendly champion that is within 2 spaces becomes Crystallized until the beginning of your next turn. (Crystallized - This champion is Shielded and may not move, attack, or activate special abilities. At the beginning of your turn, this champion heals 4 HP). May target self.
Cull This champion deals 4 additional damage to champions with 0 AP (Fatigued) on basic attacks.
Cursed Treasure When a nora globe within 8 spaces is recovered, opposing champions within 2 spaces of the nora globe becomes Cursed for 5 turns. If the champion was already Cursed, it also takes 5 Disease damage.
Curse 1 This unit makes a 5 dmg attack at range 1-5. If successful, the target becomes Cursed for 2 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
Curse 2 This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack deals an additional 5 damage.
Cyclopean Machine When this champion is within 4 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD, Mobility and Tough 1.
Cyclopean Menace The first time each turn a friendly Cyclops or Construct is deployed from the runedock, this champion gains 2 AP and enemy champions within 2 spaces takes 4 Sonic damage.
Damage Aura 1 At the beginning of your opponent's turns, this unit deals 2 Physical damage to each champion within 2 spaces. This damage ignores DEF.
Damage Aura 2 At the beginning of your opponent's turns, this unit deals 4 Physical damage to each champion within 2 spaces. This damage ignores DEF.
Damage Aura 3 At the beginning of your opponent's turns, this unit deals 6 Physical damage to each champion within 2 spaces. This damage ignores DEF.
Damage Shield: Disease 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Disease damage. This damage ignores DEF.
Damage Shield: Disease 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Disease damage. This damage ignores DEF.
Damage Shield: Disease 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Disease damage. This damage ignores DEF.
Damage Shield: Electricity 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Electricity damage. This damage ignores DEF.
Damage Shield: Electricity 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Electricity damage. This damage ignores DEF.
Damage Shield: Electricity 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Electricity damage. This damage ignores DEF.
Damage Shield: Fire 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Fire damage. This damage ignores DEF.
Damage Shield: Fire 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Fire damage. This damage ignores DEF.
Damage Shield: Fire 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Fire damage. This damage ignores DEF.
Damage Shield: Frost 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Frost damage. This damage ignores DEF.
Damage Shield: Frost 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Frost damage. This damage ignores DEF.
Damage Shield: Frost 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Frost damage. This damage ignores DEF.
Damage Shield: Magical 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Magical damage. This damage ignores DEF.
Damage Shield: Magical 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Magical damage. This damage ignores DEF.
Damage Shield: Magical 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF.
Damage Shield: Physical 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Physical damage. This damage ignores DEF.
Damage Shield: Physical 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Physical damage. This damage ignores DEF.
Damage Shield: Physical 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Physical damage. This damage ignores DEF.
Damage Shield: Poison 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Poison damage. This damage ignores DEF.
Damage Shield: Poison 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Poison damage. This damage ignores DEF.
Damage Shield: Poison 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Poison damage. This damage ignores DEF.
Damage Shield: Sonic 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Sonic damage. This damage ignores DEF.
Damage Shield: Sonic 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Sonic damage. This damage ignores DEF.
Damage Shield: Sonic 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Sonic damage. This damage ignores DEF.
Dark Awakening This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying Dead Magic Zone.
Dark Favor 1 When this unit is deployed, enemy champions lose 3 HP.
Dark Favor 2 When this unit is deployed, enemy champions lose 6 HP.
Dark Favor 3 When this unit is deployed, enemy champions lose 9 HP.
Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
Dark Raven Form This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3 and Race: Beast. It's RNG becomes 1-1 and it is Cleansed.
Dark Rider When this unit is destroyed, no nora globe is dropped and a normal sized General Korsien with Oblivion Shield and Chain Lightning is spawned in the location this unit occupied.
Dark Summons A random Demon champion with a nora cost of 65 or less from your runedock is automatically deployed on target space. If there are no valid champions, a Level 3 Imp is deployed. This ability begins play on cooldown.
Dazzling The first time this champion is engaged each turn, adjacent champions become Blinded for 2 turns.
De'lim's Mass Teleport This champion is relocated to target space within 5 spaces. Friendly champions within 2 spaces are also relocated (distributed randomly within the AE).
Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.
Deafening Aura Whenever an enemy champion moves within 2 spaces of this unit, it takes 3 Sonic damage and is Distracted for 2 turns. This damage ignores DEF.
Death Charged 1 When a real champion is destroyed, this unit gains 1 charge.
Death Charged 2 When a real champion is destroyed, this unit gains 2 charges.
Death Charged 3 When a real champion is destroyed, this unit gains 3 charges.
Death Harvest When a friendly non-Illusion, non-Summoned champion is destroyed, you gain up to 12% of its nora cost, to a maximum of 7. This does not stack
Death Knell Spend 6 charges. The nearest opposing non-Avatar, non-Elite, non-Boss champion gains Short-Lived 1.
Death Nova: Acid 2 When this unit is destroyed, it deals 8 Acid damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Acid 3 When this unit is destroyed, it deals 11 Acid damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Disease 1 When this unit is destroyed, it deals 5 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Disease 2 When this unit is destroyed, it deals 8 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Disease 3 When this unit is destroyed, it deals 11 Disease damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Electricity 1 When this unit is destroyed, it deals 5 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Electricity 2 When this unit is destroyed, it deals 8 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Electricity 3 When this unit is destroyed, it deals 11 Electricity damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Fire 1 When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Fire 2 When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Fire 3 When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Fire 4 When this unit is destroyed, it deals 14 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Frost 1 When this unit is destroyed, it deals 5 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Frost 2 When this unit is destroyed, it deals 8 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Frost 3 When this unit is destroyed, it deals 11 Frost damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Lava 1 When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
Death Nova: Lava 2 When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
Death Nova: Lava 3 When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
Death Nova: Magical 3 When this unit is destroyed, it deals 11 Magical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Physical 3 When this unit is destroyed, it deals 11 Physical damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Poison 2 When this unit is destroyed, it deals 8 Poison damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Poison 3 When this unit is destroyed, it deals 11 Poison damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Sand When this champion is destroyed, all champions within 2 spaces become Blinded for 2 turns, and all spaces within 2 spaces become Sand for 6 turns.
Death Nova: Skeletons When this unit is destroyed, 3 Grave Warriors are randomly summoned within 3 spaces.
Death Nova: Sonic 1 When this unit is destroyed, it deals 5 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Sonic 2 When this unit is destroyed, it deals 8 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Nova: Sonic 3 When this unit is destroyed, it deals 11 Sonic damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. This damage ignores DEF.
Death Pact Target champion within 5 spaces loses 50% of its current HP. This unit loses HP by the same amount.
Death Sentence This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, all negative conditions are removed from that champion and it loses 5 HP for each condition removed.
Death Spawn: Carrionling When this champion is destroyed, a Death Carrionling champion with no upgrades is summoned in each space it occupied.
Death Spawn: Spiderling When this champion is destroyed, 2 Spiderling champions are summoned in the spaces it formerly occupied.
Death Toll When this champion comes into play, the closest real champion you own is destroyed. Otherwise, this champion is destroyed.
Death Touch Target champion within 2 spaces loses 50% of their current HP.
Debilitate When this champion successfully damages a champion with a basic attack, if that champion does not have Debilitated, it becomes Debilitated for 10 turns.
Decapitating Blow Target adjacent champion with less than 25% max HP is destroyed.
Deception This unit is relocated to target space within 5 spaces, 2 Illusion copies of this champion are randomly spawned within 5 spaces of its original location.
Declare Hunted When this unit is deployed from the runedock, the closest opposing champion becomes Tagged and permanently gains Hunted.
Declare Target Target opposing champion within 5 spaces becomes Declared as Target (This champion has been declared as a target. Enemy champions that attack it gain 3 AP on the first successful attack per turn) for 1 turn.
Declare Vengeance Target enemy champion within 5 spaces becomes Marked for Vengeance (When this champion is successfully attacked with a basic attack, it loses 3 HP. If this champion is destroyed, the attacking champion gains +3 DMG for 6 turns.) until targets change.
Deconstruct When this unit destroys a champion, that unit does not drop a nora globe and a Stitched Remains relic is spawned in the location that champion occupied.
Deep Dive This ability may be activated only if this unit occupies water. This unit is relocated to target water space.
Deep Wounds Whenever this champion successfully damages an enemy champion with a basic attack, that champion becomes Wounded (This champion takes 50% additional damage from basic attacks made by champions with Deep Wounds. This stacks up to two times).
Defender of Chaos 1 When damage would be dealt to your Shrine, it is dealt to this unit instead. Redirected damage cannot be reduced.
Defender of Chaos 2 When damage would be dealt to your Shrine, it is dealt to this unit instead, and the damage is reduced by 2. Redirected damage cannot be reduced.
Defender Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
Defenseless This unit takes 30% more damage from melee attacks.
Defensive Stance 1 This champion has -2 DMG and +2 DEF for 4 turns.
Defensive Stance 2 This champion has -2 DMG and +3 DEF for 4 turns.
Defensive Stance 3 This champion has -2 DMG and +4 DEF for 4 turns.
Defensive Strike For 4 turns, the first time a visible opposing champion moves into this champion's range, this champion makes a free basic attack against that champion. If this champion has no basic attack, it makes a Physical non-basic attack instead. This effect is hidden until triggered.
Defensive Turtle The first time this champion's HP falls below 50% of its max HP, it becomes Turtled for 1 turn, then this ability is removed.
Defiant When this champion is successfully attacked it gains Rock Eater for 2 turns.
Defiling Aura Opposing champions within 3 spaces are Defiled.
Deflect: Acid Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Acid damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Deflect: Electric Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Electric damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Deflect: Fire Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Fire damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Deflect: Poison Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Poison damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Deflect: Sand Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected as Physical damage to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Deflect Next time this unit takes damage from an attack made by target champion within 8 spaces, that damage is redirected to the nearest enemy within 8 spaces. This effect is hidden until triggered. (You may target this unit to Deflect the damage from the next attack by any champion.)
Demon Elf Bound At the beginning of your enemy's turns, if there are no other friendly Demon Elves in play, this unit is Possessed by your enemy until end of turn.
Demoralizing Descant Target champion within 5 spaces becomes Demoralized 4 (This champion has -2 DMG). This effect stacks.
Deploy Charged 1 When a champion is deployed from the runedock, this unit gains a charge.
Deploy Charged 2 When a champion is deployed from the runedock, this unit gains 2 charges.
Depression Champions within 3 spaces of this unit have -2 DMG.
Desecrate Earth Area Effect 2, Range 5: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground - At beginning of your turns and upon casting Non-Undead Champions in this area lose 6 HP).
Desecrated Zone 2 Area Effect 2: Affected spaces are Dead Magic Zone.
Desecrated Zone 3 Area Effect 3: Affected spaces are Dead Magic Zone.
Desert Camouflage When this unit is damaged by a ranged attack while it is occupying Sand, that damage by is reduced by 2.
Desert Front At the beginning of each turn, all spaces within 3 spaces of this champion become Sand for 4 turns.
Desert Master This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain, not counting itself.
Designate Flagbearer Until target friendly champion within 3 spaces moves, it has Overseer: Moga 2, Improve Speed. Friendly champions within 5 spaces of it have Evasive 2. This affects a maximum of 1 target at a time.
Designate Scapegoat Target friendly champion becomes the target of the next opposing spell. This effect is hidden until triggered.
Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
Detonate Relic Target relic within 3 spaces is destroyed. Other champions within 2 spaces of the relic take 12 Fire damage (ignores DEF). If the target is a friendly relic, the CD of this ability is set to 2.
Devotee of De'lim When a real Plant or Treefolk unit is destroyed, this unit gains 3 MAX HP and is healed for 6 HP.
Devour Life At the end of every other one of your turns, the champion with the lowest amount of health which is owned by this champion's owner is destroyed.
Devourable Adjacent champions may sacrifice this unit and heal equal to its current health.
Dictate Target friendly non-Illusion champion within 3 spaces loses 5 HP and this champion permanently gains +1 DMG and 2 AP. This ability begins on CD.
Dirge's Guard While Dirge, Moga Lord is in play, this champion gets +5 HP, +3 DMG and Bodyguard.
Disbelief When this champion is deployed, enemy illusions and summoned units takes 10 Magic damage.
Disciple of the Scale While Vindrax is in play, this champion gains +1 SPD and +10 MAX HP. While Valdac is in play, this champion gets Heal Champion 2.
Discovery When an enemy champion is deployed, it becomes Illuminated (This unit's DEF is set to 0 if it is greater than 0 and cannot be Stealthed. When this unit is successfully attacked, its opponent gains 2 nora and this condition is removed) for 6 turns.
Disease Aura 1 At the beginning of your opponent's turns, this unit deals 2 Disease damage to each champion within 2 spaces. This damage ignores DEF.
Disease Aura 2 At the beginning of your opponent's turns, this unit deals 4 Disease damage to each champion within 2 spaces. This damage ignores DEF.
Disease Aura 3 At the beginning of your opponent's turns, this unit deals 6 Disease damage to each champion within 2 spaces. This damage ignores DEF.
Disease Breath 1 Area Effect 2, Range 5: Affected units take Disease damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
Disease Breath 2 Area Effect 2, Range 5: Affected units take Disease damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
Disease Breath 3 Area Effect 2, Range 5: Affected units take Disease damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Diseased for 2 turns.
Disease Eater When this champion would take Disease damage, it instead heals HP equal to half the damage that would have been dealt. This unit cannot be Diseased.
Dispelling Blows When this champion successfully attacks a champion with a basic attack, the target is Dispelled.
Dispel Target champion within 5 spaces, including this one, is Dispelled.
Disperse This champion becomes three small units: the Moga Axeman, the Moga Shieldman and the Moga Crossbowman.
Dissipate Ranged attacks made by this champion have a penalty of -2 DMG for each space the target is beyond the champion's minimum range.
Distichous: FS/UD When an FS champion is deployed from the runedock, this champion gains Life Siphon for 4 turns. When a UD champion is deployed from the runedock, this champion gains Absorb for 4 turns.
Distichous: IS/SP When an IS champion is deployed from the runedock, this champion gains Surge: Enemy for 4 turns. When an SP champion is deployed from the runedock, this champion gains Calcify for 4 turns.
Distichous: KF/FW When a KF champion is deployed from the runedock, this champion gains Impenetrable for 4 turns. When an FW champion is deployed from the runedock, this champion gains Frightful Blows for 4 turns.
Distichous: ST/SL When an ST champion is deployed from the runedock, this champion gains Frost Acolyte and Frost Aura 1 for 4 turns.  When an SL champion is deployed from the runedock, this champion gains Fire Acolyte and Fire Aura 1 for 4 turns.
Distracting Blows When this champion successfully attacks a champion with a basic attack, the target is Distracted for 2 turns.
Distracting Luminescence This unit has Deafening Aura
Divert For 4 turns, the next time target friendly champion takes damage from an attack, that damage is redirected to the nearest opponent within 8 spaces. This effect is hidden until triggered.
Dive This unit is relocated to target water space within 6 spaces.
Divine Favor 1 When this unit is deployed, friendly champions heal 4 HP.
Divine Favor 2 When this unit is deployed, friendly champions heal 8 HP.
Divine Favor 3 When this unit is deployed, friendly champions heal 12 HP.
Divine Wellspring While this champion has at least 5 charges, friendly champions within 8 spaces cannot fall below 1 HP via Perseverance. When this effect prevents the champion's HP from falling below 1, that champion gains Impervious, Impenetrable, and Shielded until the end of that turn and this champion loses all charges.
Dodge 1 Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
Dodge 2 Next time target champion within 10 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. (You may target this unit to Dodge the next ranged attack from any champion.)
Dogpile When this unit makes a successful basic attack against an enemy champion, the target becomes Dogpiled for 4 turns.
Domain: Arctic This unit gains +2 DMG, +1 DEF, and Mobility while occupying Snow or Ice.
Domain: Dead Magic Zone This unit gains +2 DMG, +1 DEF, and Mobility while occupying a Dead Magic Zone.
Domain: Lava This unit gains +2 DMG, +1 DEF, and Mobility while occupying Lava.
Domain: Rock This unit gains +2 DMG, +1 DEF, and Mobility while occupying Rock.
Domain: Sand This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand.
Domain: Shadows At the beginning of each turn, this unit has +2 DMG, +1 DEF, and Mobility for 1 turn if it is .
Domain: Vegetation This unit gains +2 DMG, +1 DEF, and Mobility while occupying Vegetation.
Domain: Water This unit gains +2 DMG, +1 DEF, and Mobility while occupying Water.
Doom Target champion without Short Lived within 2 spaces gains Short Lived 2. This effect cannot be Cleansed.
Double Trouble When this champion is destroyed, instead of a nora globe, Cory the Zombie and Bragh the Zombie are spawned in the closest available spaces.
Draconic Force 1 This champion gets +2 DMG for each friendly Dragonkin within 2 spaces.
Dragging Attack When this champion successfully damages a small champion with a basic attack, that champion is relocated one space toward this unit.
Dragon Form This unit is Cleansed and gains +2 DMG, Immunity: Fire, Dragonflight, and Flamestrike.
Dragonflight This unit has Flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Hunter: Walker for 4 turns.
Draining Luminescence When this unit is deployed and at the start of its turns, the controller of each opposing champion within 4 spaces loses 3 nora.
Drain 1 Target friendly champion within 5 spaces loses 8 HP. This unit vampiric heals 8 HP.
Drain 2 Target friendly champion you own loses 12 HP. This unit vampiric heals 12 HP.
Draw Power Your Shrine or Avatar loses 10 HP and you gain 5 Nora.
Dread Field Area Effect 2, Range 5: For 4 turns, the area becomes Dread Field (Champions have -5 DMG).
Dread Enemy champions within 8 spaces of this champion have -2 DMG.
Dreameater At the beginning of each turn, if this champion is , opposing champions within 5 spaces take 4 Psychic damage.
Dreamstate Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.
Drive Target champion within 5 spaces loses 2 HP (HP loss cannot be prevented) and gains Driven (This champion gets +2 DMG and +1 SPD) and recovers 1 AP. This ability can not be used on a champion who already has this effect.
Drop Beacon A Skywing Beacon with Beacon (Starting on your next turn, spaces adjacent to this relic are deployment zones for the controller of this relic) is deployed in target adjacent square. This ability is removed after use.
Drudgery All champions lose all of their AP.
Drunkard When this unit comes into play, it becomes Intoxicated for 6 turns. While this unit is Intoxicated, it has +1 DEF, Iron Will and Fearless
Drunken Revel When a friendly champion becomes Intoxicated, this champion gains 1 AP and +3 DMG for 2 turns.
Duel Target an opposing champion within 2 spaces. For 8 turns, this champion is Dueling the targeted opposing champion. While Dueling, this champion cannot attack any champion other than the targeted champion and deals 50% more damage (after DEF) to the targeted champion and only takes 75% damage (after DEF) from the targeted champion. This effect ends if the target is destroyed or removed from play.
Duplicity Spend 8 Charges. Deploy a copy of this champion on target adjacent space and 1 illusion copy in an adjacent space. This champion loses all remaining charges.
Dwarf Driven This unit has lumbering unless it is adjacent to a Dwarf you control
Dwarven Noble This champion gains +2 DEF and Majestic 2 for 4 turns. The CD of this ability is reduced by 1 whenever a friendly Dwarf or Drunkard within 5 spaces is attacked (not including itself).
Eagle Form This unit becomes an Eagle with Race: Beast, RNG 1-1, Flight, Mobility, and Detection 3. It gains +1 SPD and is Cleansed.
Earthbound This champion is Grounded, cannot gain Flying, and cannot be relocated.
Easy Target This unit takes 30% more damage from ranged attacks.
Eat Traps All traps created by Lay Trap abilities within 3 space are destroyed. This unit gains +2 DMG per trap for 3 turns.
Electric Attack This unit makes an Electric attack at range 2-4.
Electric Overload When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns. If that champion is already Shocked, it is equipped with a Lightning Rod. Equipment generated by this ability costs 0 nora.
Electricity Aura 1 At the beginning of your opponent's turns, this unit deals 2 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
Electricity Aura 2 At the beginning of your opponent's turns, this unit deals 4 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
Electricity Aura 3 At the beginning of your opponent's turns, this unit deals 6 Electricity damage to each champion within 2 spaces. This damage ignores DEF.
Electricity Eater When this unit would take Electric damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Shocked.
