Battlegroup Editor




Spells
Spells found: 477
Name - Faction Color

Description
Nora-Cost
Absorb Magic The next time an enemy spell targets an enemy unit, the spell is redirected to the closest friendly champion. This effect is hidden until triggered. 30
Acid Storm Area Effect 3: Units take 10 Acid damage and become Scoured for 2 turns. 45
Acidic Gale Target champion takes Acid damage equal to 50% of the nora in its controller's nora bank. 40
Acrid Smoke Area Effect 2: Units take 6 Physical damage. Non-Demon Champions become Blinded for 2 turns. 35
Alacrity Area Effect 3: Friendly champions gain 4 AP and lose 8 HP. 45
Ambush The next time an enemy champion is deployed, spawned or summoned, that champion takes 20 Magical damage and becomes Eviscerated for 2 turns. This effect is hidden until triggered. 35
Amplify Healing For 4 turns, when a champion would be healed the amount is increased by 50%. 25
Anathema Area Effect 3: Champions take 12 Magic damage and become Defiled and Decaying for 2 turns. 50
Ancestral Anger Target champion gains Berserker 3 and has MAX RNG of 1 for 6 turns. If target champion is a Garu, it also gains Enrage 2. 30
Ancestral Focus All spells have their cooldown reduced by 3. If a spell is not on cooldown, it will receive a 3 turn cooldown reduction the next time it is cast. 40
Ancient Implications Target champion gains Backlash, Majestic and Purified for 6 turns. If this champion is destroyed while this effect is active, you gain 35 nora. 45
Ancient's Protection For 6 turns, the first opposing spell casted fails. When this effect triggers, your shrine or avatar loses 15 HP. This effect is hidden until triggered. 35
Animosity Target champion loses 7 HP, the nearest enemy relic loses 7 HP and each of your opponents loses 7 nora. 25
Antimagic Field For 6 turns, all spell damage is prevented. 30
Arcane Enervation Enemy champions within 5 spaces of target friendly small champion take 10 Magic damage. If the target is a Witch, affected champions also become Cursed for 5 turns. 45
Arcane Maelstrom 9 undeployed runes in your runedock are concealed. Target champion takes Electricity damage equal to the total number of concealed runes in your runedock. 35
Arctic Gift The next 4 friendly champions deployed or summoned have Arctic, Ice Veil and Domain: Arctic. 20
Arctic Wail Relics take 15 Frost damage and shrines and relics get -2 DEF for 4 turns. Enemy champions get -2 DEF for 2 turns. 25
Arise Area Effect 2: Relics with Stitched Remains are destroyed and a Stitched Blackguard, Stitched Magician or a Stitched Dreameater is spawned in the locations the relics occupied. 60
Arthropod Frenzy Friendly champions with Race: Arthropod gain Pounce, Leap 3 and Retreat 2 for 1 turn. 30
Avalanche Area Effect 3: Units take 10 Physical damage. Champions successfully damaged become Grounded for 2 turns and are knockbacked 1 space. 45
Avenging Flame When target friendly champion is destroyed, the nearest enemy champion becomes Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) for 2 turns. 25
Awaken Brood All Egg relics in play hatch immediately. 30
Backfire For 6 turns, the next enemy spell cast fails (Nora is still used, and the spell still cools down). This effect is hidden until triggered. 45
Backfire Boon For 6 turns, the next enemy spell cast fails (Nora is still used, and the spell still cools down). This effect is hidden until triggered. When this effect triggers, friendly champions are healed for 15 HP. 60
Bad Blood Target champion takes 15 Magical damage. Champions that share a race with target champion also take 8 Magical damage. 45
Bait and Switch Target friendly champion swaps places with the closest friendly champion of the same size in 6 spaces. The champion with the higher AP loses AP so it has the same AP as the other, and the other gains AP equal to the amount lost. 30
Balancing Act Target champion gains Evasive 3 and +1 SPD for 6 turns. If the unit is destroyed while this effect is active, you gain 30 nora. 30
Balancing Force For 6 turns, the next time an opposing player targets a champion with a spell from the runedock, the closest valid champion controlled by a different player is targeted by a copy of the same spell as though it was cast by you. This effect does not stack and is hidden until triggered. 25
Bane Beam Area Effect 2: Champions take 12 Electricity damage. If they are Stunned or Paralyzed, they lose those conditions and take an additional 12 Electricity damage. 40
Bane Blast Area Effect 2: Champions take 12 Electricity damage. If they are Stunned or Paralyzed, they lose those conditions and take an additional 12 Electricity damage. 40
Bane Shift For 6 turns, this champion is Cleansed at the start of each turn. For every condition removed this way, a random enemy champion within 5 spaces loses 5 HP. This effect is hidden until triggered. 25
Banish Target enemy champion without Planar Bound and any equipment on it are returned to their owner's rune dock with a two turn cooldown. At the start of the owner's next turn, the player gains nora equal to the costs of the runes. The nora refund is unaffected by reducing effects. 40
Barricade Area Effect 2: Barricade relics with 1 DEF, 15 HP and Demolish are summoned to the edge of the affected area. 35
Battle Fatigue For 4 turns, after a champion successfully attacks, it loses all AP. 35
Befoul Enemy champions become Defiled for 12 turns. 30
Black Ops You can see how much nora the opposing team has in the combat log at the start of your turns. (This spell is hidden and ends when you have no stealthed champions.) 20
Blaspheme Area Effect 2: Units requiring a deployment zone may not be deployed on this space. 20
Blast Doors Destroy all Dimension Door relics. Non-Minotaur champions within 3 spaces of a Dimension Door take 12 Magical damage and are knocked back 2 spaces. 35
Blessing of Al'Mara Target champion gains Flight; if target champion has Class: Paladin or Priest, it also gains Hunter: Walker and Race: Angel. 20
Blessing of the River All Boghoppers gain +5 HP for 12 turns. If at full health, MAX HP is increased. 25
Blight the Holy Target Protectorate champion takes 20 Disease damage and becomes Inhibited. 45
Blinding Flash Target champion becomes Blinded and Slowed for 4 turns. 35
Blinding Reflection Target non-Illusion, non-Hero friendly champion loses all conditions and is removed from play. It then re-enters play along with 3 Illusion champions that appear to be identical copies of this champion. When this champion leaves play, the Illusions are destroyed. 30
Blink Target champion is removed from play. At the end of 2 turns, the champion is returned to play in the location where it was removed from play. If that location is occupied, that unit loses 5 hp and the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). 55
Blister Champions without Race: Dragon, Skeezick or Draksar take 8 Physical damage. 45
Blizzard Area Effect 4: Affected area becomes Ice for the rest of the game. For 4 turns, at the end of your opponent's turns, champions without Flying or Arctic move three spaces in a random direction (this is not a knockback nor relocation effect). 25
Blizzard Cloak For 6 turns, the next 3 attacks against target champion misses. This effect is hidden until triggered. If the target champion occupies Snow or Ice, this spell refunds 10 nora. 40
Blood Exchange Target friendly champion's current hit points are swapped with the current hit points of the closest non-avatar friendly champion. 25
Blood for Mortar Sacrifice target champion you own and control. Your shrine gains 1 HP for each HP the sacrificed champion had remaining (to a maximum of 15 HP). This spell has no effect if your avatar is in play. 20
Blood of the Dragon For 6 turns, all friendly champions with Race: Dragon, Skeezick or Draksar have Damage Shield: Acid 3. 25
Blood of the Swamp For 4 turns, whenever target friendly champion takes damage, other friendly champions heal an amount equal to half the damage taken. This effect is hidden until triggered. 25
Bog Trap Area Effect 2: For 5 turns, when a champion without Flying or Amphibious enters an affected space, it loses all AP. Affected spaces also becomes Water (Impeding 1) for 5 turns. 40
Boghopper Bravado Area Effect 2: Friendly champions gain +2 DMG, Fearless and Iron Will for 6 turns. If the champion is a Boghopper, it also gains Intimidating for 2 turns. 35
Boil Area Effect 3: Champions without Flying occupying Water within the affected area take 16 Physical damage. Champions with Aquatic or Semi Aquatic take an additional 8 damage. 45
Bond of Vashal Area Effect 3: For 4 turns, friendly champions gain a rank of Tough and a rank of Regeneration for each Vashal in the affected area. 35
Boreal Twilight For 12 turns, when a friendly champion is destroyed, your champions within 6 spaces of that unit gain 1 AP. 25
Boulder Throw Target champion takes 16 Physical damage and becomes Distracted and Awestruck for 2 turns. 40
Boundless Enthusiasm Target champion gains Homing Sense, Seismic Leap and Portal Dancer for 4 turns. 35
Brambles Area Effect 2: Champions becomes Ensnared for 2 turns and take 8 Physical damage. 35
Brand of Brutality Starting next turn, this champion deals and takes twice as much damage from melee attacks made by or against non-Summoned champions. 40