Elemental Storm: Frost Enemy champions within 3 spaces of at least one friendly Elemental, Shaman or Wizard, including this one, take 5 Frost damage (ignores DEF) and lose up to 1 AP. This champion gains 1 AP per AP lost this way.
Elemental Storm: Poison Enemy champions within 3 spaces of at least one friendly Plant, Shaman or champion with Attack: Poison, including this one, take 5 Poison damage (ignores DEF) and lose up to 1 AP. This champion gains 1 AP per AP lost this way.
Elsari Coven Whenever an opposing champion is deployed into or enters a friendly Dead Magic Zone, it becomes Cursed for 2 turns plus 1 additional turn for each friendly Witch.
Elsari Dusk This champion becomes Stealthed and permanently gains +10 MAX HP, +5 DMG, +3 SPD, Stealth and Elusive. This ability begins on cooldown and is removed after use.
Elusive Leap This champion is relocated to target space within 4 spaces and the next basic attack against this champion within 6 turns misses.
Elusive All ranged attacks against this champion miss if it is not Stunned or Paralyzed.
Emerald Sigil This champion gains Grant: Teleport for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Empathy Friendly champions within 5 spaces have an additional rank of Regeneration.
Empowered: Defense This champion has +3 DEF. This ability is removed after this champion has been the target of 3 successful basic attacks.
Empowered: Offense This champion has +3 DMG and Precision. This ability is removed after 3 basic attacks.
Empowered: Range This champion has +2 MIN RNG and +2 MAX RNG. This ability is removed after 3 basic attacks.
Empowered: Speed This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
Empower This champion gains Magical Aura 3, Regeneration 3 and Scale Armor for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
Enchant: Magic Target relic or equipped champion within 5 spaces gains Magical Aura 3 and Damage Shield: Magical 3 for 6 turns.
Encouraged When a friendly champion succesfully attacks, this champion gains +1 DMG for 1 turn.
Encroached This champion gets +2 DMG and +1 SPD for each font your opponent controls. It also gets +2 DEF if your opponent controls more fonts than you.
Endless Devotion When this champion is within 5 spaces of a Jakei, it gains Nora Gem.
Enduring Aura 3 Damage to friendly champions within 2 spaces is reduced by 2. (this ability and its effects do not stack)
Enduring Aura 5 Damage to friendly champions within 3 spaces is reduced by 3. (this ability and its effects do not stack)
Energy Thief When a non-illusion champion moves within 2 spaces of this champion, that champion loses 1 AP and this champion gains 1 AP. At the beginning of your turn, each champion within 2 spaces loses 1 AP, and then this champion gains 1 AP for each AP lost this way.
Enervating Touch When this champion engages an enemy champion on its turn, that champion loses up to 2 AP and this champion gains AP equal to the amount lost.
Enforcement Action When this champion makes a successful basic attack against an enemy champion, friendly champions with Devotee to D'elim gain +2 DMG for 4 turns.
Enhance Armor This unit gets -1 DEF and target champion gets +1 DEF. This ability may not be used if this unit has less than 1 DEF.
Enigma Shield This champion is immune to damage from champion abilities (including basic attacks) if the source is not within 3 spaces.
Enlightened When this champion is healed, the amount is increased by 6.
Enrage 1 When this unit is successfully attacked, it gets +3 DMG for 2 turns. This effect does not stack.
Enrage 2 When this unit is successfully attacked, it gets +5 DMG for 2 turns. This effect does not stack.
Enrage 3 When this unit is successfully attacked, it gets +7 DMG for 2 turns. This effect does not stack.
Ensnare This champion makes an attack against target opposing champion. If successful, the target becomes Ensnared 2 (each movement costs an additional 2 AP) and takes 50% damage.
Entangle This unit makes a Physical attack at RNG 2-5 against target champion. If successful, that unit becomes Grounded for 2 turns, Ensnared for 2 turns.
Entangling Attack When this champion successfully damages a champion with a basic attack, that champion becomes Ensnared for 2 turns.
Equip: Desert Brew This champion comes into play equipped with a Desert Brew.
Equip: Frostcall Quiver This unit comes into play equipped with Frostcall Quiver.
Equip: Heretic Shackle When this champion comes into play, the closest enemy champion is equipped with a Heretic Shackle.
Equip: Mindflayer This champion comes into play equipped with a Mindflayer.
Equip: Seed of Potential When this champion is deployed, it is equipped with a Seed of Potential.
Equip: St Semmir's Brew This champion comes into play equipped with a St Semmir's Brew.
Equip: Thunderaxe This champion comes into play equipped with a Thunderaxe (Catalyst: Electricity, Chuck: Thunderaxe).
Equipment Boon When this champion comes into play, it's controller's shrine heals 2 points for each equipment in play. When this champion comes into play an equipment rune is revealed. This champion gets +1 DMG for each equipment in play.
Eradicate Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 40 HP).
Escalating Rage At the beginning of its turn, this champion gains +2 DMG. Every 4th trigger, it also gains full AP. At the end of that turn, all DMG bonuses from this ability are removed.
Escalation This champion gains +1 DMG at the beginning of its owner's turns.
Escape This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged.
Essence Capture When this champion deals damage to a champion on a basic attack, you gain nora equal to 30% of the damage dealt.
Essence Claw This champion makes a Psychic attack against target champion at RNG 1. If this destroys the champion, a 12 HP copy of the destroyed champion with Warding is summoned in its place under your control.
Eternal Life If a Phylactery is in play when this unit dies, the nearest Phylactery relic is destroyed and this unit is reanimated in its place. Your Shrine or Avatar loses 5 HP when this triggers.
Eternal Storm At the beginning of your opponent's turns, for every charge on this unit, it deals 1 damage (type is one of the following types: fire, frost, magic, sonic, electricity, disease, poison, and psychic) to each opposing champion within 6 spaces. This damage ignores DEF.
Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled.
Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
Euan's Hammer This champion makes a Magical attack at RNG 2-5. If successfully damaged, the target is knocked back 2 spaces, then other enemy champions within 2 spaces of the final destination take 5 Magical damage (ignores DEF) and are knocked back 2 spaces.
Evasive 1 This unit takes 20% less damage (after DEF) from ranged attacks.
Evasive 2 This unit takes 35% less damage (after DEF) from ranged attacks.
Evasive 3 This unit takes 50% less damage (after DEF) from ranged attacks.
Eviscerating Luminescence When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Physical damage and become Eviscerated for 2 turns.
Evolution: Draksar Confessor This champion has Sunder 1. When this ability is activated, the granted ability cycles to Slam, then to Healing Mind, then back to Sunder 1.
Evolution: Mutated Drake This champion has Scour 3. When this ability is activated, the granted ability cycles to Acid Acolyte, then to Vigor: Acid, then back to Scour 3.
Execute For 1 turn, the next basic attack made by this unit deals 50% more damage if the target is a champion.
Exertion 1 This champion loses 8 HP and gains 1 AP. This ability begins on CD.
Exertion 2 This champion loses 8 HP and gains 2 AP. This ability begins on CD.
Exertion 3 This champion loses 8 HP and gains 3 AP. This ability begins on CD.
Exhume Target adjacent champion you own will be reanimated when destroyed. This champion is destroyed when the target of this ability is reanimated and gains an additional 20 turn cooldown. If this champion is destroyed before the target, the target will not be reanimated. This effect is hidden until triggered.
Exorcism Make an attack against a Wrath champion with +2 DMG. If the champion is destroyed by this attack, it returns to the owner's dock with +5 rounds to its cooldown.
Expedite When this unit successfully attacks, you gain a rune reveal.
Explosive Attack 1 This unit makes a Fire attack at range at +2 DMG. If successfully damaged, the target is knocked back 1 space.
Explosive Attack 2 This unit makes a Fire attack at range at +4 DMG. If successfully damaged, the target is knocked back 1 space.
Explosive Attack 3 This unit makes a Fire attack at range at +6 DMG. If successfully damaged, the target is knocked back 1 space.
Extinguish When a friendly champion takes Fire damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Charred, the Charred condition is removed as well. This effect does not stack.
Extraction Target unoccupied, adjacent space becomes Ooze for 5 turns and you gain 15 nora.
Fading Light When this champion recovers a nora globe, it becomes .
Fairy Dust Target champion within 3 spaces gains Wandering for 2 Turns.
Fairy Flight This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
Faithless This unit has no spell presence.
Familiar While Grimlic is in play, when a friendly wizard uses an activated ability that is not a basic attack, that ability has its cooldown is reduced by 1 to a minimum of 1. This ability does not stack.
Farshot 1 This champion makes a ranged attack at +1 RNG and +1 AP.
Farshot 2 This champion makes a ranged attack at +2 RNG and +1 AP.
Farshot 3 This champion makes a ranged attack at +3 RNG and +1 AP.
Fascinate At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit.
Favor When you successfully cast a spell that shares a faction with this unit, you gain 5 nora. This does not stack.
Fearless This unit can not become Frightened
Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
Fear 1 Adjacent enemy champions become Frightened for 2 turns.
Fear 2 Enemy champions within 2 spaces become Frightened for 2 turns.
Fear 3 Enemy champions within 3 spaces become Frightened for 2 turns.
Feint This Champion makes a 0 damage attack against target champion within 5 spaces. This attack is not part of the attack chain. If this attack is successful, the attacked champion gains 2 stacks of Sundered for 1 turn.
Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
Ferocious Bite When this champion makes a successful basic attack, that champion has -5 DMG for 2 turns. This does not stack. If the target is Distracted or Illuminated, that champion also gains 2 stacks of Sundered for 3 turns.
Ferren Focus This champion has Arctic. When this champion makes a successful basic attack against a champion, the following debuffs are applied to the target in order: Frozen for 1 turn, Slowed for 2 turns, Sundered for 3 turns.
Fester Target champion within 5 spaces becomes Inhibited.
Fiery Death When this champion is destroyed, all champions in play suffer 10 fire damage and a Heart of Fire relic is deployed. If the Heart of Fire is not destroyed after 2 rounds, it hatches, redeploying Firemaw.
Final Word When this unit is destroyed by a champion, the champion that destroyed it is also destroyed.
Find Pupil This champion moves 5 spaces at random, then gets Reveal: Kas Pupil (Spawn a Kas Pupil on target adjacent square) for 1 turn.
Find Source Crystal This champion moves 5 spaces at random, then gets Reveal: Source Crystal for 1 turn. Source Crystal relics have: This relic has Fire Eater, Lava-fall 1, and Initiate: Devotee to De'lim. If you have 3 or more Source crystals, they have Lava-Fall 2 instead.
Fire Acolyte Whenever a champion takes Fire damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Charred.
Fire Attack This unit makes a Fire attack at range 2-4.
Fire Aura 1 At the beginning of your opponent's turns, this unit deals 2 Fire damage to each champion within 2 spaces. This damage ignores DEF.
Fire Aura 2 At the beginning of your opponent's turns, this unit deals 4 Fire damage to each champion within 2 spaces. This damage ignores DEF.
Fire Aura 3 At the beginning of your opponent's turns, this unit deals 6 Fire damage to each champion within 2 spaces. This damage ignores DEF.
Fire Blast When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Fire damage.
Fire Bomb 1 Area Effect 2, Range 5: Affected units take Fire damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
Fire Bomb 2 Area Effect 2, Range 5: Affected units take Fire damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
Fire Bomb 3 Area Effect 2, Range 5: Affected units take Fire damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Charred for 2 turns.
Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
Fire Feed At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF.
Fire Turret This unit makes a Fire attack at RNG 2-7.
Fire Volatility When this unit takes fire damage, it releases a flame pulse equal to that damage, to a maximum of 12 damage, to every unit within 2 spaces. This damage ignores DEF. This unit can not become Charred.
Flame Armor This unit gets +4 DEF and gains Damage Shield: Fire 3 for 2 turns.
Flame Charge Until end of turn, all Fire damage is increased by 2. This unit loses 5 HP.
Flame Nova 1 This unit deals 3 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
Flame Nova 2 This unit deals 6 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
Flame Nova 3 This unit deals 9 Fire damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Inhibited 4.
Flame Prison Spaces adjacent to target champion within 5 spaces becomes Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 2 turns.
Flame Siphon 1 Target friendly champion within 5 spaces takes 10 Fire damage, you gain 100% of the damage taken in Nora. May target self.
Flame Siphon 2 Target friendly champion within 6 spaces takes 10 Fire damage, you gain 150% of the damage taken in Nora. May target self.
Flame Surge This champion gains 3 AP and Pacified for 1 turn. For each space moved, enemy champions within 2 spaces take 3 Fire damage (this damage ignores DEF). This ability begins on CD.
Flameburst This champion makes an attack at RNG 1-3 for 10 Fire damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Charred for 3 turns.
Flamestrike This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 4 turns.
Flamethrower All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Fire damage and are Enflamed 2. This damage ignores DEF.
Flanking Whenever this champion makes a basic attack, it has +5 DMG for that attack if the target is engaged to another champion.
Flash Bomb All enemy champions within 2 spaces are Blinded for 2 turns and this champion becomes for 4 turns and is relocated to target space within 5 spaces.
Fledgling Mimicry When the next friendly champion with a Sigil ability is deployed from the runedock, this champion gains that Sigil ability and has it triggered. This champion also gains the upgraded abilities of that champion.
Fleet When this champion is deployed, it gains 5 AP.
Flight This champion is Flying and has 2 ranks of Sentry.
Flourish Opposing champions within 4 spaces are Charmed and Distracted for 4 turns.
Font Blessing While this champion is in a font friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
Font Ignorance This unit cannot contest or capture fonts.
Forage This unit gains 3 AP when it captures a nora globe.
Forbidden Discipline The next basic attack this champion makes causes Inhibited for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Force Barrier 1 Range 1: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
Force Barrier 2 Range 2: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
Force Barrier 3 Range 3: Unoccupied spaces within 2 spaces of target unoccupied space become Inaccessible for 2 turns.
Forest Front At the beginning of each turn, all spaces within 3 spaces of this champion become Vegetation for 4 turns.
Forest Lerper Form This unit becomes a Forest Lerper with Pounce and Attack: Physical. It gains +1 SPD, its range becomes 1 and it is Cleansed.
Forge Hammer When this champion makes a successful basic attack, the next Construct, relic or equipment deployed from the runedock costs 2 less nora. This effect stacks.
Forsaken Exploit When this champion makes a successful basic attack against a target with Diseased, Cursed or Hexed it gains 1 AP and has +2 DMG for the attack.
Foul Strike When this champion successfully damages a champion with a basic attack, all opposing champions within 2 spaces of the target are Diseased for 4 turns.
Fractured Lands When an enemy champion within 5 spaces makes a basic attack, it loses 2 AP.
Freeze Target opposing champion within 2 spaces is Crystallized for 2 turns and Frozen 4.
Freezing Aura Enemy champions within 3 spaces are Frozen.
Freezing Chains Enemy champions within 3 spaces take 8 Frost damage and become Frozen for 2 turns (this damage ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
Freezing Discipline The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Frightful Aura 1 All opposing champions within 3 spaces have -1 DMG. All friendly undead champions within 3 spaces have +1 DEF.
Frightful Aura 2 All opposing champions within 3 spaces have -2 DMG. All friendly Undead champions within 3 spaces have +1 DEF.
Frightful Aura 3 All opposing champions within 3 spaces have -2 DMG. All friendly undead champions within 3 spaces have +2 DEF.
Frightful Blows When this champion successfully attacks a champion with a basic attack, the target is Frightened for 2 turns.
Frigid Lance This champion makes a Frost attack at RNG 2-5. If the target is occupying Ice, Snow or is Frozen and is successfully damaged, the target also becomes Chilled for 3 turns and Inhibited for 3 turns.
Frost Acolyte Whenever a champion takes Frost damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Chilled.
Frost Amped This champion loses a charge at the end of its turn. While this champion has at least 8 charges, it has +1 SPD, +2 DMG, +2 DEF and Frost Aura 3.
Frost Armor This unit gets +4 DEF and gains Damage Shield: Frost 3 for 2 turns.
Frost Attack This unit makes a Frost attack at range 2-4.
Frost Aura 1 At the beginning of your opponent's turns, this unit deals 2 Frost damage to each champion within 2 spaces. This damage ignores DEF.
Frost Aura 2 At the beginning of your opponent's turns, this unit deals 4 Frost damage to each champion within 2 spaces. This damage ignores DEF.
Frost Aura 3 At the beginning of your opponent's turns, this unit deals 6 Frost damage to each champion within 2 spaces. This damage ignores DEF.
Frost Cone 1 Area Effect 2, Range 5: Affected units take Frost damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
Frost Cone 2 Area Effect 2, Range 5: Affected units take Frost damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
Frost Cone 3 Area Effect 2, Range 5: Affected units take Frost damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Chilled for 2 turns.
Frost Greeting When this champion comes into play, all enemy champions become Chilled for 2 turns.
Frost Mallet This champion makes a Frost attack at RNG 2-5. If the attack is successful, the target becomes Slowed for 2 turns. When this ability is not on CD, this champion's successful basic attacks cause Slowed for 2 turns.
Frost Nova 3 This unit deals 9 Frost damage to each unit within 2 spaces. This damage ignores DEF. Champions damaged by Frost Nova become Slowed 4.
Frost Overload When this champion successfully damages a champion with a basic attack, that champion is Chilled 3. If that champion is already Chilled, it is equipped with a Frost Amulet. Equipment generated by this ability costs 0 nora.
Frost Stance Until this ability is activated again, this champion has -1 SPD and gains Catalyst: Frost.
Frost Turret This unit makes a Frost attack at RNG 2-7.
Frostburn When a friendly champion takes frost damage, it is healed for up to 4 HP (or the amount of damage taken) at the end of that turn. If the champion is affected by Chilled, the Chilled condition is removed as well. This effect does not stack.
Frostvine Snare At the end of its turn, enemy champions within 2 spaces take 4 Frost damage and are Ensnared for 2 turns.
Fry If this champion occupies water when activating this ability, all enemy champions in water within 5 spaces take 8 Electricity damage.
Furring When this unit has been in play for 6 turns, it is removed from play and a Furbull is deployed in the same location. If this unit was summoned, a Furbull without upgrades is summoned instead.
Fury of a Thousand Strikes The first time each turn this champion makes a successful basic attack, other friendly champions within 5 spaces that share a race or class with this champion have their CDs reduced by 1 and their attack chains reset.
Fury When this unit makes a successful basic attack, it permanently gains +1 DMG.
G'hernbound This unit has -3 DMG, -1 SPD unless it is within range of a unit with Overseer: Moga.
Gain Control The effects of Reckless Flight and Wandering are negated until the end of this turn. This ability costs 10 Nora upon activation.
Gale Area Effect 2, Range 5: Affected champions are knocked back 2 spaces.
Geogenesis At end of this champion's first turn and every three thereafter, a Rockling with no upgrades is summoned to an adjacent space.
Ghost This champion is Incorporeal.
Gift of Fertility Abilities that create units that are on your champions have their cooldowns decreased by 1 (to a minimum of 1). This does not stack.
Gift of Ironwood This unit loses 10 HP and target Sapling or Young Sapling within 3 spaces is removed from play and a Gnarlwood Grappler with no upgrades is summoned in the same location the Sapling occupied.
Gift of Scrying You have an additional rune reveal each of your turns.
Gift of the Djinn: Dao Target champion with Race: Elemental or Hyaenid within 7 spaces gains Reflexes 3 until this ability is used again.
Gift of the Djinn: Dew Target champion with Race: Elemental or Hyaenid within 7 spaces gains Regeneration 3 until this ability is used again.
Gift of the Djinn: Ifrit Target champion with Race: Elemental or Hyaenid within 7 spaces gains Berserker 3 until this ability is used again.
Gift of the Djinn: Marid Target champion with Race: Elemental or Hyaenid within 7 spaces gains Leap 3 until this ability is used again.
Gift: Draketooth Rifle The next champion you deploy from the runedock while this champion is in play is equipped with a Draketooth Rifle.
Gift: Future Sight The next champion you deploy from the runedock while this champion is in play gains Detection 3 and a Buffer of +10 HP.
Gift: Kingmaker The next champion you deploy from the runedock while this champion is in play has Majestic 1 and Fearless.
Gift: Magical Training The next champion you deploy from the runedock while this champion is in play has Reckless Blast 2 and Magic Blast.
Gift: Pilgrim's Offering The next champion you deploy from the runedock while this champion is in play has Purified and 2 ranks of Regeneration.