Breath of Ash Area Effect 4: Affected spaces become Ash (Champions occupying this space gain Evasive 3) for 10 turns. 35
Breath of L'usara Area Effect 5: For 6 turns, affected area becomes Ice. Friendly champions gain Domain: Arctic 35
Broodguard All egg relics gain +1 DEF, +15 MAX HP, and Immunity: Fire. 25
Bubble of Protection Target champion gains a Buffer of 35 HP. This overrides any existing Buffer on the champion. 40
Bullseye For 1 turn, each ranged friendly champion gains Skirmisher does 50% more damage on its next basic attack. 35
Burning Crusade Target champion gains Fire Aura 3 and Brand. If the target is a Paladin, you are refunded 10 nora. 30
Burning Sands Area Effect 3: Units take 12 Physical damage. If an affected unit is on Sand, it also becomes Charred 3. 50
Burnout Sacrifice target champion you own, champions within 2 spaces take 14 Fire damage and are knocked back 1 space. 30
Butterfly Wings For 6 turns, target champion gains Flying and Mobility. 15
Call of the Tundra A Yeti Conqueror with upgrades is summoned to the closest available unoccupied location to target space. This champion comes into play with 5 AP and Skirmisher. At the end of your opponent's turn, the champion is removed from play. This spell refunds 3 nora for each friendly Yeti, to a maximum of 15. 50
Call Serpent Summons an egg relic that will hatch in 2 turns into either a Poison Serpent with 0 DEF, 6 SPD, 9 DMG, HP of 15, RNG 1 and Poison 3 or a Constrictor Serpent with 0 DEF, 5 SPD, 7 DMG, HP of 25, RNG 1 and Constriction. 25
Call to War The next 3 Draksar you deploy permanently gain Desert Camouflage and costs 10 nora less. 25
Calming Tailwinds Area Effect 4: Friendly champions with Flying gain 4 AP and become Pacified for 2 turns. 25
Cancel Magic For 6 turns, the next spell your opponent casts costing equal or more nora than this spell fails (Nora is still used, and the spell still cools down). This effect is hidden until triggered. 40
Carnivorous Vines Target champion becomes Rooted for 3 turns and takes 4 Physical damage. 30
Cauterize Target injured champion takes 10 Fire damage and is Inhibited and Defiled. 35
Chain Lightning Target champion takes 15 Electricity damage. Then each enemy unit within 2 spaces take 10 Electricity damage, then each enemy unit within 2 spaces of those units take 5 Electricity damage (units are not hit more than once each). 40
Chains of Corruption Area Effect 3: Enemy champions lose 5 HP and become Ensnared for 2 turns. If a friendly Human is in the affected area, those champions lose 8 HP and become Ensnared for 4 turns instead. 35
Channeled Violence Area Effect 3: Friendly champions gain Enrage 2 and Abuse Charged 2 for 4 turns. If the champion is a Draksar, it also gains Multiattack 1 for 4 turns. 40
Clairvoyance You reveal three additional Runes this turn. 20
Cleansing Mist Area Effect 4: At the end of your opponent's next turn, friendly champions are Cleansed of negative conditions and healed for 8 HP. This effect is hidden until triggered. 20
Cleansing Storm All champions are Cleansed of negative conditions. Friendly champions are healed for 5 HP. 40
Combined Arms Friendly Warriors gain Dodge 1. Friendly Archers gain Block 1. Friendly Rangers gain Battlemaster 2. 40
Combined Effort Friendly champions lose all AP and you gain nora equal to 25 plus the AP lost by non-Illusion, non-Summoned champions. 30
Conclave Concordance A Sun Blossom with upgrades is summoned to the closest available unoccupied location to target space. This champion comes into play with 5 AP and Skirmisher. At the end of your opponent's turn, the champion is removed from play. This spell refunds 3 nora for each friendly Fairy, to a maximum of 15. 40
Confusion Enemy spells may not be cast next turn. 25
Conjure Ice Block An Ice Block relic is summoned on target space, under your control (0 DEF, 20 HP). When this relic has been in play for 8 turns, it is destroyed, and the space it occupied becomes Shallow Water (non-Impeding) for the next 3 turns. 20
Consecrate the Earth Area Effect 4: Friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. For 4 turns, affected spaces become Hallowed Ground. 30
Consume Resources Nora Fonts controlled by players become uncontrolled. You gain 5 nora for each font affected this way. For 4 turns, nora fonts may not be captured. 30
Converging Portals Area Effect 2: Champions in the affected area are relocated to the same random font. 45
Corpse Collection Friendly Zombie and Skeleton champions gain Assimilate, Fading Light, and Forage for 1 turn. 25
Corrode Area Effect 3: Non-Forglar Swamp equipment in the affected area is destroyed. 40
Coward's Reach Target champion's MIN RNG and MAX RNG are set to 1 for 6 turns. 20
Crack the Earth Area Effect 2: Affected spaces become impassable for 4 turns. This spell can not be cast onto terrain that is occupied by units. 30
Crescendo Target enemy champion takes 9 Sonic damage. The next closest enemy champion within 3 spaces takes 12 Sonic damage, and the next closest enemy champion within 3 spaces of the second champion takes 15 Sonic damage and gains Immunity - Sonic. Each champion may only be affected once by each instance of this spell. 35
Crowded Forces Enemy champions within 4 spaces take 2 Magical damage for each real champion they have in play (maximum 14 damage). 50
Crush For 12 turns, the next time an enemy equipment is played, that equipment is destroyed and all enemy champions within 3 spaces takes 6 Physical damage. This effect is hidden until triggered. 25
Crystal Reflection For 6 turns, friendly champions you control have Reflection 2. Elementals gain Reflection 4 instead. 25
Crystallize Target friendly champion without Unstoppable is Crystallized for 6 turns. 35
Cull the Weak Target champion loses 8 HP. If this destroys the champion, a Phylactery relic is summoned in the closest friendly deployment zone. 50
Cultivate the Earth Area Effect 5: Affected spaces become grass for 5 rounds, and you receive an additional 5 nora per round for the next 5 rounds. 25
Cultural Contamination All friendly units with Pack Leader gain Overseer: Moga 2 and friendly units with Overseer: Moga 2 gain Pack Leader. Friendly units with G'hernbound gain Pack Mentality and friendly units with Pack Mentality gain G'hernbound. 20
Dark Pact Target a champion you own. For 8 turns the next time this champion is the target of a spell, that spell is cast upon the closest enemy champion instead. Your shrine or avatar takes 5 damage when triggered. If the champion is not a valid target, the spell fizzles. This effect is hidden until triggered. 30
Dark Rising Area Effect 4: Summon 5 Risen Warriors in random locations. These units have 1 DEF, 3 SPD, 5 DMG, 4 HP, 1 RNG, Fleet, Skirmisher, Unstable. 50
Darkmarsh Warsong The next 3 Boghoppers you deploy from the runedock become for 6 turns and costs 10 nora less. 25
Darkness Each player's non-deployed Runes (excluding this one) become concealed. Then each player's Rune Dock is shuffled. 30
Darkweave For 6 turns, when enemy champions make a successful basic attack, spaces within 2 spaces of it becomes Dead Magic Zone (Enemy spells may not be casted in this area) for 4 turns. This effect is hidden until triggered. 20
Dead Zone Voodoo The next time an opposing champion moves into a Dead Magic Zone you control, it is knocked back 3 spaces, takes 10 magic damage and loses all AP. This effect is hidden until triggered. 35
Decay For 6 turns, when a champion would receive healing, it loses HP equal to 50% of the healing instead. 35
Deep Freeze Area Effect 5: Units take 10 Frost damage. 45
Defend the Roost Target friendly Voil champion is relocated within 3 spaces of your Shrine or Avatar. Additionally, 2 Young Bats with 5 AP and no upgrades are summoned by your Shrine or Avatar. 30
Delay For 10 turns, when an opposing champion would be deployed, it instead goes on cooldown for 4 turns. That player is not charged any nora for the deployment during this effect. This effect is hidden until triggered. 25
Demolish Area Effect 3: Relics are destroyed. 40
Demon Call All Demon champions are revealed in your rune dock. 20
Depths of Despair Target champion takes 8 Magic damage. That champion takes 2 additional Magic damage each time a friendly copy of this spell is cast. This is not Cleansable. 20
Desecration Area Effect 5: Champions take 5 Disease damage. Relics and Shrines take 10 Magic damage. 25
Desperate Heal Each friendly champion recovers 15 HP, then your Shrine or Avatar loses 5 HP for each unit healed this way. 45
Despoil Area Effect 4: A Dead Magic Zone is created in the target area for 6 turns. All nora globes that drop within the affected area are automatically collected by the casting player. 30
Devolve Target champion has -50% DEF, SPD, and DMG for 4 turns. 30
Devour Sacrifice target real owned champion. Friendly champions heal for the nora cost of the sacrificed unit, dividedly evenly (rounded up). 25
Disarm Target equipment is returned to its owner's Rune Dock with a cooldown of 4. 25
Disarray Enemy champions are knocked back 2 spaces in a random direction. 25
Disintegrate Target relic is removed from play and replaced with Stitched Remains. This spell cannot be used in campaigns. 35
Dissidence For 2 turns, enemy champions may not be deployed from the rune dock in font deployment zones (this does not include Shrine deployment zones). 40
Distract Area Effect 3: Units become Distracted for 4 turns. 20