Gift: Spare Wings The next champion you deploy from the runedock while this champion is in play has +1 SPD and Flight.
Glorious Drain Target friendly champion you own loses 12 HP. This unit vampiric heals 12 HP.
Glorious Leap This champion is relocated to target space within 4 spaces. Opposing champions within 2 spaces of the target space are Awestruck for 2 turns. This ability's CD is reduced by 1 whenever this champion is successfully attacked.
Gluttony This champion gains 1 AP and +1 DMG for 1 turn for every 25 HP on opposing champions within 3 spaces, rounded down.
Goblin Rockpack When this champion is deployed from the runedock, 2 Goblin Rockpack champions with no upgrades are summoned adjacent to it.
Goblin Thievery Gain a random ability that is not a basic attack from target opposing champion within 5 spaces. Friendly Goblins within 5 spaces of this champion also gain that ability. This ability does not break stealth and is removed upon use.
Golem Form This unit is Cleansed and gets 15 MAX HP, +1 DEF, Resistance: Physical 3, and Lumbering.
Gore When this champion makes a close-combat or Charge attack that deals Physical damage to a champion, that champion becomes Gored
Grace of the Dead 1 When this unit dies, all friendly champions recover 6 HP. At the start of your next turn, all friendly champions recover 3 HP.
Grace of the Dead 2 When this unit dies, all friendly champions recover 12 HP. At the start of your next turn, all friendly champions recover 6 HP.
Grand Entrance When this unit is deployed, the closest enemy champion is Awestruck for 3 turns.
Grant: Action Potion Target champion within 3 spaces gains Drink Action Potion for 6 turns.
Grant: Damage Shield: Magical Target champion within 5 spaces gains Damage Shield: Magical 3 for 2 turns.
Grant: Death Nova: Fire Target champion within 5 spaces gains Death Nova: Fire 3 and Self Destruct for 2 turns.
Grant: Draconic Force Target champion within 5 spaces gains Draconic Force for 2 turns.
Grant: Electricity Aura Target champion within 5 spaces gains Electricity Aura 3 for 2 turns.
Grant: Evasive Target champion within 5 spaces gains Evasive 2 for 2 turns.
Grant: Flight Target champion within 5 spaces gains Flying for 2 turns.
Grant: Frost Aura Target champion within 5 spaces gains Frost Aura 3 for 2 turns.
Grant: Frost Trap Target champion within 5 spaces gains Lay Trap: Frost 3 for 2 turns.
Grant: Healing Potion Target champion within 3 spaces gains Drink Healing Potion for 6 turns.
Grant: Lay Trap: Boulder Target champion within 5 spaces gains Lay Trap: Boulder 3 for 2 turns.
Grant: Lay Trap: Fire Target champion within 5 spaces gains Lay Trap: Fire 3 for 2 turns.
Grant: Magical Aura Target champion within 5 spaces gains Magical Aura 3 for 2 turns.
Grant: Mobility Target champion within 5 spaces gains Mobility for 2 turns.
Grant: Poison Cloud Trap Target champion within 5 spaces gains Lay Trap: Poison Cloud for 2 turns.
Grant: Rage Potion Target champion within 3 spaces gains Drink Rage Potion (This champion gains +3 DMG for 1 turn) for 6 turns.
Grant: Reflexes Target champion within 5 spaces gains Reflexes 2 for 2 turns.
Grant: Sonic Aura Target champion within 5 spaces gains Sonic Aura 3 for 2 turns.
Grant: Stoneskin Potion Target champion within 3 spaces gains Drink: Stoneskin Potion for 6 turns.
Grant: Teleport Target champion within 5 spaces gains Teleport 2 for 2 turns.
Grant: Trail Sand Target champion within 5 spaces gains Trail: Sand for 2 turns.
Grant: Tunnel Sand Target champion within 5 spaces gains Tunnel: Sand 3 for 2 turns.
Grappling Hook This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
Gravebind When an opposing real champion within 5 spaces is destroyed, a Grave Warrior without upgrades is summoned adjacent to this unit.
Gravetend When this unit is deployed, your champion with the highest cooldown is set to 0. When this unit is destroyed, your enemy's champion with the highest cooldown is set to 0.
Gravity Well Champions within 4 spaces are relocated 2 spaces closer to this one.
Greater Vampirism All vampiric healing is increased 50%. This does not stack.
Gronk Rider When this unit is destroyed, no nora globe is dropped and a Dwarven Handler with no upgrades is spawned in the location this unit occupied.
Grow This champion gains HP and permanently gains Max HP equal to its base HP. When this ability has been used 4 times, it permanently gains Cleave. When this ability has been used 6 times, it gains Hunter: Small. When this ability has been used 8 times, it permanently gains Titan.
Guard Tower At the start of your turns, enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space (does not affect Stealthed champions).
Guarded: Beast The first time each turn this unit is successfully attacked by a basic attack, friendly Beasts within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Boghopper The first time each turn this unit is successfully attacked by a basic attack, friendly Boghopper within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Cyclops The first time each turn this unit is successfully attacked by a basic attack, friendly Cyclops within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Draksar The first time each turn this unit is successfully attacked by a basic attack, friendly Draksar within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Garu The first time each turn this unit is successfully attacked by a basic attack, friendly Garu within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Moga The first time each turn this unit is successfully attacked by a basic attack, friendly Moga within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Skeezick The first time each turn this unit is successfully attacked by a basic attack, friendly Skeezick within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Slag The first time each turn this unit is successfully attacked by a basic attack, friendly Slag within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guarded: Yeti The first time each turn this unit is successfully attacked by a basic attack, friendly Yeti within 5 spaces gain 2 AP and +4 DMG for 2 turns.
Guardian's Light Target friendly champion within 5 spaces gains Magic Beam for 1 turn. If the target is a Megalith Guardian, this champion gains 1 AP.
Habitation This champion gets +1 DEF, +1 DMG and +1 SPD for each font you control.
Hallucinogenic When this unit is successfully attacked by a basic attack, the attacking champion gains Wandering for 3 turns.
Hammer Throw 1 Make a magical attack with a range of 3-6, at +2 DMG against target enemy unit.
Hammer Throw 2 Make a magical attack with a range of 3-6, at +4 DMG against target enemy unit.
Hammer Throw 3 Make a magical attack with a range of 3-6, at +6 DMG against target enemy unit.
Harvest Organs When this champion recovers a nora globe, it gains 3 charges and +4 MAX HP permanently.
Harvest Friendly Plant champions lose 1 AP and 2 HP each. You gain 3 nora for each Plant effected.
Haste Target champion within 5 spaces has +4 SPD for 3 turns.
Haunting Visions At the beginning of its turn, this champion gains 2 AP and +3 DMG and +1 DEF for 2 turns if your opponent has 35 or less nora. This does not stack.
Haunt 1 Target opposing relic within 3 spaces becomes Possessed for 3 turns. This unit is Paralyzed while you control the Relic.
Haunt 2 Target opposing relic within 3 spaces becomes Possessed for 6 turns. This unit is Paralyzed while you control the Relic.
Haunt 3 Target opposing relic within 3 spaces becomes Possessed for 9 turns. This unit is Paralyzed while you control the Relic.
Hawk Attack This unit makes a Physical attack at Range 3-6. If attack is successful, the target is Eviscerated for 3 turns.
Heal Champion 1 Target friendly champion within 5 spaces heals 4 HP. May target self.
Heal Champion 2 Target friendly champion within 5 spaces heals 8 HP. May target self.
Heal Champion 3 Target friendly champion within 5 spaces heals 12 HP. May target self.
Heal Charged 2 When any unit is healed, this unit gains 2 charges.
Heal Mass 1 Friendly champions, including this one, within 3 spaces heal 3 HP.
Heal Mass 2 Friendly champions, including this one, within 3 spaces heal 6 HP.
Heal Mass 3 Friendly champions, including this one, within 3 spaces heal 9 HP.
Heal Self 1 This unit recovers 4 HP.
Heal Self 2 This unit recovers 8 HP.
Heal Self 3 This unit recovers 12 HP.
Healing Breath 1 Area Effect 2, Range 3: Other champions are Cleansed and healed 18 HP divided by the number of targets (rounded down to a max of 8 HP per target).
Healing Breath 2 Area Effect 2, Range 3: Other champions are Cleansed and healed 25 HP divided by the number of targets (rounded down to a max of 12 HP per target).
Healing Deficiency Healing received by this unit is reduced by 50%.
Healing Mind When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
Heart Strike When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
Heavy Charger This champion deals 50% more damage when using Charge.
Helpless This champion has Easy Target and Defenseless
Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
Hex 1 This champion makes a Loss of Life attack for 4 life against target champion within 4 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed for 3 turns. This effect does not stack.
Hex 2 This champion makes a Loss of Life attack for 6 life against target champion within 5 spaces. When a champion loses 1 or more life from this attack, it becomes Hexed 3 (This unit's DMG is reduced by 60%). This effect does not stack.
Hibernate This champion becomes for 8 turns and is healed for 6 HP. At the start of next turn, it gains Immobile and Pacified for 3 turns or until it is destealthed.
Hidden: Arctic At the end of your turn, if this champion occupies Ice or Snow, it becomes . Otherwise, it loses Stealthed.
Hidden: Dead Magic Zone At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes . Otherwise, it loses Stealthed.
Hidden: Rock At the end of your turn, if this champion occupies Rock, it becomes . Otherwise, it loses Stealthed.
Hidden: Sand At the end of your turn, if this champion occupies Sand, it becomes . Otherwise, it loses Stealthed.
Hidden: Vegetation At the end of your turn, if this champion occupies Vegetation, it becomes . Otherwise, it loses Stealthed.
Hidden: Water At the end of your turn, if this champion occupies Water, it becomes . Otherwise, it loses Stealthed.
Hinder Movement This unit makes an attack at RNG 2-5. If successful, the target becomes Slowed for 3 turns.
Hit and Run When this champion makes a basic attack, it gains Mobility for 1 turn and 1 AP whenever it moves for 1 turn. This effect may trigger up to 3 times per turn.
Hold the Line This champion gains +2 DEF, +1 MAX RNG, Planar Bound, Unstoppable, Iron Will and Defensive Strike until it moves. This does not stack.
Holy Armaments When a friendly Paladin, Priest or Shaman becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
Homing Sense This unit has Mobility. At the beginning of its turns, if it is not Stunned or Paralyzed, this unit is relocated to the closest enemy champion within 5 spaces.
Honor Guard While Juya White-Eyes is in play, this champion has Multiattack 1 and +1 DEF.
Honorary Sigil This counts as a Sigil ability. When this unit is deployed, other Sigil abilities will trigger.
Horn of K'thir All friendly champions get +1 DEF and have +4 DMG on melee attacks for 2 turns.
Horrific Aura 1 For 2 turns, when a champion attacks this unit, that champion becomes Frightened and the attack misses. This effect is hidden until triggered.
Horrific Aura 2 For 2 turns, when a champion attacks this unit, that champion becomes Frightened for 2 turns and the attack misses. This effect is hidden until triggered.
Horrific Aura 3 For 2 turns, when a champion attacks this unit, that champion becomes Frightened for 2 turns and the attack misses. This effect is hidden until triggered.
Hostile This unit sacrifices 5 HP to gain +5 DMG until the end of turn.
Howling Attack This champion makes a Sonic attack at +2 DMG against target enemy champion within 4 spaces. If successfully damaged, the target becomes Frightened for 2 turns.
Hunter's Blind Until this unit moves, it gets +3 DMG, its range becomes 4-8, and it will becomed at the end of your turns.
Hunter: Bloodied When this unit would deal damage to a Bloodied champion, that damage is increased by 2. When this unit would receive damage from a Bloodied champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Brawler When this unit would deal damage to a champion with Class: Monk, Brute, or Rogue, that damage is increased by 2. When this unit would receive damage from a champion with Class: Monk, Brute, or Rogue, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Cleric When this unit would deal damage to a champion with Class: Priest or Shaman that damage is increased by 2. When this unit would receive damage from a champion with Class: Priest or Shaman, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Crippled When this unit would deal damage to a champion with less than 0 DEF, that damage is increased by 2. When this unit would receive damage from a champion with less than 0 DEF, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Diseased When this unit would deal damage to a Diseased champion, that damage is increased by 2. When this unit would receive damage from a Diseased champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Equipped When this unit would deal damage to an equipped champion, that damage is increased by 2. When this unit would receive damage from an equipped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Fighter When this unit would deal damage to a champion with Class: Warrior, Knight or Paladin, that damage is increased by 2. When this unit would receive damage from a champion with Class: Warrior, Knight or Paladin, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Flying When this unit would deal damage to a Flying champion, that damage is increased by 2. When this unit would receive damage from a Flying champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Hero When this unit would deal damage to a champion with Hero, Split Hero or with nora cost 85 or greater that damage is increased by 2. When this unit would receive damage from a champion with Hero, Split Hero or with nora cost 85 or greater, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Mage When this unit would deal damage to a champion with Class: Wizard or Witch, that damage is increased by 2. When this unit would receive damage from a champion with Class: Wizard or Witch, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Meek When this unit would deal damage to a champion with nora cost 70 or less, that damage is increased by 2. When this unit would receive damage from a champion with nora cost 70 or less, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Poisoned When this unit would deal damage to a Poisoned champion, that damage is increased by 2. When this unit would receive damage from a Poisoned champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities. This does not stack with other Hunter: X abilities.
Hunter: Quick When this unit would deal damage to a champion with SPD 7 or more, that damage is increased by 2. When this unit would receive damage from a champion with SPD 7 or more, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Scout When this unit would deal damage to a champion with Class: Ranger, Archer or Bard, that damage is increased by 2. When this unit would receive damage from a champion with Class: Ranger, Archer or Bard, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Small When this unit would deal damage to a champion with Size: Small, that damage is increased by 2. When this champion would receive damage from a champion with Size: Small, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Soultapped When this unit would deal damage to a Soultapped champion, that damage is increased by 2. When this unit would receive damage from a Soultapped champion, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hunter: Walker When this unit would deal damage to a champion without Flying, that damage is increased by 2. When this unit would receive damage from a champion without Flying, that damage is decreased by 2. This does not stack with other Hunter: X abilities.
Hydrate Friendly champions within 2 spaces gain 2 AP and the spaces they are standing in turn to Water for 3 turns.
Ice Eater This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it heals 2 HP. When this unit would take Frost damage, it instead heals HP equal to half the damage that would have been dealt.
Ice Front At the beginning of each turn, all spaces within 3 spaces of this champion become Ice for 4 turns.
Ice Veil When this champion comes into play all terrain within 10 spaces turns into ice terrain for 3 turns.
Icebreaker Snow and Ice spaces adjacent to this champion are Water (Impeding 1) for the next 4 turns. Champions occupying spaces modified this way become Grounded for 2 turns.
Iceguard The next time this unit is damaged, this unit becomes Crystallized for 1 turn.
Ignorance Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
Illusion of Lies When a friendly champion is deployed from the runedock, an illusion copy of that champion is spawned in the nearest deployment zone.
Illusion: Archer Create a Elven Archer Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
Illusion: Elf Create a Elven BladeMaster Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
Illusion: Garu Create a Elder Garu Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
Illusion: Mage Create a Elven Mage Illusion in the nearest deployment zone. The illusion will appear upgraded at random.
Imbue: Stun Target champion within 5 spaces becomes Imbued(For 5 turns, their next basic attack has a damage type of Magical and deals +2 damage. Champions damaged by this attack become Stunned for 2 turns). May target self.
Immobile This unit cannot move or be relocated.
Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
Immunity: Acid Acid damage that would be dealt to this unit is prevented. This unit may not become Scoured.
Immunity: Disease Disease damage that would be dealt to this unit is prevented. This unit may not become Diseased.
Immunity: Electricity Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked.
Immunity: Fire Fire damage that would be dealt to this unit is prevented. This unit may not become Charred.
Immunity: Frost Frost damage that would be dealt to this unit is prevented. This unit may not become Chilled.
Immunity: Magical Magical damage that would be dealt to this unit is prevented.
Immunity: Physical Physical damage that would be dealt to this unit is prevented. This unit may not be Eviscerated.
Immunity: Poison Poison damage that would be dealt to this unit is prevented. This unit may not become Poisoned.
Immunity: Psychic Psychic damage that would be dealt to this unit is prevented.
Immunity: Sonic Sonic damage that would be dealt to this unit is prevented.
Immunity: Voil Damage dealt to this champion by Voil is prevented.
Immunize Target unit within 5 spaces gains Immunity: Disease for 5 turns.
Impact Strike Target of this attack takes damage and is knocked back 1 space. Enemy units without flying within 3 spaces of this unit are knocked back 1 space, and take half of the damage.
Impair Vision When this champion successfully damages a champion with a basic attack, if that champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
Impairing Feedback When this champion is successfully attacked by a basic attack, if the attacking champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
Impairing Luminescence This unit has Impairing Feedback.
Impaling Strike All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and become Bloodied for 4 turns. This damage ignores DEF.
Impassioned This unit gets +4 DMG and +2 DEF when your shrine or avatar has less than half its HP.
Impatient This unit loses 5 HP at the end of your turn if it did not successfully attack. Every time a friendly champion within 3 spaces successfully attacks, this unit gains 1 AP.
Impenetrable This champion can not be the target of abilities your enemy controls, including non-basic attacks. This does not include basic attacks.
Imposing Aura Enemy champions within 3 spaces have Careless.
Improve Range Units within 5 spaces of this champion that share a race or class with this champion have +1 MAX RNG. This ability does not stack.
Improve Speed Units within 5 spaces of this champion that share a race or class with this champion have +1 SPD. This ability does not stack.
Incite Rage Target friendly Barbarian within 5 spaces gains Manic for 1 turn.
Incoherent Babbling Champions within 3 spaces are Distracted.
Incubate: Young Myx Slasher Target friendly Myx Pupae within 3 spaces is destroyed and a young Young Myx Slasher is summoned in its place.
Incubate: Young Myx Spitter Target friendly Myx Pupae within 3 spaces is destroyed and a Young Myx Spitter is summoned in its place.
Infest Make an attack against target champion within 2 spaces. If successful, the attack does no damage, Parasitic Fesh is removed from play, and the targeted champion becomes Infested (at the beginning of each turn, it loses 8 HP. If it is destroyed this way, a Parasitic Fesh spawns in that champion's space, under your control. This condition can not be cleansed.
Inhibiting Touch When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 8 turns.
Initiate: Devotee to De'lim Target friendly champion within 3 spaces is Consumed By Fire (This champion is Shielded, Immobile, and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) and at the start of its next turn, it also gains Devotee of De'lim and Resistance: Fire 2.
Initiative 1 When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 7.
Initiative 2 When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 7.
Initiator This champion deals 4 additional damage to champions with 35 or more HP.
Inquisition When this champion is deployed and at the end of your turns, the closest opposing champion within 5 spaces becomes Faithless and Branded for 4 turns.
Inscrutable Form This champion cannot be cloned or copied. No other champions can take the form of this champion.
Inspire Select a friendly champion within 5 spaces of this unit. That champion gains +2 DMG, and this unit receives -2 DMG.
Instigate Friendly champions within 5 spaces that share a race or class with this one gain Enrage 1. This does not stack.
Insubstantiate At the end of your turn, all Incorporeal champions become .
Intensify After 10 turns, this ability is removed and this unit is Cleansed and gains +20 MAX HP, +1 RNG and +1 SPD permanently.
Intimidating This champion may not be the target of close-combat attacks, except those made by champions who have Fearless, Unstoppable or Iron Will
Invigorate 1 Target champion within 2 spaces gains 2 AP.
Invigorate 2 Target champion within 2 spaces gains 4 AP.
Invoke: Confessor's Exaction Area Effect 5: Enemy champions take 8 Psychic damage, lose 3 AP and are Confused for 3 turns. This effect is automatically triggered the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Icefang Rumble Area Effect 5: Enemy champions take 10 Sonic Damage and become Frozen for 3 turns. Affected spaces become Deep Snow (Impeding 2) for 3 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Intercedence Area Effect 5: Friendly champions (including this one) are Cleansed and gain 2 stacks of Wind Shield for 4 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Lifeleech Area Effect 5: Enemy champions lose 8 HP and this champion gains +4 MAX HP for each champion affected. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Sarnghavian Rage Area Effect 5: Enemy champions take 10 Physical damage and this champion gains 1 AP and +1 DMG for 2 turns for each enemy champion affected. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Veil of the Mind Area Effect 5: Friendly champions (including this one) are Cleansed and have the CD on their non-basic attack abilities reduced by 4 and enemy champions are Dispelled and have the CD on their non-basic attack abilities increased by 4. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Vothsair Crush Area Effect 5: Enemy champions take 8 Physical damage and are Shrunken for 3 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Invoke: Warbeast Roar Area Effect 5: Friendly champions (including this one) have +4 DMG for 2 turns and enemy champions becomes Frightened for 2 turns. This effect is automatically triggered with cooldown the first time this champion falls below 50% MAX HP (this triggers even if the ability is already on cooldown and will place the ability on full cooldown).