Divine Dispersal All relics and equipment are returned to its owner's runedock with 0 CD and the owner recovers Nora equal to 50% of the relic or equipment's Nora Cost. 40
Divine Reprisal For 6 turns, whenever target champion is successfully attacked, the attacking champion takes equal damage of the same type. 30
Divinity's Touch Target champion is removed from play and redeployed at the nearest deployment zone and becomes Awestruck for 3 turns. 50
Domination Target non-Possessed enemy champion recovers 3 AP and is Possessed for 1 turn. 50
Doom Target champion without Short Lived gains Short Lived 1. This cannot be Cleansed. 50
Draconic Benediction For 1 turn, all friendly units gain +3 DMG, +2 SPD, and +1 DEF. recover 2 AP and are Flying (this does not stack). After this spell has been cast, no other spells can be cast this turn. 65
Draconic Pulsar Area Effect 4: Units take 14 Fire damage, decreasing by 2 for each space away from the center. 40
Draconic Sacrifice For the next 2 turns, all damage to target champion with Race: Dragon, Skeezick or Draksar is prevented. At the beginning of your next turn, all prevented damage is dealt to your Shrine or Avatar. This effect is hidden until triggered. 30
Dragonfear Target champion is Awestruck and Distracted for 6 turns. For every friendly champion with Race: Dragon, you are refunded 3 nora, to a maximum of 15. 40
Drain the Earth Area Effect 2: Affected spaces become a Dead Magic Zone (Enemy spells may not casted in this area) for 4 turns. 20
Drain Vitality Target champion has -6 DMG and -3 SPD for 6 turns. Then, the closest 3 friendly champions within 5 spaces gain +2 DMG and +1 SPD for 6 turns. 45
Drone Signal Summon a Myx Broodlord to the closest available unoccupied location to target space. This champion comes into play with 5 AP and Skirmisher. At the end of your opponent's turn, the champion is removed from play. This spell refunds 3 nora for each friendly Myx, to a maximum of 15. 45
Drought Area Effect 5: Affected water terrain becomes dirt for 6 turns. Non-Sundered Lands champions within effected spaces take 4 Magic damage and lose all remaining AP. Champions with Aquatic or Semi Aquatic take 8 Magic damage. 30
Drown Destroy target small champion without Flying or Amphibious occupying Water. 80
Earthquake Area Effect 4: All non-Flying units take 10 Physical damage and champions lose all AP. 45
Electrostaticificationized Target champion takes 5 Electric damage for each real friendly champion within 5 spaces, to a maximum of 25. If the target is not destroyed by this spell, all champions within 5 spaces of the target take 10 Electric damage. 50
Elemental Vortex For 6 turns, target champion gains Fire Aura 2, Frost Aura 2, and Electricity Aura 2. 40
Elsarin Night Area Effect 2: For 4 turns, affected area becomes Elsarin Night (Friendly champions occupying this space have Elusive. If the champion has Race: Zombie, it also gains +1 SPD and +3 DMG.) 30
Energy Overload For the next 6 turns, your opponent's Shrine or Avatar takes damage equal to 10% of their total nora at the end of their turn. 40
Enslave You gain control of target enemy champion for 1 turn. That champion recovers full AP, and gains Immobile and Eternal for 1 turn. 35
Eriluun's Favor Area Effect 3: Enemy champions lose 2 AP and friendly Tortuns gain 2 AP. 35
Erode Area Effect 3: All relics within the affected spaces are destroyed. 40
Eroding Winds For 4 turns, at the start of the opponent's turn, enemy units in a shrine or font deployment zone are Eviscerated for 4 turns. If the unit is a champion, it is also knocked back 3 spaces away from your shrine or avatar. 40
Erupt Area Effect 5: 5 Relics with Lava Trap spawn randomly within the affected area. These relics are not shadowspawned. 50
Escape Magic For 6 turns, when target owned champion would be destroyed, that champion becomes stealthed and is relocated to the closest friendly deployment zone and has its HP set to 15. This effect is hidden. 40
Essence Drain Target champion loses half of its current HP (loss of HP cannot be prevented). 50
Evolve Area Effect 3: Affected Aquatic champions lose Aquatic, get +2 SPD, +3 DMG and Amphibious for 5 turns. 35
Execution Order Area Effect 3: Friendly champions with a MAX RNG of 2 or less gain 2 AP, Mobility and Execute for 1 turn. 35
Exile Target real owned champion gains Defiled, Pacified, Soulsift 1, Wandering, Pariah and Warding and the 3 closest friendly champions within 8 spaces gain Loyalty. 25
Expanded Reach Friendly Boghoppers gain Merciful for one turn and gain 2 AP. This effect does not stack. 35
Extended Reach All friendly champions with a minimum range of 1 have their maximum range increased by 1 until the end of turn. 20
Eye for an Eye Target real friendly champion you own loses 16 HP and the closest opposing champion within 8 spaces loses 8 HP. Both also becomes Blinded. 30
Fading Recollection Target champion permanently loses all base and upgraded abilities that are not basic attacks. Champions with the Boss or Elite abilities are not affected. This cannot be cleansed. 55
Fairy Dust Target champion gains Wandering for 5 Turns. 35
False Orders The next time an opponent plays a champion from the runedock, a random champion from the battlegroup with a lower or equal nora cost is played instead. The player still spends nora equal to the cost of the original champion. This effect is hidden until triggered. 25
Fan Faire Target champion gains Fascinate. When this spell is cast, allies within 4 spaces of target champion gain Ally: K'thir Forest. 45
Fast Friends Target friendly champion and the closest friendly champion within 5 spaces gain Friends for Life. 30
Favor of the Queen Target champion becomes Awestruck for 7 turns if it is an enemy champion. If the champion is friendly, it gains Majestic 1 instead, and enemy champions within 2 spaces become Awestruck for 3 turns. 40
Feeding Frenzy Area Effect 3: Feeding frenzy correctly summons 5 Frenzied Pirahnas to random locations. These units have 3 SPD, 6 DMG, 1 RNG, 4 HP, Aquatic, Skirmisher and Unequippable and come into play with 5 AP. 55
Ferocity of Kain Taris Whenever target champion's health falls below 1 it is Cleansed, it's current health is set to 1, and gains Invulnerable, Impenetrable, and Shielded for 1 turn. This effect does not stack and is hidden until triggered. 30
Festering Wounds Damaged enemy champions become Diseased and Inhibited for 4 turns. 50
Fiery Ambush At the beginning of next turn, all spaces of the font deployment zone become a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 1 turn. 35
Fight in Formation Friendly Draksar get Battlemaster 3 for 8 turns. 30
Fire Blast Area Effect 2: Units in the affected area take 12 Fire damage. Champions successfully damaged become Charred for 2 turns. 45
Fire for Effect Friendly champions with Class: Archer gain 1 AP and permanently gain Burn 2. 35
Fireblaze Area Effect 3: Units within the affected area take 14 Fire damage. Units successfully damaged become Charred for 3 turns. 60
Firestorm Area Effect 3: Units within the affected area take 14 Fire damage. Units successfully damaged become Charred for 3 turns. 60
Flash Freeze Target champion becomes Crystallized for 2 turns and if it is an enemy champion, it also becomes Frozen for 6 turns. 35
Flood Area Effect 3: Affected area becomes Shallow Water for 5 turns. At the end of your turns, all champions without Amphibious or Flying are knocked back 2 squares from the center square and take 2 Physical damage and the affected area grows by 1 square. 40
Focused Nexus Area Effect 2: For 20 turns, affected area becomes Nexus (All champions on Nexus terrain gain Damage Nexus. Whenever a champion with Damage Nexus takes damage, that damage is shared equally with all champions with Damage Nexus). 35
Fog of Ancients Area Effect 3: Affected spaces become Fog Cloud for 5 turns (At the end of your turns, champions in the affected area become for 6 turns). 25
Font Eruption Each enemy champion and enemy relic in a font or shrine deployment zone takes 12 magical damage. 50
For the Empire Area Effect 3: Friendly Voil gain Attack: Fire and Burn 1 for 6 turns. 25
Forced Evolution Target champion is fully healed and gains Aquatic permanently. 65
Forced Reconstruction Sacrifice target owned real champion. A Misshapen Boghopper with Eternal and Initiative 1 is summoned in its place. The unit is spawned with 1% of its MAX HP for each point of nora the sacrificed champion costs. 35
Forced Transfusion Target champion gains Terminus for 1 turn and enemy champions within 5 spaces lose all AP. 30
Fortify Target shrine gains 20 HP. This effect does not stack. 45
Foul Rite Sacrifice all undead you own. Friendly Humans get +2 DMG and +5 HP for each non summoned, non illusion unit destroyed this way. 30
Freeze in Place Area Effect 4: Enemy champions gain Immobile for 2 turns. 45
Freeze the Earth Area Effect 2: Affected spaces become Ice for 4 turns 20
Frigid Barrier Opposing units within target font deployment zone takes 14 Frost Damage and becomes Frozen (This unit has -1 DMG, -1 DEF and -1 SPD) for 2 turns, and that deployment zone become Ice and unoccupied spaces adjacent to the deployment zone becomes Crystal (This space is inaccessible) for 2 turns. 40
Frostbite All enemy units become Frozen and Chilled for 3 turns. 40