Iron Will This champion cannot be Charmed, Possessed or Distracted.
Ironfist Exploit When this champion makes a successful basic attack against a target with Stunned, Branded or Fatigued, it gains 1 AP and has +2 DMG for the attack.
Irresponsible Essence Imbibement Enemy champions within 5 spaces lose between 5 and 15 HP and this champion gains MAX HP equal to 75% of the amount lost. If this champion has more than 75 HP, it is destroyed.
Ivory Sigil This champion gains Illuminate for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Jellebrium Mind When this unit is deployed, a revealed rune in the opposing rune dock has +2 CD for each friendly unit with Jellebrium Mind, including this one. At the beginning of its turns, for every 4 runes your opponent has on cooldown, this unit is healed for 2. It also gains a rank of Teleport for 1 turn if it is a champion.
Jolt 1 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns.
Jolt 2 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
Jolt 3 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 5 turns.
Journey to Oblivion Spend 15 Charges. Target opposing non-Avatar, non-Boss, non-Elite champion within 5 spaces is removed from play, its CD is set to 2, and its nora cost is refunded at the beginning of its owner's next turn.
Judgement Champions within 3 spaces of this champion are Cleansed. For each condition removed this way, the affected champion loses 10 HP.
Jungle Front At the beginning of each turn, all spaces within 3 spaces of this champion become Jungle (Impeding Vegetation) for 4 turns.
Keg Toss Area Effect 2, Range 5: All units become Intoxicated for 4 turns. Opposing units take Physical damage equal to 80% of this unit's DMG.
Ki Strike This champion's next basic attack this turn has +DMG equal to the number of charges it currently has and the champion loses a third of its charges (rounded down).
Kill Frenzy When this champion destroys a champion on a close-combat attack, it makes a close-combat attack against a randomly selected adjacent unit if possible (extra attacks cost 0 AP, and do not affect the AP costs of subsequent attacks). This attack cannot miss.
Kill Sense Enemy champions within 5 spaces with 50% or less HP are Slowed. This champion gains +1 SPD and +2 DMG for every enemy champion within 5 spaces with 4 SPD or less.
Killing Stroke When this champion successfully deals damage on a basic attack to a non-Avatar, non-Boss, non-Elite champion with a different owner, this champion is Sacrificed and the other champion is destroyed.
Kinetic Impulse Ranged attacks made by this champion have a bonus of 2 DMG for each space the target is beyond the champion's minimum range.
Knockback 1 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 1 space.
Knockback 2 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 2 spaces.
Knockback 3 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is knocked back 3 spaces.
Knockout This champion makes an attack at RNG 1-2. If successful, the target becomes Paralyzed 2. This champion must be and does not destealth the champion.
Latch On For the next 3 turns this unit stays adjacent to target champion while it moves. Target unit gains Lumbering.
Lava Born When this champion is not occupying lava, its RNG becomes 1-1 and gains Resistance: Physical 3, +2 DEF.
Lava Storm Area Effect 2, Range 5: Affected champions take 12 Fire damage. This damage ignores DEF. For the next 2 turns, spaces within the affected area are Shallow Lava (4 Fire damage on entry and when occupied).
Lava-Fall 1 Spaces within 2 spaces of this champion are Shallow Lava (4 Fire damage on entry and when occupied) for 4 turns.
Lava-Fall 2 Spaces within 4 spaces of this champion are Shallow Lava (4 Fire damage on entry and when occupied) for 4 turns.
Lavawalker This champion ignores movement restrictions and movement penalties imposed by Lava. Fire damage that would be dealt to this champion by Lava is prevented.
Lay Hands 1 Target champion within 2 spaces (including this champion) heals HP equal to its max HP.
Lay Hatchling Unit summons a dragon egg relic to target adjacent space. At the end of the next turn, the egg will hatch into a Draksar Broodling.
Lay Myx Pupae Summon a Myx Pupae relic to target adjacent space.
Lay Trap: Acid 1 Lay an Acid Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 2 Acid Damage and becomes Scoured for 2 turns.
Lay Trap: Acid 3 Lay an Acid Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Acid Damage and becomes Scoured for 2 turns.
Lay Trap: Boulder 1 Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 4 Physical Damage.
Lay Trap: Boulder 2 Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 7 Physical Damage.
Lay Trap: Boulder 3 Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 10 Physical Damage.
Lay Trap: Fire 1 Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 3 Fire Damage.
Lay Trap: Fire 2 Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Fire Damage.
Lay Trap: Fire 3 Lay a Fire Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 9 Fire Damage.
Lay Trap: Frost 1 Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 2 Frost Damage and becomes Slowed for 2 turns.
Lay Trap: Frost 2 Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 4 Frost Damage and becomes Slowed for 3 turns.
Lay Trap: Frost 3 Lay a Frost Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 6 Frost Damage and becomes Slowed for 4 turns.
Lay Trap: Poison Cloud 1 Lay a Poison Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, all spaces within a range of 2 are covered in a poison cloud until end of the next turn.
Lead the Charge When this champion is deployed from the runedock, the next 2 champions you deploy from the runedock while this champion is in play gain a rank of Initiative.
Leap 1 This champion is relocated to target space within 2 spaces. If this champion is engaged, this ability costs 1 additional AP.
Leap 2 This champion is relocated to target space within 3 spaces. If this champion is engaged, this ability costs 1 additional AP.
Leap 3 This champion is relocated to target space within 4 spaces. If this champion is engaged, this ability costs 1 additional AP.
Leech Vitality When this champion damages an opposing champion, it permanently gains MAX HP equal to 50% of the damage dealt (to a maximum of 5).
Lethal Poison When this champion successfully damages a champion with a basic attack, that champion gains a stack of Lethal if it does not have Avatar, Boss, Elite or Immunity: Poison. This condition can not be cleansed.
Lethargic At the beginning of every 6 turns, this champion is in play, it gains Lumbering for 1 turn.
Leverage: Beast When this unit is deployed from the runedock, the next Beast you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
Leverage: Elemental When this unit is deployed from the runedock, the next Elemental you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
Leverage: Garu When this unit is deployed from the runedock, the next Garu you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
Leverage: Lich When this unit is deployed from the runedock, the next Lich you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
Leverage: Yeti When this unit is deployed from the runedock, the next Yeti you deploy from the runedock cost 10 less nora for 3 turns. This effect does not stack.
Liability Friendly champions within 5 spaces of this champion have -1 DEF.
Lich Apprentice This unit loses 10 max HP and Lich friendly champions gain an additional +5 HP.
Lich-born This unit cannot be the target of spells. When this unit is destroyed, it reanimates as a Lich Knight champion, loses Lich-born, gains +1 DEF, +4 DMG, Flight, Scorn, Life Siphon, Immunity: Magical, and gains Attack: Magical as its basic attack.
Life Siphon: Scoured When this champion successfully damages a champion with Scoured with a basic attack, it vampiric heals HP equal to half the damage dealt (rounded down).
Life Siphon When this unit attacks and deals damage to a champion, it vampiric heals HP equal to half the damage dealt.
Lifedrinker When this unit destroys an opposing champion, it vampiric heals HP equal to half the destroyed champion's max HP.
Lift Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds. Whenever this champion moves, target champion moves to where this champion was. This champion's movement costs 3 AP while target champion is Lifted.
Lightning Blast When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Electricity damage.
Lightning Skewer All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this unit take 12 Electricity damage and are Paralyzed 1. This damage ignores DEF.
Lightning Storm 1 Area Effect 2, Range 5: Affected units take Electricity damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
Lightning Storm 2 Area Effect 2, Range 5: Affected units take Electricity damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
Lightning Storm 3 Area Effect 2, Range 5: Affected units take Electricity damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
Lightseeker This champion is relocated adjacent to target champion within 5 spaces with Blinded or Illuminated and gains +2 SPD for 3 turns.
Limbo When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 30, Manic, Reconstitute and Absorb) is deployed under your opponent's control.
Load Catapult Target adjacent, friendly, normal-sized champion gains Catapult until end of turn (this champion is relocated to target space 2-5 spaces away, for 0 AP). When a champion with Catapult is no longer adjacent to this unit, it loses the Catapult ability.
Locust Cloud Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF).
Logistics: Flanking When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Flanking.
Logistics: Force Barrier When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Force Barrier 3.
Logistics: Heal Champion When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Heal Champion 3.
Logistics: Life Siphon When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains Life Siphon.
Logistics: Range When you have deployed 3 champions that share a race or class with it from the runedock, this ability is removed and this champion permanently gains +2 MAX RNG.
Logistics: Speed When you have deployed 3 champions that share a race with it from the runedock, this ability is removed and this champion permanently gains +1 SPD.
Lonx Guardian Friendly Lonx champions that are adjacent to this champion may not be the target of ranged attacks.
Loyalty This champion gains +2 DMG and +5 HP as long as all friendly units that you own share a faction with it.
Lumbering This champion's AP cost for each movement is increased by 1.
Magic Acolyte Whenever a champion takes Magic damage, this champion heals 2 HP. This triggers up to 3 times per turn.
Magic Beam All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Magic damage (ignores DEF) and has its DEF set to 0 for 1 turn if its DEF is greater than 0.
Magic Blast When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Magic damage.
Magic Eater When this unit would take Magic damage, it instead recovers HP equal to half the damage that would have been dealt.
Magic Nova 1 This unit deals 3 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
Magic Nova 2 This unit deals 6 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
Magic Nova 3 This unit deals 9 Magic damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged have -1 DEF for 4 turns.
Magic Turret This unit makes a Magic attack at RNG 2-7.
Magical Attack This unit makes a Magical attack at range 2-4.
Magical Aura 1 At the beginning of your opponent's turns, this unit deals 2 Magical damage to each champion within 2 spaces. This damage ignores DEF.
Magical Aura 2 At the beginning of your opponent's turns, this unit deals 4 Magical damage to each champion within 2 spaces. This damage ignores DEF.
Magical Aura 3 At the beginning of your opponent's turns, this unit deals 6 Magical damage to each champion within 2 spaces. This damage ignores DEF.
Magical Bomb 1 Area Effect 2, Range 5: Affected units take Magic damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
Magical Bomb 2 Area Effect 2, Range 5: Affected units take Magic damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
Magical Bomb 3 Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.
Magnate's Blessing Target champion within 4 spaces gains Majestic 1 for 4 turns. It also gains +1 DMG and +1 DEF for 4 turns for every 25 HP on opposing champions within 3 spaces of it, rounded down. This does not stack.
Magnetic Pulse Area Effect 5: Equipped enemy champions have -2 DMG and Careless. Equipped friendly champions have +2 DMG.
Majestic 1 Opposing champions adjacent to this unit are Awestruck.
Majestic 2 Opposing champions within 2 spaces of this unit are Awestruck.
Make Ice An Ice Block is summoned to an adjacent space.
Manic At the end of its turn, if this champion has a MIN RNG of 1, it moves 2 spaces toward the closest enemy champion, and makes an attack against that champion if possible.
Marauder When this champion is deployed, a Level 1 Deep Elf Mercenary and a Level 1 Elven Blademaster are summoned adjacent to it.
Mark of Al'Mara When this champion successfully damages a champion with a basic attack, that champion is Branded (When a Paladin, Shaman or Priest makes a basic attack against this champion, the target takes 2 additional fire damage (ignores DEF). This does not stack) for 3 turns.
Mark of Osarius After this champion has dealt 40 damage, a Head of Osarius relic is summoned to a random location within 4 spaces. This ability is removed after trigger.
Market Relics and equipment you deploy receive a 10% nora refund. This effect does not stack.
Mark This ability does not destealth, and is only usable while stealthed. Target champion within 3 spaces suffers 2 additional damage from all attacks made by friendly units this turn.
Marsh Awakening This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying water.
Marsh Lesson Target friendly champion within 3 spaces loses Aquatic and gains Semi Aquatic. This ability cost 8 nora.
Martyrdom When a real friendly champion is destroyed, this unit is healed for 8 HP. If this unit shares a race with the destroyed unit, also gain +1 DMG.
Masochist Whenever this champion is successfully attacked, it regenerates 2 health
Mason's Spire 1 Friendly relics within 5 spaces have +10 MAX HP.
Mason 1 Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 4 HP.
Mason 2 Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 8 HP.
Mason 3 Target friendly Relic, Shrine or champion with Race: Construct within 5 spaces heals 12 HP.
Mass Teleport This champion is relocated to target space within 5 spaces. Friendly champions within 2 spaces are also relocated (distributed within the AE).
Master Climber This champion gains +1 DEF and +1 DMG for 2 turns every time it changes elevation.
Mastermind At the end of its turn, this champion has +1 SPD and Improve Speed for 3 turns if you have 10 or less nora.
Maxxarek's Servant When this champion is deployed, the closest friendly champion gains Relocate: Demon.
Megalith Guardians When this champion is deployed from the runedock, 2 Megalith Guardians are summoned in adjacent squares. At the beginning of each turn, for each Megalith Guardian within 5 spaces, this champion has +3 DMG, +2 MAX RNG and +1 DEF. This stacks up to 2 times.
Meld: Stitched Magearm The Stitched Mesmer, Magician and Shaman combine into a Stitched Magearm with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space.
Meld: Stitched Merged The Stitched Hexer, Blackguard and Dreameater combine into a Stitched Merged with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space.
Melee Specialist 1 While this champion is within 3 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
Melee Specialist 2 While this champion is within 3 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
Melee Specialist 3 While this champion is within 3 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
Melt All snow, ice or water terrain with 6 spaces become dirt for 6 turns. Arctic, Amphibious and Aquatic units within 6 spaces take 7 damage.
Menalaus' Page While Menalaus is in play, this champion has Force Barrier 2 and Mindwipe Aura 2.
Mercenary At the beginning of your turns you lose 2 nora.
Merciful If a champion would be destroyed by this champion, it's HP is set to 1 instead.
Metamorphosis Target champion within 3 spaces is Cleansed and becomes a Snail with 5 SPD, 7 DMG, 1 RNG, 1 DEF, loses all of its base and upgraded abilities, and gains Attack: Physical for 4 turns. If the target is a large champion, it becomes a Giant Toad instead.
Mika's Healing Aria 2 Friendly champions, including this one, within 3 spaces heal 6 HP.
Mimic Damage This unit's DMG is equal to the base DMG of the champion with the highest base DMG in play. If there are no other champion's in play this unit's DMG is 0.
Mimic Defense This unit's DEF is equal to the base DEF of the champion with the highest base DEF in play. If there are no other champion's in play this unit's DEF is 0.
Mind Control This unit is removed from play, and the target champion owned by an opponent becomes Dominated (This unit is Possessed and loses 8 HP at the beginning of each turns) and Defiled.
Mind Lock A random non-basic attack activated ability on target enemy champion within 5 spaces has +5 CD and this champion gains that ability for 5 turns.
Mind Meld This champion has +1 DMG for each friendly real champion with Attack: Psychic or that shares a race with this one. Those champions gain 25% of the DMG bonus if they do not have Mind Meld. This effect is rounded down and does not stack.
Mind Siphon When this champion is attacked by a basic attack, it gains the upgraded abilities of the attacking champion for 4 turns.
Mindflayer Jumper When this champion is destroyed, if it is equipped with a Mindflayer, the closest friendly unequipped champion is equipped with a Mindflayer. This will only jump from the original champion one time.
Mindwipe Aura 1 All opposing champions within 2 spaces of this unit becomes Pacified for 2 turns.
Mindwipe Aura 2 All opposing champions within 3 spaces of this unit becomes Pacified for 2 turns.
Mirefolk Resurgence When this unit is deployed, friendly champions have +2 DMG for 4 turns. If the affected champion is a Mirefolk, it also gains 1 AP.
Mirefolk Revival When this unit is deployed, friendly champions are healed for 6 HP. If the affected champion is a Mirefolk, it is also Cleansed
Mirefolk Transcendence When this champion is deployed, friendly champions gain Attack: Magical for 3 turns. If the affected champion is a Mirefolk, opposing champions within 3 spaces of it take 3 Magical damage. This damage ignores DEF.
Mirror Swap This champion is relocated in place of the closest friendly illusion of itself within 5 spaces.
Mirrorblade When this champion makes a successful basic attack, two illusion copies of itself are summoned randomly within 4 spaces of the target.
Mirrored When this champion would take non-Physical damage from an attack, that damage is reduced by 50% (rounded down), and the attacking champion takes an equal amount of damage of the same type.
Mischief Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
Mobility This champion may disengage the turn it becomes Engaged, and disengages for 0 AP.
Mobilize Engine This ability costs 15 nora to use. This champion's speed is set to 7 for 1 turn, and it gains 9 AP. This champion loses all AP at the end of this turn. This ability comes into play on cooldown.
Mocking Blow When a champion makes an unsuccessful basic attack against this unit, this unit attacks the attacker with that ability
Moga Riders When this unit is destroyed, no nora globe is dropped and a Moga Trapper and a Moga Netter are with no upgrades are spawned in its place at 1/3 of their maximum health.
Mother of Frond When this champion is deployed from the runedock, Ambling Fronds in your deck are revealed and cost 5 nora less to play (this does not stack). This champion has Protective if there is at least one friendly Ambling Frond in play.
Motion Sensor When an enemy champion moves within 5 spaces, this champion permanently gains +8 SPD and this ability is removed.
Mountaineer This champion ignores movement restrictions and movement penalties imposed by terrain elevation and ignores terrain restrictions while moving.
Mudsling Target unit within 5 spaces takes 50% DMG and gains Lumbering and cannot Leap, Pounce or Teleport for 4 turns.
Mudwalker This unit ignores movement restrictions and movement penalties imposed by terrain that includes both water and dirt on the same space.
Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
Multiattack 2 This champion's AP cost for making a basic attack is reduced by 2, to a minimum of 2 AP.
Multiattack 3 This champion's AP cost for making a basic attack is reduced by 3, to a minimum of 2 AP.
Murkwater Frenzy This unit gains Amphibious. For each friendly Snaptooth within 5 spaces, this champion gains a rank of Multiattack.
Murk champions within 8 spaces, including this one, do not lose stealth when damaged.
Mutate Target friendly champion within 3 spaces gets +2 DEF, +2 DMG or +1 SPD. Target opposing champion gets -2 DEF, -2 DMG or -1 SPD. These effects can not be cleansed or dispelled. If target champion has a Mutation ability it also gains 4 charges.
Mutation: Gore Spend 4 charges: This champion gains Stat Bonus: Damage 2. If it already has Stat Bonus: Damage 2, it gains Rend 2 instead. If it already has Rend, it gains Charged Attack instead and this ability is removed.
Mutation: Horror Spend 4 charges: This champion gains Fear 2. If it already has Fear, it gains Frightful Blows instead. If it already has Frightful Blows, it gains Dread instead and this ability is removed.
Mutation: Leap 3 Spend 4 charges: This champion gains Leap 3.
Mutation: Tough Spend 3 charges: This champion gains a rank of Tough.
Mutation: Violence Spend 4 charges: This champion gains Berserker 2. If it already has Berserker, it gains Enrage 3 instead. If it already has Enrage 3, it gains Manic instead and this ability is removed.
Mystic Push Spell presence of friendly champions is increased by one and champions your enemy controls have their spell presence decreased by one.
Nature's Balance Amplifications and Vulnerabilities are negated.
Nature's Connections When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
Necrosis When this champion is deployed from the runedock, your shrine's Deployment Zone expands by 1. When a champion without Race: Worm or Necrosis is deployed from the runedock, your shrine's Deployment Zone decreases by 1 (this does not stack).
Nemesis: Earthmover When this champion is deployed, an Earthmover with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Earthmover is also destroyed.
Neophyte While Kartch is in play, this champion has +15 MAX HP. While Gekaal is in play, this champion has Heal Mass 3.