Frostfall Heritage Destroy target relic and summon an Ice Dragon Statue relic with 20 HP, Arctic Bolt and Instability. If the relic was friendly, you are refunded 10 nora. 40
Frostguard An aura is created around your shrine's deployment zone that deals 8 Frost damage to champions and causes them to become Chilled for 2 turns. This effect is hidden until triggered. You cannot use this spell if your shrine is in avatar form. 40
Fuel Sacrifice target Treefolk champion you own. All friendly Devotees of the De'lim get +2 DMG and you recover nora equal to 50% of the Treefolk's cost. 25
Gale Force Area Effect 2: Champions within the affected area take 6 Frost damage and are knocked back 3 spaces. 50
Gathering at Dawn Area Effect 6: 4 Tiny Insects with Devourable are summoned within the affected area. 35
Ghostly Visage Target champion gains incorporeal for the next 4 turns. 35
Glimpse into Utterdark Area Effect 3: Friendly non-Avatar champions gain Phase Shift for 2 turns. If the champion already has Phase Shift, it gains Incorporeal for 2 turns and Phase Shift's CD is set to 2. For each affected champion with Race: Spirit or Lich, your opponent loses 3 nora, to a maximum of 15. 30
Glimpse of Death For 10 turns, at the beginning of each turn, target champion loses 25% of its current HP (rounded up). If this effect leaves play before the champion is destroyed, you gain 25 nora. 50
Glorious Charge Friendly champions gain Mobility and Charge 3 for 1 turn. 35
Goblin Bomb Destroy target Goblin you own. Enemy champions within 5 spaces takes 12 Fire damage. 20
Goresplosion Sacrifice target champion you own. All champions within 3 squares are Scoured 3, lose all charges, and take 12 physical damage. 30
Gravity Flux All champions within 5 spaces of target champion are relocated 2 spaces closer to it. 35
Grim Harvest Area Effect 3: For each Nora Globe in the affected area (to maximum of 6), you gain 2 Nora and opposing champions take 2 Magical damage. 30
Grimlic's Bane Target champion and each identical champion with the same controller (including illusions) takes 15 Magical damage. 35
Grimlic's Mirror Create a copy of target non-Hero non-Titan friendly champion with cost of 99 nora or less. This copy appears in the closest location in your nearest deployment zone. 80
Grimlic's Treachery All non-demons take 2 Fire damage for each deep elf in play. Elves take 4 additional damage. Your Shrine or Avatar takes 5 damage for each champion killed as a result of this spell. 45
Grintmaw Hymn The next 25 damage dealt to friendly champions are prevented. For each friendly Troll, the damage prevented is increased by 3. 35
Groble Bombardment Area Effect 2: A Groble with 25% HP is summoned at target location. If there is a champion on the targeted space, that unit takes 12 physical damage and is knocked back 1 square prior to the deployment of the Groble. All other champions in the affected area take 8 physical damage. 45
Groble Strike Force Summons a Groble Rock Eater, Groble Piledriver, and a Groble with no upgrades and Aggregate to the nearest friendly deployment zone. 80
Hammer Strike Target champion takes 10 Physical damage. If the target takes damage, that champion loses all AP and becomes Stunned for 2 turns. 45
Hatching Season Area Effect 4: 5 Dragon Egg relics with 0 DEF and 1 HP are summoned randomly within the affected area. At the start of your turns, one of these relics is removed from play, and in its place a Dragon Hatchling champion under your control is summoned. 45
Haunt Target relic gains Immobile and Pariah. Spaces within 4 spaces of it becomes Dead Magic Zone for 5 turns. When this effect ends, 3x Shades with 0 nora cost and no upgrades are summoned in the affected area, and the relic is destroyed. 30
Haunting Grip Summon a Haunting Spirit with no upgrades and Short Lived 2 adjacent to target champion. When this Haunting Spirit is summoned, it gains 3 AP and automatically attempts to use Latch On on the target champion. 30
Havoc's Touch Target champion has +3 DMG and gains Essence Capture (When this champion deals damage to a champion on an attack, you gain nora equal to 30% of the damage dealt). If the champion has a MAX RNG of 2 or less, it gains an additional +2 DMG. This effect does not stack. 40
Healing Hand For 6 turns, the next time this unit's HP would fall to 5 or less, this unit is healed to 50% of its max HP. This effect is hidden until triggered. 45
Hellfire Area of Effect 5: Target champion is dealt 10 Fire damage. All other units within the affected area are dealt 5 Fire damage. Units successfully damaged become Charred 3. 35
Herbal Antidote Area Effect 3: Affected champions are Cleansed, heal for 4 and have Immunity: Poison and Immunity: Disease for 4 turns. 40
Holy Light Destroy target relic and all champions within 3 spaces of takes 10 Magical damage. Enemy champions damaged this way become Awestruck for 2 turns. If the relic was friendly, you are refunded 10 nora. 45
Honest Mistake Target opposing champion without Iron Will becomes possessed and makes a free basic attack against the closest opposing champion within its range, after making the attack the champion is no longer possessed and becomes Scolded for 2 turns. 25
Horrific Mutation Target champion permanently gains Race: Dragon, Flight, Horrific Aura, +1 DMG, +1 DEF, and +1 SPD. 40
Howling Wind Non-arctic champions and avatars within 5 spaces take 5 sonic damage. Units successfully damaged gain Vulnerability - Sonic and Vulnerability - Frost until the end of the turn. 40
Humble Enemy champions become Distracted for 4 turns. For each affected enemy with a nora cost less than 80, you are refunded 5 nora (to a maximum of 15). 30
Hungry Dead Area Effect 2: For the next 4 turns skeletal hands reach from their graves and grab all enemy champions in the area, causing 4 Physical damage, as well as an additional 4 Physical damage each turn. This counts as spell damage. Units affected by the hands become Ensnared for 1 turn. 35
Hungry Mire Area Effect 2: For the next 6 turns, all spaces become Dirt and Shallow Water. When a non-Flying champion enters one of these spaces, it takes 5 Physical damage and becomes Ensnared 2. 35
Huntmaster's Charm When this spell is cast on a Boghopper Huntmaster, a Pygmy Hippo without upgrades is summoned adjacent to the unit. When this spell is cast on a Pygmy Hippo, it loses Huntmaster Bound and gains +1 SPD, +3 DMG and +25 MAX HP. When this spell is cast on any other champion, that unit gains +1 DMG and +5 MAX HP. 25
Hurry The cooldown on all of your runes are reduced by 2. 30
Hypothermia Enemies units occupying Snow or Ice become Frozen for 3 turns and take 3 Frost damage and lose up to 3 AP. 30
Ice Stars For 4 turns, enemy champions that make a successful basic attack take 5 Frost damage and becomes Slowed for 3 turns. 35
Ice Storm Area Effect 4: All spaces become Ice for the next 4 turns. All units become Grounded for 2 turns and take 10 Frost damage. Units successfully damaged become Chilled for 2 turns. 55
Identity Crisis Area Effect 4: For 6 turns, affected units have no race and no class. 30
Imbue Luminescence Target champion gains Nora Gem. 25
Impervious Target champion is Impervious for 2 turns and gains Skirmisher for 3 turns. 30
Implant Sacrifice targeted owned champion, and a Crested Fesh unit is summoned in its place with 5 AP. Other friendly Worms gain 3 AP. 35
Increase Gravity All champions become Planarbound and Earthbound for 6 turns. 20
Infuse For 6 turns, target champion has +1 DMG for every 15 nora in your bank when this spell is cast. This spell can not be cast on a champion that is already under the effect of Infuse. 35
Inhibit Power Area Effect 3: Affected champions are Distracted and Confused for 4 turns. 30
Instill Panic Target champion has -4 DMG, -1 SPD and Distracted for 4 turns and is relocated up to 4 squares away from the closest friendly champion. 25
Intimidation For 6 turns, the team or player with the fewest champions loses 1 DEF and 4 DMG on all their champions. This effect does not stack. 40
Invisibility Target champion becomes . 20
Ionization Area Effect 3: Friendly champions gain Attack: Electricity for 5 turns. If a champion already has Attack - Electricity, that champion gains 2 AP and Blitz for 5 turns instead. 30
Kiss of Vex Target champion gains Vulnerability: Fire and Vulnerability: Acid for 6 turns. If this effect leaves play before the champion is destroyed, you gain 35 nora. 25
Lash Down Target champion takes 5 physical damage and becomes Rooted and Distracted for 2 turns. Friendly Treefolk you control gain 2 AP. 40
Last Stand Target champion gains Faithless, Skirmisher, Solitary, Encroached, Defender of Chaos 2, and +10 MAX HP, and sacrifice all other champions you own. 30
Late to Battle The next time an opposing champion is deployed it becomes Paralyzed (This champion can not move or use attacks or abilities. This champion has -2 DEF and it loses all AP at the start of each turn. It cannot engage other Champions and loses Paralyzed if it becomes damaged), Impervious (cannot take damage), and Defiled for 4 turns. This effect is hidden until triggered and cannot be cleansed. 35
Lay Bridge Area Effect 4: All spaces, including chasms, within the affected area become stone for 7 turns. 20
Leap to Battle For the rest of this turn, Champions deployed from the rune dock gain Initiative 1 and Leap 2 for 1 turn. 20