New Growth When an opposing real champion within 5 spaces is destroyed, a Young Sapling without upgrades is summoned adjacent to this unit.
Nexus Aura For 2 turns, any damage from spells or attacks done to a champion within 2 spaces is split and shared equally with all champions in that range. This effect is hidden until triggered.
Nightfall When this champion is deployed or destroyed, the closest unstealthed friendly champion becomes for 6 turns.
Noble Sacrifice This champion loses 10 HP and target friendly champion that shares a race with this one within 3 spaces gains Loyalty for 8 turns.
Nohkan Do Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
Nora Barrier When this champion is deployed, it is Nora Shielded for 8 turns.
Nora Gem This unit is a Nora Gem. It gains the Luminescence abilities of friendly Nora Gem within 5 spaces.
Nora Hex Shrine nora generation for opposing players is reduced by 1 for every 3 charges on this champion.
Nora Incarnate Any champion damaged by this champion's basic attack becomes Charred for 3 turns, Chilled 3, Poisoned for 3 turns, Shocked for 3 turns and Scoured 3.
Nora Induction Whenever this champion makes a successful attack against a champion, the target's controller gains 2 nora.
Nora Leech When your enemy would gain Nora through an ability, spell or relic, they gain 75% of that amount, and you gain 25% of that amount. When you would gain Nora through an ability, spell or relic you instead gain only 75% of that amount.
Nora Link Whenever a player's spell, relic, or ability generates nora, the other player gains an equal amount.
Nora Miner 1 At the beginning of your turn, you gain 2 nora.
Nora Miner 2 At the beginning of your turn, you gain 4 nora.
Nora Miner 3 At the beginning of your turn, you gain 6 nora.
Nora Pearls When a player successfully casts a spell, the enemy gains Nora equal to 50% of that spells Nora cost. This does not stack.
Nora Shield 1 Target friendly champion within 3 spaces becomes Nora Shielded for 2 turns.
Nora Shield 2 Target friendly champion within 3 spaces becomes Nora Shielded for 4 turns.
Nora Thief Spend 4 charges. Your opponent loses up to 15 nora and you gain an equal amount.
Oblivion Shield Damage from the first successful attack made against this champion each turn is prevented.
Obsidian Sigil This champion gains Opportunistic Assault for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Occlude This unit loses 3 HP and 3 random runes in your runedock are concealed.
Octopus Form This unit becomes an Octopus with race Beast, Aquatic, Constriction, and Immunity: Poison. It gains +6 HP and is Cleansed.
Omnivore When this unit deals damage to a Beast or Plant champion, it heals HP equal to half the damage dealt and gains 1 AP.
On The House When a friendly champion within 5 spaces collects a Nora Globe, it becomes Intoxicated for 6 turns.
One With Nora After this champion is damaged by a basic attack, it gains immunity to the attacker's damage type for 4 turns.
Ooze Tap When a non-flying opposing champion within 5 spaces enters Ooze, it takes 2 Acid damage and friendly Slags occupying Ooze within 5 spaces of this unit each heal 2 HP. This does not stack.
Oozing When this unit is damaged, spaces within 2 spaces becomes Ooze for 3 turns and opposing units within 2 spaces become Scoured and Grounded for 2 turns.
Opportunistic At the end of your opponent's turn, if this champion was not successfully attacked that turn, it gains 1 AP.
Opposing Viewpoints Menalaus and Grimlic of K'thir have opposing viewpoints and refuse to co-operate (they may not be part of the same battlegroup).
Orb of Frostfall 1 Champions within 5 spaces have Trail: Snow. If the affected champion is friendly, it also gains Arctic
Overkill: Healing When a unit would be destroyed via a basic attack, the attacking champion is healed for an amount equal to the damage beyond the current health of the target.
Overkill: Raze Whenever this champion would destroy another champion with a basic attack, any damage over the current health of the target is dealt to that unit's owner's shrine, to a maximum of 5.
Overload All relics take 10 Electricity damage.
Overseer: Moga 2 Friendly units within 5 spaces are not penalized by G'hernbound.
Overseer: Moga 3 Friendly units within 6 spaces are not penalized by G'hernbound.
Pace When this champion is successfully attacked by a basic attack, it gains 1 AP.
Pack Leader The first time this champion makes a basic attack against a champion each turn, other champions with Pack Mentality within melee range of the target make a free Physical attack against the same target.
Pack Mentality The first time this champion uses the Fuel Rage ability each turn, the ability's CD is set to 0.
Pain Curse Opposing Cursed champions take 5 magical damage. This damage ignores DEF.
Paralytic Feedback When this champion is successfully attacked by a basic attack from RNG 4 or greater, the attacking champion becomes Paralyzed for 3 turns.
Paralytic Strike This champion does double damage to Paralyzed champions.
Paralyze Target champion within 3 spaces becomes Paralyzed for 2 turns.
Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
Pathfinding All friendly champions that share a race with this one have Mountaineer.
Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead.
Perseverance Whenever this champion's health falls below 1, it loses Perseverance and it is Cleansed, it's current health is set to 1, and gains Impervious, Impenetrable, and Shielded until the end of turn.
Pet: Bloody Imp When this champion is deployed, a Bloody Imp with no upgrades is summoned adjacent to it.
Pet: Garu Cub When this champion is deployed, a Garu Cub with no upgrades is summoned adjacent to it.
Pet: Grundelwulf Pup When this champion is deployed, a Grundelwulf Pup with no upgrades is summoned adjacent to it.
Pet: Pygmy Hippo When this champion is deployed, a Pygmy Hippo with no upgrades is summoned adjacent to it.
Pet: Shadowbunny When this champion is deployed, a Shadowbunny with Soul Transfer and no upgrades is summoned adjacent to it.
Pet: Swiftwing When this champion is deployed, a Level 1 Swiftwing is summoned adjacent to it.
Pet: Tamed Lerper When this champion is deployed, a Tamed Lerper without upgrades is summoned adjacent to it.
Pet: Tempest Boar When this champion is deployed, a Level 1 Tempest Boar is summoned adjacent to it.
Pet: Tusk the Mastodon When this champion is deployed, Tusk the Mastodon without upgrades is summoned adjacent to it.
Pet: Wolf When this champion is deployed, a Wolf with no upgrades is summoned adjacent to it.
Petrifying Gaze This champion makes an Psychic attack against target opposing champion at Range 1-3. If damaged, the target becomes Petrified for 4 turns.
Phantom Dash For 1 turn, the next time a friendly champion makes a successful basic attack against target champion within 6 spaces, this champion is relocated to the closest available space to that champion.
Phase Cleansing When this champion becomes Incorporeal, it is Cleansed
Phase Shift This unit becomes Incorporeal for 2 turns.
Phylactery Bound When this unit is deployed from the runedock, a Phylactery relic is summoned in the closest friendly deployment zone.
Piercing Shot 1 This champion makes a ranged attack at +3 DMG and +1 AP.
Piercing Shot 2 This champion makes a ranged attack at +6 DMG and +1 AP.
Piercing Shot 3 This champion makes a ranged attack at +9 DMG and +1 AP.
Pilfer Destroy equipment on target champion within 2 spaces. If this champion is unequipped, equip on this champion a copy of that equipment if possible.
Pin Down This unit makes an attack at RNG 2-5 at 50% DMG. If the target is successfully damaged, it becomes Rooted for 2 turns.
Pirate's Treasure Whenever a friendly Tortun attacks, this unit gains a charge. When this unit is destroyed, an "X" appears on a space within 6 spaces. When a friendly champion moves into that space, it gains Recover Treasure (You gain 4 nora for every charge that was on Mangleshell when it was destroyed).
Pistol Shot This unit makes a Physical attack at range 2-5.
Pit Dragon Form This unit is Cleansed and gains +5 MAX HP, +5 DMG, Resistance: Physical 1, and Resistance: Magical 1.
Planar Bound This unit is immune to relocate and remove from play effects.
Planar Hold All champions within 10 spaces, including this one, have Planar Bound and Earthbound.
Plant Regeneration 1 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 1.
Plant Regeneration 2 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 2.
Plant Regeneration 3 While occupying Grass, Vegetation, Dirt, or Water, this champion has Regeneration 3.
Platinum Sigil This champion gains +1 RNG and Improve Range for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Poison Aura 2 At the beginning of your opponent's turns, this unit deals 4 Poison damage to each champion within 2 spaces. This damage ignores DEF.
Poison Aura 3 At the beginning of your opponent's turns, this unit deals 6 Poison damage to each champion within 2 spaces. This damage ignores DEF.
Poison Charge Until end of turn, all Poison damage is increased by 2. This unit loses 5 HP.
Poison Cloud 1 Area Effect 2, Range 2: Affected space become Poison Cloud for 2 turns.
Poison Cloud 2 Area Effect 2, Range 3: Affected space become Poison Cloud for 2 turns.
Poison Cloud 3 Area Effect 2, Range 4: Affected space become Poison Cloud for 2 turns.
Poison Cone 1 Area Effect 2, Range 5: Affected units take Poison damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
Poison Cone 2 Area Effect 2, Range 5: Affected units take Poison damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
Poison Cone 3 Area Effect 2, Range 5: Affected units take Poison damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Poisoned for 2 turns.
Poison Eater When this unit would take Poison damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Poisoned.
Poison Sting This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomesPoisoned for 3 turns.
Poisonburst This champion makes an attack at RNG 1-3 for 10 Poison damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Poisoned for 3 turns.
Poison 1 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 3 turns.
Poison 2 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 4 turns.
Poison 3 When this champion successfully damages a champion with a basic attack, that champion is Poisoned for 5 turns.
Ponderous Blows When this champion successfully attacks a champion with a basic attack, the target gains Ponderous for 2 turns.
Ponderous This champion's AP cost for attacks and attack abilities with an AP cost of 1 or higher is increased by 1.
Portal Blast When this champion is successfully relocated, adjacent champions are knockbacked 2 spaces.
Portal Dancer When this champion is successfully relocated, it gains Reflexes 2 and Evasive 2 for 2 turns.
Portal Siphon When this champion is successfully relocated, enemy champions within 2 spaces lose 2 HP and this champion vampiric heals for an equal amount.
Portal Walker When this champion is successfully relocated, it has +3 DMG until its next attack or for 6 turns.
Portal Watcher When a friendly champion relocates (including this one), this champion gains +1 DMG and a rank of Multiattack for 1 turn.
Portal This unit may teleport to any deployment zone its controller controls.
Possess 1 Target enemy champion within 2 spaces is Possessed by you for 1 turn. This unit is Paralyzed while this effect is active.
Possess 2 Target enemy champion within 2 spaces is Possessed by you for 3 turns. This unit is Paralyzed while this effect is active.
Possess 3 Target enemy champion within 2 spaces is Possessed by you for 5 turns. This unit is Paralyzed while this effect is active.
Pounce This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and deals Physical damage at +2 DMG against the target if able.
Power Attack 1 This unit makes an attack with +2 DMG.
Power Attack 2 This unit makes an attack with +4 DMG.
Power Attack 3 This unit makes an attack with +6 DMG.
Power Store This champion loses 10 HP and its owner gains 15 Nora.
Power of Devotion This champion has +2 MAX HP for each real friendly Plant or Elf, and an additional +1 DMG if the champion has Devotee of De'lim or Sacrifice of De'lim.
Precision This champion's attacks cannot miss and ignores the effects of Evasive and Reflexes.
Premonition When this unit is deployed, champions you own have Impenetrable for 4 turns.
Preordained This rune is automatically revealed at the beginning of the game.
Preparation At the end of each of its turns, if this unit did not attack, it has +1 DMG and +1 MAX RNG. This effect stacks up to 4 times and is reset at the end of turn when this unit makes an attack.
Presidential This is a presidential unit.
Prestige All friendly champions, including this one, within 5 spaces have Iron Will and Fearless.
Prevailing Perception This champion gains the upgraded abilities of the last enemy champion deployed from the runedock while this champion was in play. This effect lasts until this ability is activated again.
Pride of Ailur When this champion is within 5 spaces of a friendly champion with Soul of Ailur, it gains +4 DMG. This does not stack.
Prismatic Sigil This champion gains Frost Attack, Fire Attack and Magical Attack for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Propagate: Carrionling When this unit takes 5 or more damage, a Death Carrionling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
Propagate: Ice Block When this unit takes 5 or more damage, an Ice Block relic with 10 HP is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
Propagate: Spiderling When this unit takes 5 or more damage, a Spiderling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
Prophetic Balance Whenever an opposing champion gains AP outside of normal AP generation, this champion gains an equal amount of AP. Any AP gained this way which would be lost due to the AP cap is gained by the closest friendly champion instead.
Protective When another friendly champion that shares a race or class with this one is attacked with a basic attack, this champion gains +2 DMG for 2 turns. This stacks up to 3 times.
Provision: Defense While this champion is equipped, it gains a rank of Block, Unstoppable and +1 DEF.
Provision: Offense While this champion is equipped, it gains a rank of Multiattack and +2 DMG.
Provision: Speed While this champion is equipped, it gains +1 SPD and Mobility.
Provision: Utility While this champion is equipped, it gains Shatter Summoned, Mountaineer and Detection 3.
Psychic Agony The first time this champion falls below 50% HP, enemy champions take 5 Psychic damage. If the champion is Soultapped, it becomes Ensnared and Confused for 2 turns.
Psychic Amped This champion loses a charge at the end of its turn. While this champion has at least 8 charges, it has +1 SPD, +2 DMG, +2 DEF and Psychic Aura 3.
Psychic Anguish Enemy champions who take Psychic damage become Soultapped for 3 turns.
Psychic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
Psychic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
Psychic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Psychic damage to each champion within 2 spaces. This damage ignores DEF.
Psychic Blast When this unit makes a basic attack, all opposing champions within 2 spaces of the target take 50% Psychic damage.
Psychic Compulsion Target enemy champion within 5 spaces becomes Compelled (This champion may only target the closest enemy champion to it with activated abilities, including basic attacks) for 4 turns.
Psychic Eater When this unit takes Psychic damage, it instead recovers HP equal to half the damage that would have been dealt.
Psychic Magnetism If this champion is successfully attacked with a ranged attack the attacking champion is relocated 2 spaces closer to this champion.
Psychic Ping 1 When this unit comes into play, it deals 4 Psychic damage to nearest opposing champion within 5 spaces. At the beginning of each turn afterwards, this champion deals 4 Psychic damage to the enemy champion with greatest HP within 5 spaces.
Psychic Ping 3 When this unit comes into play, it deals 8 Psychic damage to nearest opposing champion within 5 spaces. At the beginning of each turn afterwards, this champion deals 8 Psychic damage to the enemy champion with greatest HP within 5 spaces.
Psychological Warfare This champion deals 4 additional damage and gives Confused for 4 turns to Frightened champions on basic attacks.
Psychotic Break When a unit is destroyed by an attack, this champion gains Manic for 2 turns.
Pull Target enemy champion within 5 spaces is relocated 3 spaces closer to an unoccupied non-damaging, non-chasm space. This ability shares a cooldown with Drop Harpoon.
Pummel 1 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
Pummel 2 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target. This attack costs +1 AP compared to a normal basic attack.
Pummel 3 This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target.
Punishing Aura At the end of its turn, opposing champions within 5 spaces lose 2 HP for each AP they have.
Punish When this unit deals damage to a champion with a basic attack, that champion loses all AP and loses HP equal to the AP lost.
Puppet Master Target friendly champion within 3 spaces gains Lumbering for 1 turn and gains this unit's remaining AP. This unit loses all AP.
Purging Flames When a champion within 5 spaces takes Fire damage, it is Dispelled if it is an enemy champion. If the champion is friendly, it is Cleansed instead.
Purified At the beginning of your turn, this unit is Cleansed
Quest: Crusade The first time this champion moves within 3 spaces of an enemy avatar, shrine or font, it is healed for 25 HP and permanently gains +1 DEF, +2 DMG and Inquisition.
Quest: Damage Whenever this champion has dealt 25 damage, it permanently gains +2 DMG and a rank of Multiattack. When this champion has dealt 50 damage it permanently gains another +2 DMG and another rank of Multiattack.
Quest: Kill Enemy When this champion destroys an enemy champion, it loses this ability, is healed for 25 HP and permanently gains +3 DMG and +1 DEF.
Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
Quest: Support Ally When this champion targets a friendly champion with an ability, this champion permanently gains a rank of Regeneration. On the fourth trigger, this ability is removed and this champion also permanently gains Heal Mass 3.
Rabid 1 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 3 turns.
Rabid 2 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 4 turns.
Rabid 3 When this champion successfully damages a champion with a basic attack, that unit becomes Diseased for 5 turns.
Race Charged At the beginning of its turn, this unit gains 1 charge for every two friendly champion within 6 spaces that shares a race with it, to a maximum of 3 charges.
Radiant Blow This champion makes a Fire attack at +2 DMG. All opposing champions adjacent to the target are Blinded for 2 turns.
Raider You gain 4 nora when an enemy relic is destroyed. If the relic was Summoned, you gain 2 nora instead.
Rain of Arrows 1 Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
Rain of Arrows 2 Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
Rain of Arrows 3 Area Effect 2, Range 5: Affected units in the affected area take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Eviscerated for 2 turns.
Rallying Cries 1 All adjacent friendly champions gain 1 AP at the beginning of your turn.
Rallying Cries 2 All friendly champions within 2 spaces gain 1 AP at the beginning of your turn.
Rallying Cries 3 All friendly champions within 3 spaces gain 1 AP at the beginning of your turn.
Rally 1 Champions (including this one) that come into play under your control within 3 spaces of this unit gain Impervious for 2 turns.
Rally 2 Champions (including this one) that come into play under your control within 3 spaces of this unit gain Impervious for 4 turns.
Ranged Stance Until this ability is activated again, this champion has -1 SPD and +3 MAX RNG.
Ransack Relic Target relic within three spaces is destroyed, you recover Nora equal to half its Nora cost (rounded down).
Rapid Growth 1 Summon a copy of this champion with no upgrades on target space within 5 spaces. This ability costs 20 nora to activate and begins on CD.
Raven Tongue Target summoned champion is destroyed, and a Raven Messenger with 10 HP and RNG 1-3 is summoned in its place, under your control
Ravenous Torrent This champion takes 5 HP of physical damage and makes a ranged-combat, Physical attack at DMG 10 and RNG 2-5. This damage ignores DEF.
Ravish Target real champion you own is destroyed. This champion gains 20% of the destroyed champion's current HP and DMG.
Raze When this champion comes into play, your opponents shrine takes 5 damage. Transfigured Avatars take 15
Readiness This champion has a bonus to DEF equal to half of this unit's AP (rounded down).
Ready 1 At the end of its turns, this champion gains 1 AP if it did not activate an ability that turn.
Ready 2 At the end of its turns, this champion gains 2 AP if it did not activate an ability that turn.
Reallocate: Speed This champion has +1 SPD and the next champion you deploy from the runedock permanently has -1 SPD.
Rebirth When this champion is destroyed, it drops no nora globe and is redeployed in the closest friendly deployment zone without this ability, but gains 5 AP and permanently gains +4 DMG and +25 MAX HP.
Rebuke 1 Whenever an opposing champion within 5 spaces gains AP through spells and abilities, it takes 1 electricity damage per AP gained.
Rebuke 2 Whenever an opposing champion within 6 spaces gains AP through spells and abilities, it takes 2 electricity damage per AP gained.
Rebuke 3 Whenever an opposing champion within 7 spaces gains AP through spells and abilities, it takes 3 electricity damage per AP gained.
Rebuke 4 Whenever an opposing champion within 8 spaces gains AP through spells and abilities, it takes 4 electricity damage per AP gained.
Recharge Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 2.
Reckless Blast 1 This unit makes a Magical attack at RNG 2-5 at 8 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
Reckless Blast 2 This unit makes a Magical attack at RNG 2-5 at 10 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
Reckless Blast 3 This unit makes a Magical attack at RNG 2-5 at 12 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
Reckless Flight At the beginning of your turn, this unit moves 2 spaces randomly, usually towards your enemy's Shrine or Avatar. This unit cannot spend AP on movement. This unit has mobility.
Reckless Teleport 1 Range 6: This champion is relocated to a random location within 2 spaces of target space.
Reckless Teleport 2 Range 7: This champion is relocated to a random location within 2 spaces of target space.
Reckless Teleport 3 Range 8: This champion is relocated to a random location within 2 spaces of target space.
Reckless When this champion spends 5 or more AP on attacks and abilities in a single turn, it loses 5 HP.
Reclaim Materials When a real friendly Construct is destroyed, you gain 3 nora. This stacks up to 2 times.
Reclaim Remains Target adjacent Stitched Remains is destroyed. This champion gains 8 charges.
Recoil When this champion makes a basic attack, it is knocked back 1 space in the direction opposite its target.
Recombine Target adjacent real champion which is a copy of this champion is absorbed into this unit: this unit gains HP equal to the target's current HP and the target is removed from play. If this unit has Replicate, its cooldown ends.
Reconstitute At the beginning of your turns, this champion is healed to full HP.
Reconstruct: Blackguard Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Blackguard is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
Reconstruct: Dreameater Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Dreameater is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
Reconstruct: Magician Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Magician is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
Reconstruct: Mangler Target Stitched Remains relic within 3 spaces is destroyed and a Stitched Mangler is spawned in the location the relic occupied. This ability shares a CD with other Reconstruct abilities.
Recruit Snowcat When this champion enters play a Snowcat is summoned in each of your deployment zones.
Reduce Magic All magical damage is reduced by 20% (after DEF). This effect does not stack.
Reflection 1 Champions attacking this champion from range take 2 damage of the Attacker's damage type.
Reflection 2 Champions attacking this champion from range take 3 damage of the Attacker's damage type.
Reflection 3 Champions attacking this champion from range take 4 damage of the Attacker's damage type.
Reflection 4 Champions attacking this champion from range take 5 damage of the Attacker's damage type.
Reflexes 1 This unit takes 20% less damage (after DEF) from melee attacks.
Reflexes 2 This unit takes 35% less damage (after DEF) from melee attacks.
Reflexes 3 This unit takes 50% less damage (after DEF) from melee attacks.
Regal Presence Friendly champions within 3 spaces that share a race with this champion have Loyalty.
Regeneration 1 At the beginning of your turn, this unit heals 2 HP.
Regeneration 2 At the beginning of your turn, this unit heals 4 HP.
Regeneration 3 At the beginning of your turn, this unit heals 6 HP.
Reinforcement 1 When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
Reinforcement 2 When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 7.
Reinforce When this unit is deployed the closest champion you own is returned to the rune dock with a cooldown of 10 and you gain 50% of its nora cost.
Relic Drop: Spore When this champion is deployed from the runedock, it spends the first 4 turns as a Mushroom relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same mushroom relic without this ability.
Relic Drop: Tomb When this champion is deployed from the runedock, it spends the first 4 turns as a Tomb relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Tomb relic.
Relic Drop: Tree When this champion is deployed, it spends the first 4 turns as an Tree relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Tree relic.
Relic Guardian This champion gains +4 DMG and +2 DEF when it is within 3 spaces of a friendly relic.
Relic Overload All relics take 10 Electricity damage.
Relieve Target champion within 5 spaces is Cleansed and all effects removed are applied to this unit.
Reload When this champion collects a Nora globe, the counter on its Ammunition ability is reset.
Relocate: Ally Target friendly champion within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
Relocate: Arthropod Target friendly Arthropod within 5 spaces is relocated to a space adjacent to this unit.
Relocate: DMZ Target friendly champion, within 5 spaces, who is standing on Dead Magic Zone is relocated next to this unit.
Relocate: Demon Target friendly Demon within 5 spaces is relocated to a space adjacent to this unit.
Relocate: Relic Target friendly relic within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
Remove Charge Target unit within 7 spaces loses a charge and this unit gains a charge. A unit may only gain charges from Add Charge or Remove Charge once per round.
Render When this effect comes into play and at the beginning of each turn, this champion has +DMG equal to the highest DEF value on enemy champions for 1 turn.
Rend 1 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 3 turns
Rend 2 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 4 turns
Rend 3 When this champion successfully damages a champion with a basic attack, that champion is Eviscerated for 5 turns
Renovate This champion deals 1 additional damage to champions for each starting ability above 2 on that champion.
Replicate Create a replica of this champion on target adjacent space. This unit loses half of its current HP (rounded down) and the replica has that amount of HP.
Repulsion At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly away from this unit.
Resilient If this champion was to take less than 4 damage, that damage is prevented.
Resistance: Fire 1 When this unit takes Fire damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Fire 2 When this unit takes Fire damage, that damage is reduced by 35% (after DEF, rounded up).
Resistance: Fire 3 When this unit takes Fire damage, that damage is reduced by 50% (after DEF, rounded up).
Resistance: Frost 1 When this unit takes Frost damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Frost 3 When this unit takes Frost damage, that damage is reduced by 50% (after DEF, rounded up).
Resistance: Magical 1 When this unit takes Magical damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Magical 2 When this unit takes Magical damage, that damage is reduced by 35% (after DEF, rounded up).
Resistance: Magical 3 When this unit takes Magical damage, that damage is reduced by 50% (after DEF, rounded up).
Resistance: Physical 1 When this unit takes Physical damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Physical 2 When this unit takes Physical damage, that damage is reduced by 35% (after DEF, rounded up).
Resistance: Physical 3 When this unit takes Physical damage, that damage is reduced by 50% (after DEF, rounded up).
Resistance: Psychic 1 When this unit takes Psychic damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Psychic 2 When this unit takes Psychic damage, that damage is reduced by 35% (after DEF, rounded up).
Resistance: Psychic 3 When this unit takes Psychic damage, that damage is reduced by 50% (after DEF, rounded up).
Resistance: Sonic 1 When this unit takes Sonic damage, that damage is reduced by 20% (after DEF, rounded up).
Resistance: Sonic 2 When this unit takes Sonic damage, that damage is reduced by 35% (after DEF, rounded up).
Resistance: Sonic 3 When this unit takes Sonic damage, that damage is reduced by 50% (after DEF, rounded up).
Resolute For 2 turns, all damage from attacks at RNG 1 against this unit is prevented. This effect is hidden until triggered.
Resonance At the beginning of each of its turns, this champion gains DMG for 1 turn equal to the amount of nora your opponent generated through spells, relics and abilities in the last 2 turns. This DMG is only applied for nora generated while this champion is in play.
Restless Souls The first time each turn a real enemy champion within 5 spaces is destroyed, a Restless Soul with no upgrades is summoned adjacent to this unit.
Restraining Aura When an enemy champion within 5 spaces activates a non-basic attack ability, that ability has +3 CD..
Restrict All champions within 8 spaces of this unit are unequippable.
Resurrect 2 For 4 turns, the cooldown of the next champion you own that dies is set to 0.
Retreat 1 This champion can disengage for free and move 1 space.
Retreat 2 This champion can disengage for free and move 2 spaces.
Retreat 3 This champion can disengage for free and move 3 spaces.
Rev 'Em Up Range 3: Target champion with Race: Construct gains Manic for 4 turns.
Revel in Misery When an opposing champion with Cursed, Hexed or Diseased is damaged by an attack, this champion heals for 25% of the damage dealt (to a minimum of 3).
Revere: Akakios While this champion is in play, Akakios costs 10% less nora to deploy. While Akakios is in play, whenever a champion takes fire damage this champion generates 1 nora (This does not include damage from Charred).
Revere: Drakon While this champion is in play, Drakon costs 10% less nora to deploy. While Drakon is in play this unit has the Scale Armor ability.
Revere: Firemaw While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Trail: Lava and Ritual of Destruction.
Revere: Hydraxor While this champion is in play, Hydraxor costs 10% less nora to deploy. While Hydraxor is in play, any damage this champion deals counts toward Hydraxor's Quest: Damage. This champion gains Regeneration 1.
Revere: Icesnap While this champion is in play, Icesnap costs 10% less nora to deploy. While Icesnap is in play this champion does 50% more damage to any champion that is Frozen or Slowed.
Revere: The Exile While this champion is in play, The Exile costs 10% less nora to deploy. While The Exile is in play, this champion has the Deep Wounds Ability.
Revere: Thirion While this champion is in play, Thirion costs 10% less nora to deploy. While Thirion is in play this champion gains +3 RNG.
Revere: Zeventrech While this champion is in play, Zeventrech the Last costs 10% less nora to deploy. While Zeventrech the Last is in play, this champion gains Ally: ST.
Ricochet Shot This champion makes a physical attack against target champion. If successful, the nearest other opposing champion within 4 spaces of the target takes 1 physical damage and if that champion takes damage is Stunned for 2 turns. This damage ignores Defense.
Ride Down Target a champion with 20 or less HP within 3 spaces. This champion moves in a straight line through non-Impeding terrain and destroys that champion. This ability is on the attack chain.
Rift Bound At the end of its turns, if this unit does not occupy Dead Magic Zone, it loses 2 MAX HP.
Rift Nova Enemy champions within 5 spaces occupying Dead Magic Zone or Dread Field loses 8 HP.
Riftwalker Sacrifice a small champion owned by you within 5 spaces. This champion is healed for 10 and, if possible, is relocated to the location previously occupied by that champion. If the sacrificed champion had Race: Spirit or Elemental, this champion also gains 2 AP.
Righteous Shield Target champion within 2 spaces becomes Impervious for 2 turns.
Riposte 1 When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +1 DMG.
Riposte 2 When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +2 DMG.
Riposte 3 When a champion makes an unsuccessful close-combat attack against this unit, this unit makes a close-combat attack against that unit at +3 DMG.
Ripples When a friendly champion is deployed from the rune dock, this champion's cooldowns are reduced by 1.
Rite of Healing Target real champion you own within 5 spaces is destroyed. All friendly champions are healed for 6 HP and gain Regeneration 3 for 3 turns.
Rite of Power Target real champion you own within 5 spaces is destroyed and friendly champions gain +1 DMG.
Ritual of Destruction Target summoned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 10 acid damage.
Ritual of Healing Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
Ritual of Power Target summoned champion within 5 spaces is destroyed. Friendly champions get +2 DMG for 4 turns.
Roar of the Fallen When this unit is destroyed, all opposing champions have -2 DEF and -5 DMG for 3 turns.
Rock Defiance When this unit is successfully attacked, this unit and friendly units within 5 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently.
Rock Eater When this unit takes Physical damage, it instead recovers HP equal to half the damage that would have been dealt.
Rock Front At the beginning of each turn, all spaces within 3 spaces of this champion become Rock for 4 turns.
Rock Slide Area Effect 2, Range 5: Champions without Rock Defiance in the affected area take 12 Physical damage and become Grounded for 3 turns. This damage ignores DEF. Affected spaces become Rock for 3 turns.
Rotting Blows When this champion successfully attacks a champion with a basic attack, the target is Decaying for 4 turns.
Royal Blood While Talgar is in play, this champion gains +2 DMG and Multiattack 1. While Euan is in play, this champion gains +2 DEF and Defender.
Ruin Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Shatter).
Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
Running Strike For every 2 spaces this champion moves in a single turn, it gains +1 DMG and +1 RNG for 1 turn. This stacks up to 4 times.
Sabotage: Acid The next enemy champion deployed from the runedock while this champion is in play takes 6 Acid damage and gains Vulnerability: Acid.
Sabotage: Armor The next enemy champion deployed from the runedock while this champion is in play has -2 DEF and Liability.
Sabotage: Defile The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Decaying.
Sabotage: Electricity The next enemy champion deployed from the runedock while this champion is in play takes 6 Electricity damage and gains Vulnerability: Electricity.
Sabotage: Fire The next enemy champion deployed from the runedock while this champion is in play takes 6 Fire damage and gains Vulnerability: Fire.
Sabotage: Lethargy The next enemy champion deployed from the runedock while this champion is in play has Careless and Lethargic.
Sabotage: Poison The next enemy champion deployed from the runedock while this champion is in play takes 6 Poison damage and gains Vulnerability: Poison.
Sabotage: Psychic The next enemy champion deployed from the runedock while this champion is in play takes 6 Psychic damage and gains Vulnerability: Psychic.
Sacrifice of De'lim Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De'lim gain +2 DMG. If the champion has a nora cost of 50 or more, 50% of the sacrificed champion's nora cost is refunded.
Sacrificial Power When a real opposing champion is destroyed this champion's cooldowns are reduced by 10. Sheoul Disciples cost 10 less nora.
Salaman Ingenuity: Cooldowns When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) have their abilities on CD have their CD reduced by 1.
Salaman Ingenuity: Damage When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) gain +2 DMG for 4 turns. This stacks up to 3 times.
Salaman Ingenuity: Evasive When a friendly equipment or relic is deployed from the runedock within 5 spaces of this unit, friendly Salaman within 5 spaces (including this one) gain a rank of Evasive for 4 turns.
Salvage Equipment When an equipment or equipped champion is destroyed, this champion heals for 5 HP and gains 2 AP.
Sand Spray Area Effect 2, Range 5: Enemy units take 10 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted for 4 turns. Spaces within the affected area become Sand for 6 turns.
Sand Veil When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns.
Sandbreach When this unit is damaged, spaces within 4 spaces becomes Sand for 3 turns.
Sands of Time When a real opposing unit is destroyed by an attack, an opposing revealed rune has +5 cooldown.
Sandstriker While this champion occupies Sand terrain, it has +5 DMG.
Sapping Armor When this champion is successfully attacked by a basic attack, the attacking champion loses 3 AP.
Sapping Strike This champion makes a Physical attack for 12 damage against target enemy unit at RNG 2-5. If the target is successfully damaged, it loses all AP. This damage ignores DEF.
Savage Armaments When a friendly Yeti or Lonx becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
Savage Exploit When this champion makes a successful basic attack against a target with Frozen, Chilled or Awestruck, it gains 1 AP and has +2 DMG for the attack.
Scale Armor This champion takes 25% less damage (after DEF) from attacks.
Scarlet Sigil This champion gains +1 DMG and Attack: Fire for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
Scavenger Pack When this champion is deployed from the runedock, 2 Scavenger Pack champions with no upgrades are summoned adjacent to it.
Scavenger This unit cannot attack champions that are at full health.
Scorn When this unit is deployed, its owner's Shrine or Avatar loses 8 HP.
Scouring Luminescence When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Acid damage and become Scoured 2.
Scour 1 When this champion successfully damages a champion with a basic attack, that champion is Scoured for 3 turns
Scour 2 When this champion successfully damages a champion with a basic attack, that champion is Scoured for 4 turns
Scour 3 When this champion successfully damages a champion with a basic attack, that champion is Scoured for 5 turns
Scrapper When this champion makes a successful basic attack, it gains Reflexes 3 and Evasive 3 for 2 turns.
Screech Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF.
Scythe Whirl This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit's DMG. Units successfully damaged becomes Eviscerated for 3 turns.
Seal of the Vashal Target friendly Vashal or Beast within 5 spaces is Nora Shielded and heals for 3 for each unit with Seal of the Vashal (to a maximum of 12). This ability is removed after use.
Searing Aura 3 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 3 Fire damage. Damage given by this ability ignores DEF.
Searing Aura 1 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 1 Fire damage. At the end of your turn all opposing champions within 1 space suffer 1 Fire damage. Damage given by this ability ignores DEF.
Searing Aura 2 When an opposing champion moves within 1 space of this champion or when this champion moves within 1 space of an opposing champion, the opposing champion suffers 2 Fire damage. At the end of your turn all opposing champions within 1 space suffer 2 Fire damage. Damage given by this ability ignores DEF.
Secure Fonts For 3 turns, if this champion is in play, fonts you control cannot be contested. This ability comes into play on cooldown.
Seismic Leap This champion is relocated to target space within 3 spaces. Non-flying enemy champions within 2 spaces of the target takes 8 Physical damage (this damage ignores DEF), are knocked back 1 space and become Slowed for 2 turns.
Seism When this champion is deployed, the closest enemy relic takes 20 Physical damage.
Self Destruct This unit destroys itself. This ability can only be activated by the unit's owner.
Semi Aquatic This unit is Amphibious. This unit has +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 HP.
Sentinel Whenever an enemy champion within this unit's range successfully attacks another friendly unit, this unit makes a free basic attack against the attacking champion.
Sentry 1 This unit's spell presence is increased by 1.
Sentry 2 This unit's spell presence is increased by 2.
Sentry 3 This unit's spell presence is increased by 3.
Sermon Friendly champions that share a race with this one get +1 DEF, +2 DMG and +5 HP until this champion next moves. This ability does not stack.
Set Ablaze Target champion within 2 spaces takes 5 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) for 2 turns. Friendly units take an additional 5 Fire damage. May target self.
Shadestrike When this champion makes a successful basic attack, spaces within 2 spaces of the target becomes a Dead Magic Zone for 3 turns.
Shadow Shift This unit is relocated to target space within 5 spaces, and loses Rooted. This ability does not break stealth and is only usable while .
Shadowdancer When this champion makes a successful basic attack, a Lesser Shadowrake is summoned to a space adjacent to the target. This effect can only occur once per turn and only if no copy created by this champion is in play.
Shadowspawn This unit comes into play .
Shadowstrike This champion becomes stealthed after making a basic attack.
Shatter Summoned Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
Shatter Destroy equipment on target champion within 3 spaces. If the equipment was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Ruin).
Sheoul's Bond While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD.
Shielded This champion may not be the target of opposing spells
Shimmering Wings For 2 turns, this champion loses Tough, gains Impairing Feedback, Mobility, Poison Cloud 2 and its RNG becomes 3-5.
Shockwave All opposing champions within 3 spaces of this unit take 10 physical damage. All opposing champions hit by this ability then release a shockwave dealing 5 physical damage to all opposing champions within 5 spaces. This damage ignores defense.
Short Lived 1 This unit is Sacrificed after 6 turns.
Short Lived 2 This unit is Sacrificed after 8 turns.
Shred Defense Target champion within 2 spaces has its DEF set to 0 for 2 turns and takes Physical damage equal to the amount of DEF lost. It also gains Lumbering for 2 turns.
Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
Shrine Exertion Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.
Shrine Linked When this unit is damaged, your Shrine is healed 4 HP.
Shrinking Gaze Opposing champions that move within 3 spaces of this unit become Shrunken for 3 turns.
Shrinking Scion Until this champion moves, it has +4 DMG, +1 MAX RNG, and Shrinking Gaze.
Shrink Target champion within 5 squares becomes Shrunken for 3 turns.
Shrive This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, all positive conditions are removed from that champion and it loses 5 HP for each condition removed.
Shroud Other friendly champions within 3 spaces gain Evasive 2 This does not stack.
Sibling When you have a champion in play with the same name as this one, this champion gains +2 DMG, +1 SPD and +5 HP.
Siege Lord No relics can be played from the runedock while this champion is in play.
Siege This champion deals double damage against relics.
Silent Contemplation Until this champion moves, it has +4 MAX RNG and Sentinel.
Siphoning Aura At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
Siren's Song Whenever an enemy champion without Iron Will that is within 5 spaces of this unit moves away from this unit, the enemy is pulled one space directly toward this unit.
Sirocco Area Effect 5: Friendly champions occupying Sand have Reflexes 1 and Evasive 1 for 4 turns.
Skeezick Alliance While 3 or more friendly Skeezick are in play, this unit gains +2 DMG. If there are 5 or more friendly Skeezick are in play, this unit also gains +1 DEF.
Skeezick Rapture Friendly Skeezick within 6 spaces have Attack: Acid and Scour rank 1.
Skeezick Rebel When a real friendly champion is destroyed, this unit is healed for 4 HP. If that unit was a Skeezick, this unit also gains +1 DMG for 6 turns.
Skeezick Rider When this unit is destroyed, no drop globe is dropped, a Skeezick Trapper with no upgrades is spawned in the location this unit occupied.
Skeletal Rider When this unit is destroyed, no nora globe is dropped and a Decayed Mercenary with no upgrades is spawned in the location this unit occupied.
Skirmisher This unit can only attack champions and transfigured Avatars.
Slam When this champion successfully damages a champion with a basic attack, the target is knocked back 2 spaces.
Slayer's Spear This champion makes a Physical attack at range 2-5. If this attack is successful, the enemy champion becomes Tagged.
Sleeper Agent At the end of the turn after being deployed, this champion is permanently Possessed by your opponent.
Slothful After using an activated ability (including basic attacks), this champion becomes Immobile for 1 turn.
Slowing Armor The first time each turn this champion is successfully attacked by a basic attack, the attacking champion becomes Slowed for 3 turns.
Snatch Equipment within 3 spaces is destroyed. You gain 2 AP per equipment destroyed this way.
Sneak This unit becomes stealthed at the end of your turn if you have runes in your rune dock that are still concealed.