Lethologica Target champion loses all AP. For 6 turns, it has Careless, Incoherent Babbling and Ponderous. 20
Light as a Feather Area Effect 1: Affected champions gain Flight and Mobility for 6 turns and 1 AP. If the champions have Lumbering, Weighty or Lethargic, they lose it for 6 turns. 25
Lightning Storm Area Effect 3: All units take 10 Electricity damage. Units occupying water take 50% more damage. Units that are successfully damaged become Shocked for 2 turns. 45
Limit Target champion's controller loses 35 nora. 25
Living Vines Area Effect 2: For 4 turns, affected spaces becomes Living Vines (Whenever an opposing champion enters this space, it becomes Ensnared 1 and equipped with Barbed Vine Leash). Equipment generated by this spell costs 0 nora. 45
Lockdown For 4 turns, champions may only gain AP due to natural AP generation. 20
Looking for Work A Level 3 Moga Zealot, Moga Slinger or Moga Trapper is summoned in the closest available space to target friendly G'hern. If your opponent has 40 or more nora, the champion is spawned instead. 40
Loot Target friendly champion gains the nearest valid opposing equipment. 40
Lost Echoes Target champion takes 8 Sonic damage. That champion takes 2 additional Sonic damage each time a friendly copy of this spell is cast. This is not Cleansable. 20
Lost Trails Target a friendly deployment zone. For 8 turns, the next time an enemy champion enters one of the deployment zone spaces, that champion is relocated to the next closest deployment zone it's controller controls and has gains Wandering for 3 turns. This effect is hidden until triggered. 25
Macadamize Area Effect 5: For 6 turns, affected area becomes Rock. Friendly champions gain Domain: Rock. 30
Maddening Echoes Area Effect 2: Champions within the affected area take an amount of Sonic damage based on the number of non-summoned, non illusion champions within the affected area: 1 champion takes 5 damage, 2 champions each take 8 damage, 3 champions each take 12 damage, 4 champions each take 17 damage, 5+ champions each take 23 damage. 35
Magnetize Relics within 3 spaces of target champion are destroyed and that champion takes 5 Physical damage for each relic destroyed this way. 40
Magnify Beast Target Beast champion gains +45 max HP (up to a maximum of 100 max HP). If it costs 80 or more nora, it also gains Fascinate. 40
Mandate from Sheoul Target champion is equipped with Blade of the Snake and gains Hunter: Hero and Quest: Kill Enemy. 35
March of the Skeezick All Skeezick recover 2 AP. For the next 4 turns, all Skeezik have +1 SPD. 40
Mark of Redemption Target champion gains +2 DMG, Precision and Scale Armor for 6 turns. If the unit is destroyed while this effect is active, you gain 35 nora. 40
Marsh Fable An Illusion copy of a random champion in your battlegroup is summoned on target space in a friendly deployment. 25
Marsh Song For 10 turns, you gain 10 nora at the end of your turns. 30
Masochism Target a real champion you own. For 3 turns, damage to friendly champions is prevented and the target champion loses HP equal to the damage prevented. 30
Mass Web For each friendly Arthropod, target champion takes 2 Physical damage and is Ensnared for 1 turn. 30
Melt Down Sacrifice target real Construct you own. Friendly Constructs gain +1 DMG and 5 MAX HP permanently and you gain nora equal to 50% of its nora cost. 30
Memento All friendly champions with 3 base DEF gain +1 DEF permanently. If a champion has 2 or less base DEF, it gains +2 DEF instead. This effect does not stack. 30
Mend For 6 turns, target champion gains an additional 2 AP per turn and gains two ranks of Regeneration. 35
Mercy When target enemy champion would be destroyed, it instead respawns in the closest space in its owner's deployment zone with 25% of its MAX HP at end of turn. You receive Nora equal to that unit's nora cost. 30
Metamagic Backlash Target champion loses all charges and takes 12 Acid damage. For each charge lost greater than 4, the target takes an additional 4 Acid damage. For 6 turns, it takes 4 Acid damage for each charge gained. 40
Might of Ironfist Target champion loses 10 HP, has +5 DMG and gains a rank of Pummel for 1 turn. 40
Millennial Icequake Each unit takes 20 Physical damage. 100
Mimic Target friendly champion gains all upgraded abilities of adjacent non-Avatar/Boss/Elite enemy champion. Basic attacks and abilities that change a champion's form are not gained. 45
Mindslicer Boomerang Target real champion you control takes 7 Psychic damage. Then, the closest real champion you control takes 6 Psychic damage. This repeats until all real champions you control have been damaged this way, each taking 1 less damage to a minimum of 1. The opposing champion closest to the last champion takes Psychic damage equal to the damage dealt. The opposing champion also gains Defenseless if 5 or more champions you control were damaged this way. 35
Mindstorm Target champion takes 10 Psychic damage, loses all AP and becomes Shocked 3. 35
Mine Field Area Effect 4: 3 Proximity Mine relics are summoned randomly within the affected area (Proximity Mine - This relic has Shadowspawn. When an opposing champion moves within 2 spaces of it, it is destroyed and opposing champions within 2 spaces takes 12 Fire damage). 45
Mirror Trap Target opposing non-Hero champion is cloned and deployed in your nearest Shrine deployment zone. If the target is destroyed, this clone is also destroyed. 60
Mirrorhold Target champion becomes Pacified and 3 Illusion copies of the champion under that player's control are summoned within 3 spaces of the target champion. The affected champion loses Pacified, if all the Illusions are no longer in play. 35
Misdirection The next champion you deploy is removed from play and re-enters play along with 3 Illusion champions that appear to be identical copies of this champion. When this champion leaves play, the Illusions are destroyed. 35
Mobilization All friendly champions gain 4 AP. 60
Moga Decoy An Illusion Moga is spawned in your deployment zone. 20
Monsoon Area Effect 3: All champions take 8 Physical damage and become Grounded for 2 turns. For the next 3 turns, all spaces become Water and are Impeding 1. 40
Murkwater Weakness Area Effect 2: Champions in the affected area have -2 SPD, and have their DMG and DEF set to 1 for 2 turns. 35
Murky Depths All friendly champions gain Hidden: Water for 8 turns. 30
Mystic Opposition For 8 turns, if target champion becomes the target of a spell, the spell backfires. This effect is hidden until triggered. 25
Naturalize Area Effect 5: Enemy relics, illusions and summoned champions take 15 Magic damage. 20
Nature's Wrath Area Effect 3: All units take 10 Magical damage and all champions damaged this way have their DEF halved for 5 turns. 45
Necro Hex Target real champion gains Necrosis, Disease Eater, and Race: Undead. Your Shrine's deployment zone is increased by 1. 25
Necroweave For 6 turns, when an undead friendly champion is destroyed, its cooldown is set to 0. 40
Nora Artillery Area Effect 3: You lose all remaining nora. At the beginning of your next turn, champions occupying the affected spaces take 5 Magic damage and an additional 5 Magic damage for every 10 nora lost (rounded down). 45
Nora Drain Target a champion you own, each player loses all Nora. 45
Nora Freeze For 3 turns, Nora generated by Shrines, Avatars, Fonts and abilities is reduced to 0. 30
Nora Infusion For 5 turns, target friendly champion is Nora Shielded. This effect is hidden until triggered. 25
Nora Seep At the beginning of each turn for 7 turns, 3 random nora globes valued between 5 and 15 nora are dropped on random squares around nora fonts. 40
Nora Storm Target champion collects all nora globes within 3 spaces and takes Electricity damage equal to twice the nora recovered. 25
Nora Trap Target champion is Nora Trapped 4 (When this condition is removed, this champion takes Magic damage equal to 50% of the amount of nonshrine, nonfont nora its owner generated while it was active). This effect is hidden until triggered. 35
Noraweave For 4 turns, you gain 10 nora for each successful basic attack made by enemy champions. 35
Northern Wind Discipline Champions in a 5 space straight line of target champion take 10 Frost damage and become Frozen for 3 turns if successfully damaged. If any additional targets are friendly monks, they take no damage and opposing champions in a 5 space straight line from that champion take 5 Frost damage and become Frozen for 3 turns if successfully damaged 40
Nublin's Surprise Pies Area Effect 3: 5 Meat Pie relics are Summoned randomly within the affected area with Devourable and Mystery Meat 30
Obelus For 6 turns, whenever this champion activates an ability (including attacks), it loses 14 HP. This effect is hidden until triggered. 40
Oblivion Hex Target champion becomes Cursed, Inhibited and Defiled for 6 turns. If this effect leaves play before the champion is destroyed, you gain 30 nora. 30
Occlusion For 4 turns, all non-fairy champions have Faithless. 30
Onus of Kiergana Target champion is destroyed. After 12 turns, your shrine and all of your units are destroyed, even if they would otherwise not be destroyed, and you lose the game (this effect cannot be removed). 40
Open the Earth Area Effect 2: All non-Flying units occupying land spaces take 8 Fire damage and all land spaces become Shallow Lava (non-Impeding, deals 4 Fire damage) for 4 turns. 40
Overgrowth Target relic gains Immobile and Pariah. Spaces within 4 spaces of it becomes Vegetation for 5 turns. When this effect ends, 3 Young Saplings without upgrades are summoned in the affected area and the relic is destroyed. 30
Pack Savagery All units with Pack Mentality or Pack Leader engaged with an opposing champion makes a free Physical melee attack against one of the opposing champions it is engaged to. 40
Patience Target champion becomes Immobile, Shielded, Passive, and Invulnerable for 3 turns. The next closest champion also becomes Immobile, Shielded, Passive, and Invulnerable for 3 turns. 50
Peak Tactics Area Effect 2: For 1 turn friendly champions gain Flanking (Whenever this champion makes a basic attack, it has +5 DMG for that attack if the target is engaged to another champion.) 30
Petrichor Area of Effect 3: Friendly champions are healed for 12 HP. 30
Pilfered Armory For 8 turns, the next time an opposing equipment is deployed, that equipment is destroyed. A copy of that equipment is equipped onto the closest champion with a different owner. This effect is hidden until triggered. 35
Pilgrimage Target champion gains Quest: Damage and Quest: Support Ally. 25
Pillars of Flame Area Effect 3: All spaces on the edge of the affected area becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 2 turns. 35
Plague Target champion becomes Plagued, Inhibitied 5, Diseased 5 and Infectious 5. 40
Planar Dissonance For 6 turns, when an enemy champion is relocated on its turn, it loses 10 HP and all AP. This effect is hidden until triggered. 30
Poisonous Fumes Area Effect 2: Create a Poison Cloud until the end of the next turn in the target area. 35
Price of Victory Your Shrine or Avatar loses 50% of its HP (rounded up) and friendly champions gain +5 MAX HP and 2 AP. 40
Pride of Sarnghaver All friendly Barbarians gain Assault and Resolute for 6 turns. 35
Protect the Nest 6 Spiderling eggs are spawned within 4 spaces of your Shrine or Avatar. After a 2 turn delay, at the beginning your opponent's turn, one of these relics is removed from play, and Spiderling champion under your control is summoned in its place . 30
Protection The next time target champion would be damaged, it gains the Eater ability matching that damage type for 6 turns (this occurs before damage resolves). This effect is hidden until triggered. 45
Psionic Impact For 1 turn, champions damaged by Psychic attacks are knocked back 2 spaces. This effect does not stack. 25
Psionic Storm Area Effect 2: Opposing champions take 6 Psychic damage and gain Wandering for 2 turns. The area of effect increases by 1 for each friendly champions with Attack - Psychic in the area of effect, to a maximum of 5. 45
Psychic Blast Target champion takes 6 Psychic damage plus 3 Psychic damage for each friendly champion with the Attack: Psychic ability. 35
Psychic Conundrum Target friendly champion loses up to 12 AP and enemy champions within 5 spaces take Psychic damage equal to 150% of the AP lost (rounded up). Champions successfully damaged this way become Distracted for 2 turns. 35
Purefire Target champion is Dispelled and gains Vulnerability: Fire for 6 turns 35
Purge Area Effect 3: All champions in the affected area are Cleansed and Dispelled. 50
Pygmy Hippo Stampede Area Effect 3: 3x Pygmy Hippos with 9 DMG, 5 HP, Crazed Charger, Feeding Frenzy, Amphibious and Skirmisher are summoned randomly in the affected area. Each come into play with 5 AP. 60
Quicken Target champion is Quickened (The next time this champion makes a basic attack it makes a second basic attack against the same target for 0 AP. This does not stack). 35
Quickening Friendly champions are Quickened (The next time this champion makes a basic attack it makes a second basic attack against the same target for 0 AP. This does not stack). After this spell has been cast, no other spells can be cast this turn. 60
Rain of Blood Area Effect 3: Opposing champions within the affected area become Bloodied for 4 turns and Charred 4. Friendly champions within the affected area with Race: Vampyre, Bleed or Life Siphon have Bloodseeker for 1 turn. 35
Rally the Herd The next time each Centaur champion you own makes a basic attack this turn, they each make a second attack against the same target for free. 55
Rapid Assault The next champion you deploy from the runedock has Initiative 2 and Equalize. 30
Razor Ice Area Effect 3: Friendly champions gain Rend 1 and Attack: Physical for 6 turns. If the champion has a Frost basic attack, it also gains 1 AP. 30
Reanimate When target non-Hero non-Bloodless champion is destroyed, it respawns with Bloodless in the closest space in its owner's nearest deployment zone at end of turn. Sacrificed champions are not reanimated. This effect is hidden until triggered. 65
Rebound All equipment is destroyed and placed on a 2 turn cooldown. Players are refunded 50% of the nora. 35
Recall Your spell cooldowns are reduced by 12, split among all spells that are currently cooling down. 40
Reckless Command Your opponent's champions take 1 damage for each rune they currently have on cooldown. 35
Reckless Summoning The next time your opponent attempts to deploy a champion from the rune dock, its nora cost is refunded and goes on cooldown for 4 turns and a Reckless Spellhack under your control with no upgrades is deployed in the closest friendly deployment zone. This effect is hidden until triggered. 40
Reclaim Area Effect 3: This area becomes Vegetation. At the end of your turns, all enemy champions within the area are Pacified for its next turn, and the area of this spell's effect decreases by 1. 50
Red Sand For 6 turns, target champion takes 3 Fire damage for every AP it spends. 35
Reflesh Area Effect 3: Affected Champions with Race: Undead heal 10 HP. 30
Reforge Target equipped champion has its equipment destroyed, and is equipped with a Dragonclaw instead. 40
Refute The next opposing rune played fails and is set to a cooldown of 8. Other copies of the same rune in your opponent's rune dock are revealed and also set to a cooldown of 8. Your opponent is refunded 50% of the failed rune's nora cost. 40
Regulate All champions have their base stats set to DEF 0, SPD 5, DMG 9 for two rounds. 40
Repair Target champion with Race: Construct is healed 30 HP. 40
Repurpose Sacrifice target real champion you own. The closest friendly champion gains half of the destroyed champion's current HP and DMG. 40
Restore Life Champion rune you own with the highest cooldown is reduced to 0. 40
Retreat Target unit you own is returned to your Rune dock with a cooldown of 1. You recover nora equal to half of its cost. 35
Retribution Sacrifice target real champion you own. The closest champion with owner different from that of the destroyed champion takes Magical damage equal to half the destroyed units Nora Cost. 45
Retrieve Target friendly champion is returned to the closest deployment zone. 25
Reverberating Blast Target champion takes 10 Sonic damage. If target champion takes damage, that champion is Stunned for 2 turns and the next closest champion within 4 squares takes 5 Sonic damage. If the closest champion takes damage, that champion is Stunned for 2 turns 55
Righteous Deflection For the next 6 turns, whenever target champion would take damage from a ranged attack, that damage is dealt to the attacking unit instead. This effect is hidden until triggered. 40
Rip Area Effect 4: Non-Water Spaces in the affected area become Shifting Ground for 6 turns. This area grows in size by one space at the beginning of your turns for 4 turns. 35
Rite of Purity Target champion gains Purified and +1 MAX RNG for 6 turns. If the unit is destroyed while this effect is active, you gain 30 nora. 30
Ritual of Ashes For 6 turns, the next time target friendly champion takes damage, opposing non-Avatar champions within 5 spaces become Cursed for 5 turns and take 50% of the damage as Magic damage. If the target was already Cursed, then this will deal an additional 5 damage. This effect does not stack and is hidden until triggered. 30
Ritual of Binding For 6 turns, opposing relics, shrines and avatars may not activate abilities. 30
Rock Torrent Opposing champions within 5 spaces of target friendly champion take 10 Physical damage. If the target occupies a Rock space, spaces within 3 spaces of the target becomes Unstable Ground for 2 turns. 40
Runic Seal For 6 turns, your shrine is protected from 50 damage. This spell does not protect Avatars. 40
Sabotage The next time an opposing relic is deployed within 16 turns, it is destroyed and all enemy champions within 3 spaces of it take 6 Physical damage. This effect is hidden until triggered. This effect does not stack. 35
Sacrifice Sacrifice target real champion you own. You regain Nora equal to 85% of its Nora Cost. 30
Sandspout Area Effect 3: This area becomes Sand. At the end of your turns, all enemy champions within the area are Blinded (This champion's attacks automatically miss) for its next turn, and the area of this spell's effect decreases by 1. 45
Sandstorm Area Effect 4: Units within the affected area take 7 Physical damage and champions successfully damaged become Sandblasted for 3 turns. Affected spaces become Sand for 6 turns. 35
Sapping Beam Target champion loses all AP. For 2 turns, whenever this champion gains AP, it loses an equal amount of AP. 40