Snogvie's Greeting When this champion comes into play, all enemy champions take 5 sonic damage and become Distracted for 2 turns. This damage ignores defense.
Snow Shroud Target champion within 5 spaces occupying Ice or Snow has Reflexes 2 and Evasive 2 for 2 turns.
Snow-Fall 2 Area Effect 4: Affected spaces become Snow (Impeding 1) for 4 turns.
Snowball This unit makes a Frost attack at range 2-4 for 8 DMG. This damage ignores DEF.
Snowbreach When this unit is damaged, spaces within 2 spaces becomes Deep Snow (Impeding 2) for 3 turns.
Snowstrike When this champion makes a successful basic attack, spaces within 1 space of the target becomes Deep Snow (Impeding 2) for 3 turns.
Soften Area Effect 3, Range 5: Affected opposing champions have -3 DEF for 3 turns.
Solar Flare Enemy champions within 3 spaces take 8 Fire damage and are knocked back 2 spaces. Champions successfully damaged become Illuminated for 3 turns.
Sole Purpose When this champion makes a basic attack, it loses 3 Charges. For each charge it lacks, it loses 4 HP instead.
Solidify Target champion within 5 spaces becomes Solid for 3 turns. May target self.
Solo: Forbidden Discipline This champion has Forbidden Discipline as long as there is not more than one other champion within 3 spaces.
Solo: Knockout This champion has Knockout as long as there is not more than one other champion within 3 spaces.
Sonic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
Sonic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
Sonic Flight This champion has Flying, Vulnerability: Sonic and Evasive 1
Sonic Roar Champions within 2 spaces take 4 Sonic damage. Champions successfully damaged champions become Awestruck for 2 turns. Relics within 2 spaces take 8 Sonic damage. This damage ignores DEF.
Sonic Surge This champion gains 3 AP and Pacified for 1 turn. For each space moved, enemy champions within 2 spaces take 3 Sonic damage (this damage ignores DEF). This ability begins on CD.
Sonicburst This champion makes an attack at RNG 1-3 for 10 Sonic damage. If successfully damaged, the target is knockbacked 3 spaces, then the target and enemy champions within 2 spaces of the final destination become Distracted for 3 turns.
Soothing Serenade Target champion within 5 spaces becomes Pacified for 2 turns.
Soul Bond When this champion is deployed or destroyed, the next 12 damage dealt to other Soul Bond champions is prevented.
Soul Channeling At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 3 turns.
Soul Collection When this champion moves within 5 spaces of a nora globe, or a nora globe drops from a champion within 5 spaces of this champion, this champion automatically recovers it.
Soul Linked 2 When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
Soul Mason When this unit destroys a champion, your shrine heals HP equal to 20% of the destroyed champion's nora cost.
Soul Siphon When a real champion is destroyed this unit gains 5 MAX HP (to a maximum of 100) and +1 DMG permanently.
Soul Trapper This unit has +1 DMG for each charge it has.
Soul Vitality When a non-illusion champion is destroyed, this champion gains 1 AP. If the champion was real, this champion gains 2 AP instead.
Soul of Ailur When this champion is within 5 spaces of a friendly champion with Pride of Ailur, it gains +2 DEF. This effect does not stack.
Souldrinker When this unit destroys a champion, it heals HP equal to half the destroyed champions's nora cost.
Soulharvester 1 When this unit destroys an enemy champion, you gain nora equal to 25% of the destroyed champion's nora cost.
Soulharvester 2 When this unit destroys an enemy champion, you gain nora equal to half the destroyed champion's nora cost.
Soulseeker This champion is relocated adjacent to target champion within 5 spaces with Soultapped or Cursed and gains +2 SPD for 3 turns.
Soulsift 1 When this unit is destroyed, you gain nora equal to 20% of this units nora cost.
Soulsift 2 When this unit is destroyed, you gain nora equal to 40% of this units nora cost.
Soulstrike Whenever this champion successfully hits an opponent with a basic attack, target champion loses life equal to 25% of its max HP. This ability ignores immunities.
Soultap Feedback When this champion is attacked, the attacking champion becomes Soultapped for 3 turns.
Soultap Luminescence When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Soultapped.
Soultap Any time this champion damages another with a basic attack, the target becomes Soultapped for 10 turns
Soulwrack This champion makes a Loss of Life attack at RNG 2-5. This attack deals bonus damage equal to the number of champions with Soultapped.
Sovereign Bounty This champion permanently gains a random non-basic attack ability from the next 3 champions you deploy from the runedock. This does not stack.
Spark Charge Until end of turn, all Electricity damage is increased by 2. This unit loses 6 HP.
Spark Curse Units that become Shocked also becomes Cursed for 2 turns.
Spatial Dysplasia Area Effect 2, Range 5: Enemy champions are pulled 1 space towards the center tile and take 4 Psychic damage for every enemy champion within the affected area (this ignores DEF).
Spell Aegis When an opposing spell is successfully cast, opposing spells cost 5 additional nora for 5 turns.
Spell Blockade The next spell cast by your enemy backfires. This units health is reduced to 1 when Spell Blockade triggers. This effect is hidden until triggered. If the unit that activated this effect is removed from play before it is triggered then the effect will not trigger.
Spell Charged 1 When a spell is played, this unit gains 1 charge.
Spell Charged 2 When a spell is played, this unit gains 2 charges.
Spell Charged 3 When a spell is played, this unit gains 3 charges.
Spell Resistance This unit takes 50% less damage from spells.
Spell Shift Spend 8 charges. All cooldowns on your spells are reduced by 5.
Spellsurge: Blinding Flash When this champion is deployed, Blinding Flash spells are revealed from your runedock. Blinding Flash spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Blinding Flash spell is played.
Spellsurge: Murkwater Weakness When this champion is deployed, Murkwater Weakness spells are revealed from your runedock. Murkwater Weakness spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Murkwater Weakness spell is played.
Spellsurge: Sandstorm When this champion is deployed, Sandstorm spells are revealed from your runedock. Sandstorm spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Sandstorm spell is played.
Spellsurge: Snowstorm When this champion is deployed, Snowstorm spells are revealed from your runedock. Snowstorm spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Snowstorm spell is played.
Spellsurge: Spontaneous Growth When this champion is deployed, Spontaneous Growth spells are revealed from your runedock. Spontaneous Growth spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Spontaneous Growth spell is played.
Spellswallower When your enemy successfully casts a spell, this unit permanently gains +1 DMG. For every third spell cast, this unit also permanently gains +1 DEF.
Spider Frenzy Other friendly Arthropods have Mobility.
Spike Nova 1 This unit deals 3 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
Spike Nova 2 This unit deals 6 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
Spike Nova 3 This unit deals 9 Physical damage to each unit within 2 spaces. This damage ignores DEF. Champions successfully damaged become Burred for 4 turns.
Spirit Harvest This champion makes a Loss of Life attack against target champion at RNG 2-5. If this destroys the champion, a Phylactery relic is summoned in the closest friendly deployment zone.
Spirit Projection When this champion is deployed and at the start of its turns, if there is no Manifestation of this unit in play, a Manifestation of this unit without upgrades is summoned within 3 spaces of this champion. This ability triggers only if the champion is a Garu Medium or Spirit of the Mountain.
Splash Spaces within 2 spaces of this champion are Water (Impeding 1) for 4 turns.
Splintering After this champion deals Physical damage to a champion on a close-combat attack, this champion loses 4 HP and gets +2 DMG.
Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero.
Split When this unit is successfully damaged from a basic combat attack (takes more than 0 damage), it splits in two and both copies' hp are halved.
Spontaneous Regeneration For every 20 damage this champion takes in a single turn, it is healed for 9 HP.
Spur This champion has +1 DMG and +1 SPD for each opposing champion within 4 spaces.
Stab This champion makes a Physical melee attack against target champion.
Stall Target champion within 5 spaces has -4 SPD for 3 turns. This does not stack.
Starlight This champion makes a Magical attack at RNG 2-5. If the target is successfully damaged, it also takes an additional 2 damage for each champion with Race: Fairy or Attack: Magical within 5 spaces of this champion (the additional damage ignores DEF).
Starshine The closest friendly champion that moves within 5 spaces gains a rank of Majestic
Startle This unit becomes Enraged 3 for 2 turns whenever it loses .
Stasis When this champion comes into play, it is Pacified and Immobile for 3 turns. This effect cannot be Cleansed.
Stat Bonus: Damage 1 This champion has +1 DMG.
Stat Bonus: Damage 2 This champion has +2 DMG.
Stat Bonus: Defense 1 This champion gains +1 DEF.
Stat Bonus: Defense 2 This champion gains +2 DEF.
Stat Bonus: Defense 3 This champion gains +3 DEF.
Stat Bonus: Health 1 This champion has +4 HP.
Stat Bonus: Health 2 This champion has +6 HP.
Stat Bonus: Health 3 This champion has +8 HP.
Stat Bonus: Speed 1 This champion gains +1 SPD.
Static Aura Whenever an enemy champion moves within 2 spaces of this champion, it takes 2 points of Electricity damage.
Static Greeting When this champion comes into play, all enemy champions become Shocked for 2 turns
Static Shock When an enemy champion within 5 spaces loses AP, it takes 2 Electricity damage per AP lost, to a maximum of 10.
Stationary This unit may not spend AP on normal movement. Relocation effects are not affected.
Statue Form This champion becomes Immobile and Earthbound It gains Immunity: Physical, Regeneration 3, +3 DEF, -5 DMG and its range is set to 1
Stealth This unit becomes .
Still Life At the beginning of your opponent's turns, if this champion did not move during your last turn, it becomes for 5 turns.
Stitched Reconstitution Destroy target Stitched Remains within 3 spaces. This champion gains 3 AP, is healed for 8 HP and gains a Stitchling Rider (to a maximum of 4).
Stitched Symbiosis This champion comes into play with 2 Stitchling Riders. At the beginning of your turn, this unit heals 3 HP as long as it has at least 1 Stitched Rider on it. When this champion is successfully attacked by a basic attack, it loses a stack of Stitchling Riders and a Symbiotic Stitchling with no upgrades is summoned adjacent to the attacking champion.
Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
Stone Barrage 3 random opposing champions within 5 spaces take 9 physical damage (reduced by 3 per trigger against the same champion). This damage ignores DEF.
Stone Bomb 1 Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
Stone Bomb 2 Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
Stone Bomb 3 Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
Stone Shield This champion has Tough 3 when Stone Barrage is not on CD.
Storm Acolyte Whenever a champion takes Electricity damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Shocked.
Storm Field Area Effect 2, Range 5: Affected spaces becomes Storm Field (5 Electricity damage per square upon entry) for 4 turns.
Stormreader The first time each turn an enemy champion within 5 spaces takes Electricity damage, this champion deals 8 Electricity damage to that champion (ignores DEF). The same champion cannot be damaged by multiple copies of this ability in the same turn.
Stormseeker This champion is relocated adjacent to target champion within 5 spaces with Shocked, Paralyzed or Distracted and gains +2 SPD for 3 turns.
Strength of Body This champion's has +DMG equal to its HP divided by 5 (rounded down).
Strike This champion's attacks ignore DEF if the target's DEF is greater than 0.
Stunning Wail Spend 8 Charges. Opposing champions within 6 spaces become Stunned for 2 turns and this champion loses all remaining charges.
Stunning The first time this champion is successfully attacked each turn, the attacking champion becomes Stunned for 3 turns.
Stun This champion makes an attack at 8 DMG. If successful, the target becomes Stunned for 2 turns.
Submission Hold This champion makes a melee attack against opposing Stationary champion. If successful, the target takes 50% damage and becomes Pacified for 2 turns..
Subsume When this unit is the target of an opponent's spell or non-basic attack ability, it is healed for 10 HP.
Summon Axe Axeman's Fate equipment is removed from the nearest champion equipped with it and is then equipped to this unit. If this unit is already equipped, the currently equipped equipment is destroyed.
Summon: Archery Bale Summon an Archery Bale relic with Archery Bale to target adjacent space.
Summon: Artillery Marker Summon an Artillery Marker relic with Artillery Marker to target adjacent space.
Summon: Beast 3 A Beast champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 10 DMG, 15 HP, Attack - Physical, Detection 3).
Summon: Boghopper Tad Summon a Boghopper Tad with no upgrades to a target adjacent space.
Summon: Boghopper Zombie 3 Summon a Boghopper Zombie with Leap 2 and Resistance: Physical 2 to target, within 4 spaces. Spooky!
Summon: Bone Trap Summon an Bone Trap relic with Shadowspawn and Bone Trap to target adjacent space.
Summon: Crested Fesh Summon a Crested Fesh with no upgrades to target adjacent space.
Summon: Dimension Door Summon a Dimension Door relic with Dimension Door to target adjacent space.
Summon: Dragon Summon a Dragon Homunculus on an adjacent space.
Summon: Dreamblossom Summon a Dreamblossom relic with Dreamblossom and Demolish to target adjacent space.
Summon: Electric Fireflies Summon 2 Electric Fireflies to adjacent spaces.
Summon: Festering Corpse Summon a Festering Corpse with no upgrades to target adjacent space.
Summon: Flash Bang Summon a Flash Bang relic with Shadowspawn and Flash Bang to target adjacent space.
Summon: Furbull Litter Summon 2 Baby Furbulls without upgrades to adjacent spaces.
Summon: Gatling Gun Summon a Gatling Gun relic with Misfire to target adjacent space.
Summon: Guardian's Treasure Summon a Guardian's Treasure relic (0 DEF, 20 HP, Guardian's Treasure, Fascinate, Majestic 1) to target adjacent space.
Summon: Hive Summon a Hive relic with Hive to target adjacent space.
Summon: Land Mine Summon a Land Mine relic with Shadowspawn and Land Mine to target adjacent space. This ability is hidden.
Summon: Long Fuse Bomb Summon a Long Fuse Bomb relic with Long Fuse Bomb, Impregnable and Pariah to target space within 3 spaces.
Summon: Mechanical Crabs Summons a Mechanical Crabs champion with no upgrades to target adjacent space.
Summon: Moga Summon a Moga Pup on target adjacent space.
Summon: Path of De'lim Summon a Path of De'lim relic with Path of De'lim to target adjacent space.
Summon: Prismatic Crystals Summon a Prismatic Crystals relic with Prismatic Crystals to target adjacent space.
Summon: Rock Trap Summon a Rock Trap relic with Shadowspawn and Rock Trap to target adjacent space.
Summon: Serpent Randomly summon a Poison Serpent with 0 DEF, 6 SPD, 9 DMG, HP of 15, RNG 1 and Poison 2 or a Constrictor Serpent with 0 DEF, 5 SPD, 7 DMG, HP of 25, RNG 1 and Constriction to target adjacent space.
Summon: Skeleton 1 An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 4 SPD, 1 RNG, 5 DMG, 9 HP, Attack: Physical).
Summon: Skeleton 2 An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 5 SPD, 1 RNG, 7 DMG, 12 HP, Attack: Physical).
Summon: Skeleton 3 An Undead Skeleton Warrior champion is summoned to target adjacent space, under your control (0 DEF, 6 SPD, 1 RNG, 9 DMG, 15 HP, Attack: Physical).
Summon: Snow Trap Summon a Snow Trap relic with Arctic, Shadowspawn and Arctic Trap to target adjacent space.
Summon: Snowcat Summon a Snowcat with no upgrades to target adjacent space.
Summon: Spiderling Summon a Spiderling champion with no upgrades to target adjacent space.
Summon: Tortalleon Spend 8 Charges. This unit becomes Immobile for 2 turns. At the beginning of its next turn, a Tortalleon Pygmy without upgrades is summoned to an adjacent space.
Summon: Watershed Anchor Summon a Watershed Anchor relic with Anchoring Force to target adjacent space.
Summon: Young Bat A Young Bat with no upgrades is summoned on to target adjacent space.
Summon: Young Imp Summon a Young Imp with no upgrades to target adjacent space.
Summon: Young Piledriver Summon a Young Piledriver with no upgrades to target adjacent space.
Summon: Young Sapling Summon a Young Sapling with no upgrades to target adjacent space.
Sundered Exploit When this champion makes a successful basic attack against a target with Sundered, Scoured or Fatigued, it gains 1 AP and has +2 DMG for the attack.
Sundering Discipline The next basic attack this champion makes causes Sundered for 4 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Sunder 1 When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
Sunder 2 When this champion makes a successful basic attack against a champion, the target gains 2 stacks of Sundered for 3 turns.
Supercharged 1 This unit gains 1 charge at the start of its turn.
Supercharged 2 This unit gains 2 charges at the start of its turn.
Superior Tinkering Target construct within 2 spaces gains +1 DMG and +10 MAX HP. This effect does not stack.
Suppression Target enemy champion within 5 spaces has Weighty and Ponderous for 2 turns.
Surge: Aquatic 1 This unit has +1 DMG for each friendly Aquatic or Semi Aquatic.
Surge: Arthropod 1 This unit has +1 DMG for each friendly Arthropod.
Surge: Beast This unit has +1 DMG for every friendly Beast.
Surge: Behemoth 1 This unit has +1 DMG for every friendly large champion.
Surge: Concealed This unit has +1 DMG for every 2 runes you have concealed.
Surge: Cursed This unit has +1 DMG for each champion that is Cursed.
Surge: Demon Elf This unit has +1 DMG for every friendly champion with the races Demon and Elf.
Surge: Demon This unit has +1 DMG for every friendly Demon.
Surge: Dragon 1 This unit has +1 DMG for each friendly Dragon.
Surge: Draksar 1 This unit has +1 DMG for each friendly Draksar.
Surge: Elemental This unit gets +1 DMG for every friendly Elemental
Surge: Enemy This unit has +1 DMG for each deployed enemy champion.
Surge: Equipped This unit gets +1 DMG for every equipped champion.
Surge: G'hern This unit has +1 DMG for every friendly G'hern.
Surge: Hyaenid This unit has +1 DMG for each friendly Hyaenid.
Surge: Kanen This unit has +1 DMG for each friendly Kanen.
Surge: Moga 1 This unit has +1 DMG for each friendly Moga.
Surge: Plant This unit has +1 DMG for each friendly Plant.
Surge: Races This unit has +1 DMG for each different Race on friendly champions.
Surge: Rock This unit has +1 DMG for every 2 champions occupying Rock.
Surge: Shadows This champion gets +1 DMG for all stealthed champions you or your opponent controls.
Surge: Skeezick 1 This unit has +1 DMG for each friendly Skeezick.
Surge: Skeleton 1 This unit has +1 DMG for each friendly Skeleton.
Surge: Spirit This unit has +1 DMG for each friendly Spirit.
Surge: Tundra This unit has +1 DMG for every 2 champions occupying Ice or Snow.
Surge: Voil This unit has +1 DMG for every friendly Voil
Surge: Worm This unit has +1 DMG for each friendly Worm.
Sustain: Berserker Target champion within 7 spaces gains Berserker 2 until this ability is used again.
Swallow Whole Target small non-Elite enemy champion is removed from play and loses 8 HP at the beginning of each turn and this champion has Immobile and Font Ignorance. If this champion leaves play or loses this ability, any champions with HP remaining are deployed in the nearest available space.
Swamp Teachings This unit loses 10 HP and target Boghopper Tad within 3 spaces is removed from play and a Boghopper Pupil with no upgrades is summoned in the same location the Boghopper Tad occupied.
Swap 1 Exchange places with target friendly champion of the same size within 1 to 3 spaces.
Swap 2 Exchange places with target friendly champion of the same size within 1 to 4 spaces.
Swap 3 Exchange places with target friendly champion of the same size within 1 to 5 spaces.
Swarm: Bat Swarm When this champion destroys a champion on a basic attack, a Bat Swarm with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Carrionling When this champion destroys a champion on a basic attack, a Carrionling champion is with no upgrades is spawned under your control in the location the destroyed champion occupied.
Swarm: Clockwork Swarm When this champion destroys a champion on a basic attack, a Clockwork Swarm with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Deep-Elf Skeleton When this champion destroys a champion on a basic attack, a Deep-Elf Skeleton with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Hyaenid Instigator When this champion destroys a champion on a basic attack, a Hyaenid Instigator with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Kanen Mongrel When this champion destroys a champion on a basic attack, a Kanen Mongrel champion is spawned under your control in the location the destroyed champion occupied.