Scapegoat Target friendly champion is considered to be the target of the next opposing single target or AoE spell casts on a friendly unit. This effect is hidden until triggered. If this unit is an invalid target of that spell, this effect will not trigger. 35
Scatter Target friendly champion gains Mobility for 1 turn. Enemy champions within 2 spaces take 5 Physical damage and are knocked back 1 space. 25
Scold Target champion is Scolded for 6 turns. 35
Scorch the Earth Area Effect 3: All affected spaces become Shallow Lava (4 Fire damage on entry and when occupied) for 4 turns. 35
Sea Song Target champion loses all charges, which are then evenly divided among your champions (rounded up). If target champion has no charges, it cannot gain charges for 6 turns. 40
Secret Meeting The closest friendly champion to target friendly champion within 8 spaces becomes for 4 turns and is relocated to an adjacent space. The relocated champion loses all but 2 AP. 20
Seismic Disturbance For 6 turns, when enemy champions make a successful basic attack, spaces within 2 spaces of it becomes Unstable Ground for 3 turns. This effect is hidden until triggered. 30
Serkan's Touch Target unit is Wearied, Crippled and Debilitated. 30
Setback Target unit's controller has 15 random undeployed runes in the runedock concealed. 35
Shadow All non-Avatar, non-Boss champions currently in play become . They also become Pacified for 1 turn. 30
Shatter Equipment on targeted champion is destroyed and all champions within 2 spaces become Eviscerated 3. 30
Shattered Fonts All Champions in a straight line within 5 spaces of each font take 12 Physical damage each. If it is a friendly font, damaged champions also lose all AP. 30
Shattered Nerves For 6 turns, target champion loses 2 HP for each AP that it spends (life is lost at end of turns). This effect is hidden until triggered. 35
Sheoul's Fireball Target champion takes 14 Fire damage and is Charred 2. If this kills the champion, the next closest champion within 5 squares takes 10 Fire damage and is Charred 2 and the next closest champion within 5 squares takes 8 Fire damage and is Charred 2. 35
Shield Area Effect 3: For 4 turns, friendly champions gain Combat Awareness 1 and Spell Resistance. 25
Skeezick Revolt A Skeezick Rioter, Trapper and Baiter are summoned within 3 spaces of your Shrine or Avatar. A Draksar Hunter with Hunter: SL and +1 SPD is summoned under your opponent's control within 3 spaces of their Shrine or Avatar. 80
Slag Slop Area Effect 2: All spaces within the affected area become Ooze for 6 turns. Opposing champions in the affected area become Poisoned 3, Scoured 3 and Grounded (This champion loses Flying) for 6 turns. The area of effect increases by 1 for each friendly Slag in the area of effect, to a maximum of 5. 35
Slipwater For 1 turn, whenever an Aquatic or Semi-aquatic unit enters a water space, it gains 1 AP. This effect can trigger up to 5 times per champion. 40
Smite Enemy Target Wrath champion takes 20 Magical damage. Target Protectorate champion takes 10 Magical damage. 50
Smoke Cloud The next 3 champions you deploy from the runedock are Shadowspawned (This unit comes into play stealthed). 20
Smoldering Ashes Target champion is Defiled and takes 3 Fire damage at the end of each turn for 6 turns. If this effect leaves play before the champion is destroyed, you gain 30 nora. 25
Snow Blind For 8 turns, the next time an opposing spell that targets a single unit is cast, it is instead cast on the closest valid target (from the original). If there is no valid target to redirect to, the spell fizzles. This effect is hidden until triggered. 30
Snowball Fight All champions gain Snowball (This unit makes a Frost attack at range 2-4 for 8 DMG. This damage ignores DEF). 25
Snowburst All relics gain Frost Aura 3 and all spaces within 3 spaces of a relic become Snow (Impeding 1) while that relic is in play. 50
Snowed In Area Effect 3: At the start of your next turn, enemy units take 8 Frost damage, become Grounded (This unit loses Flying) and Frozen (This unit has -1 DMG, -1 DEF and -1 SPD) for 6 turns, and affected spaces becomes Deep Snow (Impeding 2) for 6 turns. This effect is hidden until triggered. 30
Snowstorm Area Effect 4: For the next 6 turns, within the affected spaces, all dirt terrain becomes Snow (Impeding 1), all water terrain becomes ice. All units take 3 Frost damage. 30
Snowtide For 6 turns, when enemy champions make a successful basic attack, spaces within 2 spaces of it becomes Deep Snow (Impeding 2) for 2 turns. This effect is hidden until triggered. 35
Snuff Target champion gains Liability, Lumbering and Pariah for 6 turns. This spell refunds 3 nora for each friendly Worm, Skeleton or Zombie, to a maximum of 15. 30
Soak the Earth Area Effect 3: All affected spaces become Shallow Water for 5 turns. Relics in the area lose 25% of their HP per turn for the next 5 turns. 25
Soul Cage Target champion becomes Paralyzed for 4 turns. If it takes damage, this effect ends. 30
Soul Corruption Target champion gains Corrupted Soul (At the end of 5 turns, target champion becomes Possessed). Corrupted Soul cannot be cleansed, but Possessed remains cleansable. 55
Soul Feed For 12 turns, target champion has a MIN and MAX RNG of 1 and gains Soultap. 20
Soul Frost For 6 turns, when target owned champion currently occupying Snow or Ice makes a successful basic attack, you gain 10 nora. This effect does not stack. 20
Soulbane Target champion loses 15 HP, if this destroys the champion all opposing champions become Cursed for 2 turns. 40
Soulreave Friendly champions with a basic attack have it replaced with Attack: Loss of Life for 3 turns. 40
Southern Wave Discipline Champions in a 5 space straight line of target champion take 10 Physical damage and are knockbacked 1 if successfully damaged. If any affected champions are friendly monks, they take no damage and opposing champions in a 5 space straight line from that champion take 5 Physical damage and are knockbacked 1 if successfully damaged. 40
Spare Parts Area Effect 3: Real friendly constructs gain Bestow. 25
Speed Trap All enemy champions with 6 SPD or higher have their SPD set to 5 for 5 turns. 30
Spell Trap Next time an opposing spell is cast, their Shrine or Avatar loses 10 HP. This effect is hidden until triggered. 20
Spell Ward All player's spell runes are revealed and the cooldown of each spell rune is increased by 4 turns. 40
Spellthief Resurrection The next time target champion is affected by an opposing single target spell and destroyed on the same turn, it is redeployed in the closest deployment zone you control with half HP. This is hidden until triggered. 35
Spirit Channeling Target Hyaenid gains Race: Elemental, Elemental Zephyr, and either Water Vortex, Lightning Skewer, Flamethrower or Magic Beam at random for 8 turns. 30
Spirits Within Target champion becomes Soulrifted (At the end of its turns, this champion loses 5 HP. When this effect is removed, 3 Rift Spirits are summoned in adjacent spaces) for 8 turns. 40
Split Personality For 2 turns, whenever target champion makes a basic attack, the damage is prevented and the attacking champion loses HP equal to that damage. This effect is hidden until triggered. 40
Spontaneous Congregation For 12 turns, when owner deploys a champion, friendly champions within 6 spaces gain 1 AP. 25
Spontaneous Growth Target champion gets +10 MAX HP (this does not stack). For the next 4 turns, spaces currently within 3 spaces of the targeted champion are Vegetation. 25
Spore Pox Target normal-sized champion becomes an Level 1 Sporegill without Spore Drop for 3 turns. The unit also becomes Impervious for the duration of this effect. 40
Stasis Field Area Effect 3: For 5 turns, at beginning of your turn, opposing champions in the affected area take 8 Magical damage if they are not Paralyzed. Then, opposing champions become Paralyzed for 2 turns. 45
State of Confusion Target champion becomes Distracted and Confused for 6 turns. If this effect leaves play before the champion is destroyed, you gain 25 nora. 35
Steal Life Target champion with 0 AP loses 15 HP and the closest valid friendly champion heals 15 HP. 40
Stellar Horizon Opposing champions within 5 spaces of target friendly small champion take 10 Magical damage. If the target is a Wizard, it is healed for 2 for each opposing champion damaged this way. 45
Stitched Possession Destroy target Stitched champion you own. The closest opposing champion gains Stitched Possessed (At the beginning of each turn, this champion deals 6 Psychic damage to the friendly champion with greatest HP within 6 spaces) and Depression (All champions within 3 spaces of this unit have -2 DMG). 25
Stormwrack Target champion takes 10 Electric damage. Units successfully damaged become Paralyzed 2 (This champion can not move or use attacks or abilities. This champion has -2 DEF and it loses all AP at the start of each turn. It cannot engage other Champions and loses Paralyzed if it becomes damaged). 40
Strategic Retreat Target friendly champion is healed for 15 HP and relocated up to 4 spaces away from the closest enemy champion. 30
Strength in Numbers Target champion you own and control and each champion that shares a race with it gets +1 HP for each champion affected this way. If there are 4 or more champions affected, they also gain +1 DMG and +1 DEF each. This effect lasts for 5 turns. 40