Swarm: Locust When this champion destroys a champion on a basic attack, a Locust with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Magma Bunny When this champion destroys a champion on a basic attack, a Magma Bunny champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Moga When this champion destroys a champion on a basic attack, a Moga Scout with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Polar Ant When this champion destroys a champion on a basic attack, a Polar Ant with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Skeezick Rioter When this champion destroys a champion on a basic attack, a Skeezick Rioter with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Snowcat When this champion destroys a champion on a basic attack, a Snowcat champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
Swarm: Tundra Beast When this champion destroys a champion on a basic attack, a Tundra Beast champion with no upgrades is summoned under your control in the location the destroyed champion occupied.
Sweep All surrounding champions within 2 spaces take 8 Physical damage and are knocked back 2 spaces. This damage ignores DEF.
Swift Current When this champion makes a successful basic attack, friendly champions within 5 spaces gains Mobility for 1 turn and moves 1 space towards the target if able. If the affected champion shares a race or class with this one, it also gains 1 AP.
Sword Breaker When this champion successfully damages a champion with a basic attack, any equipment on that champion is destroyed.
Tailwind Other friendly units with Flying that do not have Tailwind gain 1 AP for every 4 spaces this champion moves in a single turn.
Tainted Statue Spells cost 50% more nora to cast.
Take Form This unit loses all abilities and conditions and becomes a cleansed copy with full HP of a target non-hero, non-planarbound champion of the same size within 10 spaces. Equipment on the target champion is not copied.
Take Prisoner Target enemy champion within 3 spaces with 15 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.
Take Root This champion loses Take Root and gains Uproot, Skirmisher, Immobile, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
Tameable This champion has +4 DMG while a friendly Lonx is in play. If a friendly Lonx Beast Tamer is in play, it has +1 SPD.
Tariff When a real enemy champion is destroyed, that champion's controller loses 8 nora. If that player has less than 8 nora in their nora bank, their Shrine or Avatar loses 5 HP instead. This does not stack.
Taunt: Aria Taunt your enemies.
Taunt: Blood Owl Taunt your enemies with the phrase "Now you will see my true power!"
Taunt: Doom Taunt your enemies with the phrase "DOOOOOOM!"
Taunt: Nisk Taunt your enemies with the phrase "That error has cost you this battle!"
Taunt: Pyro Taunt your enemies.
Taunt: Ryv Taunt your enemies.
Taunt: Vallassa Taunt your enemies.
Team When this unit dies, no nora globe is dropped and it re-spawns in the same space, but gets -2 DMG, loses Multiattack and Team.
Tectonic Pulse This champion makes an attack against target champion within 2-5 spaces, in a straight line, at DMG 15. When this attack is made, the intervening spaces between this champion and the target become Unstable Ground until the end of your enemy's turn. When this attack deals 1 or more damage to the target, that champion is knocked back 2 spaces.
Telekinetic Thrust Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces (this damage ignores DEF).
Teleport: Blood Ball This champion relocates to a Blood Ball within 6 spaces.
Teleport: Equipped This champion is relocated to target equipped champion within 5 spaces.
Teleport 1 This champion loses Rooted and is relocated to target space within 5 spaces.
Teleport 2 This champion loses Rooted and is relocated to target space within 6 spaces.
Teleport 3 This champion loses Rooted and is relocated to target space within 7 spaces.
Tempo When a spell is successfully cast, this champion gains 1 AP.
Terminus When a champion loses AP, this champion gains AP equal to the amount lost, to a maximum of 4 AP per turn.
Terraform: Lava 1 This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
Terraform: Lava 2 This champion has Lavawalker. Target space within 3 spaces is Lava (Impeding 1, 8 Fire damage on entry and when occupied) for 6 turns.
Terraform: Rock 1 Target space within 3 spaces, and all spaces adjacent to it, are Rock for 6 turns.
Territorial When an opposing champion is deployed within 8 spaces, this champion gains Multiattack 1, Enrage 1, +4 DMG, +1 DEF and +1 SPD for 4 turns.
Terrorize Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it loses all AP and relocated 1-5 spaces at random.
Thirst for Battle At the end of its turn, this unit permanently gains +2 DMG and +1 DEF if it is engaged.
Thrash This champion loses HP equal to its current damage. All enemy champions within 5 spaces become Frightened for 2 turns.
Three Wishes Target champion within 3 spaces gains both of this units selected upgrade abilities. This ability is removed after 3 uses.
Throw Axe This unit makes a Physical attack at RNG 2-5. If successful, the target has -1 DEF for 5 turns.
Throw Boulder This champion makes a Physical attack at RNG 2-5. This attack causes Awestruck for 2 turns.
Throw Champion Target adjacent friendly champion gains Catapult (This unit leaps to target location within 5 spaces).
Throw Javelin This champion makes a Physical attack at range 2-5.
Throw Shield This champion makes a Physical attack at range 2-5.
Thunderous Charge When this champion makes a successful Charge attack, the target and enemy champions within 2 spaces of the target become Slowed for 2 turns.
Tidal Wave Area Effect 2, Range 5: Affected Non-Aquatic, non-Semi-aquatic, and non-Amphibious champions take 12 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Shallow Water.
Time Bend This champion is removed from play. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD.
Titan This unit has Fearless, Planar Bound, Unequippable, Iron Will, Unstoppable and Eternal.
Torch 1 When a champion is healed, the source of the healing loses HP equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
Torch 2 When a champion is healed, the source of the healing loses HP equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG.
Tortun Shell This champion has Ponderous, Amphibious, Turtle and Stability.
Tortun's Trade This ability costs 4 nora to activate. Target Tortun within 5 spaces gains 2 AP. Each Tortun may be the target of one Tortun's Trade ability per turn. This ability begins on CD.
Toss Equipment This champion's equipment is destroyed and target unequipped champion within 5 spaces is equipped with a copy of that equipment.
Tough 1 Any time this unit would take damage, it takes 1 less than normal.
Tough 2 Any time this unit would take damage, it takes 2 less than normal.
Tough 3 Any time this unit would take damage, it takes 3 less than normal.
Trail: Crystal At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Crystal (This space is Inaccessible) for 2 turns.
Trail: Fire Wall At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 3 turns.
Trail: Hallowed Ground At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Hallowed Ground
Trail: Ice At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ice for 3 turns.
Trail: Lava At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Shallow Lava (4 Fire damage on entry and at the beginning of each of the occupying champion's turns) for 3 turns.
Trail: Mud At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Mud (Impeding 1, Water) for 3 turns.
Trail: Ooze At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ooze for 3 turns.
Trail: Rock At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Rock for 3 turns.
Trail: Sand At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Sand for 4 turns.
Trail: Slime At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Slime (Impeding 1 Water) for 3 turns.
Trail: Snow At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Snow (Impeding 1) for 3 turns.
Trail: Vegetation At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Vegetation for 3 turns.
Trail: Water At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Water (Impeding 1) for 3 turns.
Trailblaze All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation.).
Train: Assault Target friendly champion within 5 spaces permanently gains Assault. This ability costs 6 nora.
Train: Damage Target friendly champion within 5 spaces permanently gains +2 DMG. This ability costs 6 nora and does not stack.
Train: Death Nova: Magical Target friendly champion within 5 spaces permanently gains Death Nova: Magical 2. This ability costs 4 nora.
Train: Defense Target friendly champion within 5 spaces permanently gains +1 DEF. This ability costs 3 nora and does not stack.
Train: Mobility Target friendly champion within 5 spaces permanently gains Mobility. This ability costs 4 nora.
Trample Whenever this champion moves by way of its normal movement, all opposing champions within 2 spaces take 2 damage.
Transfer Life 1 This unit loses 9 HP, and target champion within 5 spaces heals 12 HP.
Transfer Life 2 This unit loses 6 HP, and target champion within 5 spaces heals 12 HP.
Transplant When this champion would be destroyed and has at least 10 MAX HP, the nearest friendly plant champion is destroyed and this champion respawns on that location with -10 MAX HP.
Transport Target adjacent friendly normal-sized Tortun is removed from play.
Tree Form This unit is Cleansed and becomes a Gnarlwood Tree and gains gets +2 DEF, +4 DMG, +10 HP, Boost: Plant and Plant Regeneration
Tremor Opposing champions without Flying within 3 spaces of this unit are knocked back 1 space, gain Lumbering for 2 turns and take 6 Physical damage. Enemy relics in the affected area take 6 Physical damage. This damage ignores DEF.
Trickster When this unit activates an ability that is not a basic attack, it becomes for 6 turns and gains Shadow Shift for 1 turn.
Triumphant Roar Enemy champions within 4 spaces take 12 Sonic damage and become Distracted and Frightened for 2 turns.
True Nature When this champion makes a basic attack, the other champion is Dispelled and becomes Confused for the attack. Damage Shields and abilities that generate a condition for its effect (such as Confuse Attacker) will still trigger.
Truthseeker This champion is relocated adjacent to target champion within 5 spaces with Branded or Faithless and gains +2 SPD for 3 turns.
Tundra Awakening This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying Snow or Ice.
Tundra Menace The first time each turn a friendly Jakei or Elemental is deployed from the runedock, this champion gains 2 AP and enemy champions within 2 spaces takes 4 Frost damage.
Tunnel Trap This unit becomes and moves directly to target space within 5 spaces.
Tunnel: Earth This unit is relocated to target Dirt or Rock space within 6 spaces.
Tunnel: Earth 2 This ability can only be activated if this unit is occupying Dirt or Rock terrain. This unit moves directly to target Dirt or Rock space within 6 spaces.
Tunnel: Earth 3 This ability can only be activated if this unit is occupying Dirt or Rock terrain. This unit moves directly to target Dirt or Rock space within 7 spaces.
Tunnel: Lava This unit is relocated to target Lava space within 6 spaces.
Tunnel: Ooze This unit is relocated to target Ooze space within 6 spaces.
Tunnel: Sand This unit is relocated to target Sand space within 6 spaces.
Tunnel: Snow This unit is relocated to target Snow or Ice space within 6 spaces.
Tunnel: Vegetation This unit is relocated to target Vegetation space within 6 spaces.
Turtle This unit becomes Impervious, Immobile and Pacified and has an AP cap of 0 for 2 turns.
Twisted Essence When this champion successfully damages a champion with a basic attack, that unit becomes Twisted for 3 turns.
Unequippable This champion may not be equipped.
Unleash Memories Spend all charges. You gain 2 nora for each charge lost this way (up to 40).
Unleash Friendly champions within 3 spaces gain Fuel Rage.
Unload Champions removed from play with Transport are returned to play adjacent to this champion. Champions returned this way keep the HP they had but all effects and equipment on those champions are removed.
Unspeakable When this unit is deployed, all enemy units become Frightened until the end of next turn.
Unstoppable This champion cannot be Stunned,, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
Updraft When this champion is deployed from the runedock, friendly champions gain Flying for 4 turns. If it shares a race with this champion or already has Flying, it also gains Hunter: Walker for 4 turns.
Valdaci Sacrifice: Burr This champion loses 5 HP and target enemy champion within 5 spaces is equipped with Valdaci Burr (Equipped champion is Burred).
Valdaci Sacrifice: Crossbow This champion loses 5 HP and a Valdaci Crossbow relic with 15 HP and Misfire is summoned to target adjacent unoccupied tile.
Valdaci Sacrifice: Emerald This champion loses 5 HP and a Valdaci Emerald relic with 15 HP and Acidic Aura 3 is summoned to target adjacent unoccupied tile.
Valdaci Sacrifice: Shield This champion loses 5 HP and target friendly champion within 5 spaces is equipped with Valdaci Shield (Equipped champion has Combat Awareness 1).
Valdaci Sacrifice: Tracker This champion loses 5 HP and the closest friendly equippable champion within 5 spaces is equipped with Valdaci Tracker (Equipped champion has Detection 3 and Illuminate).
Vanguard When this champion is within 5 spaces of a friendly champion with Arrow Eater or Elusive, this unit gains Regeneration 2 and +1 SPD.
Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
Veiled Flight This unit gains Flying when .
Vengeful This unit gains +1 DMG every time a real friendly champion which shares a race with this champion is destroyed.
Verdant Force Friendly champions (including self) gains Brushwalker and Camouflage for 3 turns, and spaces within 2 tiles of all friendly champions (including self) become Jungle for 3 turns.
Verdict of Al'mara This champion makes a Magical attack at RNG 2-5. If the attack is successful and the target is Branded, the target also becomes Stunned for 2 turns.
Vigilance This champion has +1 DMG for each engaged friendly champion within 4 spaces, including itself. At the end of its turn, it gains a rank of Tough for 3 turns for each engaged friendly champion within 4 spaces, including this one. It also gains +1 SPD if that champion shares a race with it, not including itself.
Vigor: Acid The first time each turn a champion within 3 spaces takes Acid damage from a source other than this champion, this champion gains 2 AP.
Vigor: Psychic The first time each turn a champion within 3 spaces takes Psychic damage from a source other than this champion, this champion gains 2 AP.
Vigorous Cry Whenever this unit makes a successful attack against a champion with a basic attack, friendly champions within 5 spaces gain 1 AP.
Vindictive When a champion you own that shares a race with this champion is on cooldown, this champion gains Multiattack 3.
Vine Whip This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
Violence Charged 1 When an opposing champion makes a basic attack, this unit gains 1 charge.
Violence Charged 2 When an opposing champion makes a basic attack, this unit gains 2 charges.
Violent This champion has Fury if a friendly champion that shares a race with it is within 2 spaces.
Vitality: Creation The first time each turn a champion comes into play, this champion gains +2 MAX HP.
Vitality: Nora The first time each turn that nora is generated via spells, relics and abilities, this champion gains +2 MAX HP.
Vitalize Other real friendly champions within 5 spaces with 5 base SPD or less get +1 SPD while this unit is in play. This ability does not stack.
Vivify When a friendly champion within 3 spaces that shares a race with this champion makes a successful basic attack, this champion gains 1 AP.
Voices in Their Head Target opposing champion within 2 spaces becomes Possessed, recovers 3 AP and gains Berserker 3 and Manic for 1 turn.
Void Howl When this champion dies, it deals 12 Sonic Damage to all champions within 3 spaces. This damage ignores DEF. If an opposing non-Illusion, non-Summoned champion is destroyed by this ability, a Voidhowler is spawned under your control.
Void Shield When this champion takes 4 or more damage, it gains a rank of Resistance to that damage type.
Void Strike This champion's next basic attack this turn has +1 DMG for every 15 nora in your nora bank and deals Loss of Life instead.
Void Touch When this champion successfully hits a champion with a basic attack, the attacked champion loses an ability at random (this does not remove basic attacks).
Voil Caverns The first time each turn a real enemy champion within 5 spaces is destroyed, a Young Bat with no upgrades is summoned adjacent to this unit.
Volley Leader Other friendly Archers within 5 spaces gain a rank of Rain of Arrows.
Vulnerability: Acid When this unit takes Acid damage, that damage is increased by 25% (after DEF).
Vulnerability: Disease When this unit takes Disease damage, that damage is increased by 25% (after DEF).
Vulnerability: Electricity When this unit takes Electricity damage, that damage is increased by 25% (after DEF).
Vulnerability: Fire When this unit takes Fire damage, that damage is increased by 25% (after DEF).
Vulnerability: Frost When this unit takes Frost damage, that damage is increased by 25% (after DEF).
Vulnerability: Magical When this unit takes Magical damage, that damage is increased by 25% (after DEF).
Vulnerability: Physical When this unit takes Physical damage, that damage is increased by 25% (after DEF).
Vulnerability: Poison When this unit takes Poison damage, that damage is increased by 25% (after DEF).
Vulnerability: Psychic When this unit takes Psychic damage, that damage is increased by 25% (after DEF).
Vulnerability: Sonic When this unit takes Sonic damage, that damage is increased by 25% (after DEF).
Vulnerable When this unit makes an attack, it gets -1 DEF for 2 turns.
Wail of Grief Enemy champions within 3 spaces take 8 Sonic damage and lose all AP. This damage ignores DEF.
Wandering At the end of your opponent's turns, this unit moves 2 spaces randomly towards your enemies Shrine or Avatar. This unit cannot spend AP on movement.
Warchief: Blood Clan This unit is Fearless. At the end of your turn, this unit gains 1 rank of Rend. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
Warchief: Stone Clan This unit has Warding. At the end of your turn, this unit gains a rank of Tough. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
Warchief: Storm Clan This unit has Iron Will. At the end of its turn, this unit gains one rank of Electricity Aura. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
Warcry When this unit makes a successful basic attack, friendly champions within 3 spaces that share a race with this champion recover 2 AP and get +2 DMG until end of turn. This triggers once per turn and units can be affected once per turn.
Warding This champion cannot be targeted by spells.
Warguard When this unit takes damage from an attack or spell, that damage is reduced to 2. After this effect occurs 5 times, this unit is destroyed.
Warlord When a friendly champion within 5 spaces that shares a race or class with this one makes a successful basic attack, this champion gains +1 MAX RNG and +2 DMG for 1 turn. This ability can trigger up to 3 times per turn.
Warm and Fuzzy This unit is warm and fuzzy.
Warmonger When a friendly real champion is destroyed, this champion gains -1 DEF and +1 DMG.
Water Front At the beginning of each turn, all spaces within 3 spaces of this champion becomes Shallow Water for 4 turns.
Water Veil When this champion comes into play, spaces within 10 spaces turns into Shallow Water terrain for 3 turns.
Water Vortex All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Physical damage and are Knockbacked 1. This damage ignores DEF.
Weaken Spells Friendly champions within 5 spaces take 5 less damage from spells.
Weapon Forger Target champion within 5 spaces becomes equipped with either Heavy Crossbow, Axeman's Fate or Sunder Axe. This unit loses 5 HP. Equipment generated by this ability has a nora cost of 0.
Weary When this champion successfully damages a champion with a basic attack, if that champion does not have Wearied, it becomes Wearied for 10 turns.
Weave Web Area Effect 2, Range 3: Affected area is becomes Web Terrain for 6 turns.
Weighty When this champion has moved 3 spaces via normal movement, it gains Lumbering for 1 turn.
Whirl of Blades Whenever this champion engages an opponent it makes a free attack against that opponent. This champion gets -2 DMG for 1 turn whenever it makes this attack.
Whirling Stones At the end of this unit's turns and when it is the target of a basic attack, the closest enemy champion within 3 spaces takes 5 Physical damage and is knocked back 2 spaces.
Wicked Aura 1 Whenever an enemy champion within 3 spaces would gain AP, they get 1 less than normal.
Widowmaker This unit makes an attack for 0 AP against any adjacent opposing champion with 30% or less of its HP remaining.
Wind Aura Champions within 5 spaces of this champion are Grounded.
Winter Cheer This unit is filled with Winter Cheer!
Winter Gloom This unit is filled with Winter Gloom!
Wisp Whisperer For every 25 damage dealt by this champion, an Ancient Wisp is summoned to an adjacent space.
Wolf Form This champion gets Race: Beast and gains Arctic and Rend. It is Cleansed and has RNG 1, +5 DMG, +5 MAX HP.
Wolf Pack When this champion is deployed from the runedock, 2 Timber Wolves champions with no upgrades are summoned adjacent to it.
Wooden Scales When a player successfully casts a spell, each of that player's champions gets -1 DEF and the opponent's champions gets +1 DEF for 6 turns.
Worm Lord This champion has Necrosis. When a real enemy champion is destroyed by a champion with Race: Worm or Necrosis within 5 spaces, your shrine's Deployment Zone expands by 1.
Worship: Lich This champion loses 6 HP and gains Immobile for 2 turns, and friendly Liches gain Regeneration 3 until this champion moves.
Zeal: Damage When this champion makes a successful basic attack, it gains +2 DMG for 5 turns.
Zeal: Defense When this champion makes a successful basic attack, it gains +2 DEF for 5 turns.
Zeal: Speed When this champion makes a successful basic attack, it gains +1 SPD for 5 turns.
Zephyr Shield When this champion moves 4 spaces in a single turn, the next successful attack in 4 turns against it misses. This effect stacks up to 3 times.
Zombie Apocalypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
Zombie Herder Friendly Zombies within 5 spaces gain 3 AP and Charge 3 for 1 turn. If the champion already has Charge, it gains Crushing Charge instead.
Zombie Plague This champion has Immunity: Disease. When this champion successfully damages a non-Undead champion with a basic attack, that champion becomes Plagued for 6 turns. When a Plagued champion is destroyed, a Festering Corpse is summoned in its place, under your control.
heacy crosboew This champion makes a Physical attack at 12 DMG and RNG 2-5 (this ignores DEF).