Strength of Stone For 4 turns, friendly champions gain Resistance: Physical 2. 30
Strip Armor Until end of turn, all champions gain Vulnerability: Physical. 30
Stronghold All enemy champions within 5 spaces of friendly Nora Fonts and Shrines take 10 Physical damage. Units successfully damaged lose 1 AP and are knocked back 1 space. 35
Stunning Repercussion The next time target champion you control is damaged by an attack, the attacking champion becomes Stunned for 3 turns. This effect is hidden until triggered. 35
Suicidal Attack Target real champion you own gains +5 DMG, Strike and Pounce. At the end of the turn this champion is destroyed. 30
Summon Ant Summon a Polar Ant with Skirmisher and full AP to target space. It is removed from play at the end of your turn. 75
Summon Borghas Summon a Borghas Demon champion under your control on target space (0 DEF, 0 SPD, 0 RNG, 0 DMG, 10 HP, Fire Aura 1, Resistance Fire 2, Fire Volatility, Immobile and Mythical). 40
Summon Dragon All Dragonkin are revealed in your dock. The next dragonkin you deploy this turn will gain 4 AP. 30
Summon Trap Spider Summon a shadowspawned Trap Spider to a target space. 80
Summoning Ritual Sacrifice target Dwarf champion you own. A Stone Colossus (with 7 SPD) is summoned in the nearest available deployment zone location. 65
Superiority All champions within 6 spaces which do not share a race with target champion take 13 Psychic damage. 45
Suppress Target champion is Distracted 4 (This unit only activate basic attacks) and Pacified 4 (This champion cannot attack or use abilities to attack, and cannot engage other champions. This cannot be cleansed). 40
Swap Target opposing champion swaps location with the nearest valid friendly champion within 8 spaces of the same size. This is a relocation effect when moving the opposing champion. 50
Swiftwind Area Effect 2: Champions within the affected area gain 1 AP and gain Unstoppable for 4 turns. 30
Swimming Lessons For 10 turns, friendly champions have Amphibious. 20
Taint Target champion gains Race: Draksar, Regeneration 3 and Draconic Force. 30
Tales of Valor Target champion gains Courage (This unit has +2 DMG (up to 6) and +1 DEF (up to 3) for every 8 HP it is missing). 30
Tendrils of the Deep Area Effect 3: For 5 turns, champions without Amphibious moving out of the area of effect take 8 Physical damage and become Ensnared for 3 turns. Affected spaces also becomes Water (Impeding 1) for 5 turns. 30
Thaw Area Effect 6: All Snow and Ice terrain within the affected spaces become Sand. All Arctic champions within the affected spaces take 7 Fire damage. 30
The Ailur Concord All friendly Jakei gain Precision, all friendly Lonx gain Subsume and all friendly Leoss gain Hostile. 25
Thorn Collection Area Effect 3: All spaces within the affected become vegetation for 6 turns, Champions take 10 physical damage, Shrines and relics take half damage. The owner of this spell gains nora equal to half the damage dealt by this spell at the end of the turn. 50
Threads of Ice For 3 turns, target champion is encased in Ice Threads. While affected by Ice Threads, target champion is Paralyzed (This champion can not move or use attacks or abilities. This champion has -2 DEF and it loses all AP at the start of each turn. It cannot engage other Champions and loses Paralyzed if it becomes damaged) and takes 50% more Frost damage. This effect is removed if this champion takes damage. 40
Throw Bones Destroy target Undead champion you own. Your Undead champions gain 1 AP and 5 HP. 25
Time Slip Target friendly champion loses all AP and is disabled (cannot activate any abilities, gain AP, and is stationary) for 2 turns. At the end of target champion's turn, its SPD is set to 20 for 2 turns and gains Skirmisher for 2 turns. 30
Tornado Area Effect 2: All champions become Grounded for 2 turns and take 12 Physical damage. All relics take 20 Physical damage and all Shrines take 5 Physical damage. (This damage to Shrines cannot be reduced.) 40
Tortun Cannon Barrage Area Effect 2: For each real friendly Tortun (up to 5), a random space is targeted by an AE1 Cannon Ball effect. Units affected by the Cannon Ball effect take 10 Physical damage (this damage ignores DEF). 40
Touch of Death Target champion gains Disease Aura 3 and loses 3 life every turn for the next 5 turns. (15 total damage) 25
Touch of Vindrax Target friendly champion gains Life Siphon and Impatient. If it has a nora cost of less than 80 and does not have Short Lived, it also permanently gains Short Lived 1. 30
Treefolk's Blessing Target champion gains Resistance: Physical and Regeneration 3 for 6 turns. If the target is a Plant, it also gains Camouflage for 6 turns 25
Tribe War Two Cyclops Maulers appear within 3 spaces of each player's Shrine or Avatar, under that player's control with Skirmisher. 35
Truce Your shrine loses 25 hp and all champions become Pacified for 3 turns. Any champions that enter play before the effect ends also become Pacified for the remaining duration. 40
Tundra Discipline Area Effect 3: Friendly champions gain +1 DMG and Attack: Frost for 6 turns. If the champion is a Ferren, it also gains Savage Exploit for 6 turns. 25
Unbending Force For 3 turns, this champion cannot fall below 1 HP and has Skirmisher. While this effect is in play, this champion can not be healed. If this unit costs less than 80 nora it is destroyed when the effect ends. This effect is hidden until triggered. 30
Undertow Target an unoccupied Water space. The nearest normal-sized enemy champion within 4 spaces is relocated there. 40
Unobstructed View For 4 turns, all enemy Stealthed champions and relics lose the Stealthed condition. 30
Unstable Ground Area Effect 3: For the next 6 turns, when a non-Flying champion enters one of the affected spaces through normal movement, it takes 5 Physical damage. 40
Valiant Sacrifice Sacrifice a champion you own. The nearest friendly champion is healed for up to half the sacrificed champion's nora cost, and your shrine is healed for 15. 30
Valor If there are fewer friendly champions than opposing champions, each friendly champion gets +5 DMG, and +2 DEF and +5 HP for 2 turns. 40
Vampirism All champions gain Life Siphon for 5 turns. 30
Verdant Promise Target owned champion gains Guiding Spirit and the effects of Take Root. 35
Verdict of Derifos Target champion takes 8 Physical damage becomes Blinded for 2 turns and spaces within 5 spaces of that champion become Sand for 4 turns. If the champion already occupied Sand, it becomes Blinded for 4 turns instead. 35
Vertical Push Target champion is removed from play. After 3 turns, this champion is returned to play in a random unoccupied location 1-4 squares from the location where it was launched, has its HP adjusted to before it was removed from play and takes 20 Physical damage. If there are no valid locations, the redeployment effect is delayed for 1 turn. This spell cannot target champions with Flying or Earthbound. 55
Vex Cor Pram Target champion loses all DEF for 1 turn. Champions within 3 spaces take Acid damage equal to 3 times the DEF lost, to a maximum of 15 (this includes the target if it is an enemy champion). 30
Volcanic Burst At the beginning of your next turn, all units within 2 spaces of target space takes 15 Fire damage and all affected spaces becomes Shallow Lava for 4 turns. 35
Vortex Target champion without Planar Bound loses all AP and is moved to the furthest location in its owner's Shrine deployment zone. If there is no valid location for the unit, it is relocated to the closest available space to the owner's Shrine or Avatar and becomes Crystallized for 2 turns. 50
Votaev's Grasp When target opposing normal-sized champion is destroyed, a copy of it is summoned under your control in the closest friendly deployment zone with Short Lived 1 and Initiative 2. 30
Wake the Dead For 8 turns, the next time an opposing champion captures a nora globe, 3 Grave Warriors are summoned in the closest available spaces of it. This effect is hidden until triggered. 30
Warchief Inauguration Target champion gains Warchief: Blood Clan and +1 DMG and +5 HP for each Warchief ability it has. Warchief: Blood Clan does not stack. 25
Waylay For 6 turns, if an opposing champion enters a friendly deployment zone, a Skeezick Ruffian with no upgrades is summoned in the closest unoccupied space to the opposing unit within that deployment zone. This effect is hidden until triggered. 40
Weaken For 4 turns, target champion gets -1 DEF, -2 SPD and -10 DMG. 30
Weather Harden Target champion gains Arctic and +5 max HP. This spell cannot target units that already have arctic. 25
Whispers of the Mind The next time target champion makes a basic attack within 4 turns, that attack misses and the champion loses all AP and becomes Distracted 4. This effect is hidden until triggered. 35
Whispers of the Veil Target champion without a Buffer gains a Buffer of 5 HP per friendly champion with Race: Spirit (to a maximum of 30 HP). 25
Winged Purpose Area Effect 3: Friendly champions with a Flight or Sigil ability heal for 10 HP and gain Tough 2 for 4 turns and have their Sigils triggered. 30
Wings of Glory Area Effect 3: Friendly champions with a Flight or Sigil ability gain 2 AP, +2 DMG and Pounce for 3 turns 35
Wings of Steel Real voil and bats you currently control lose Flying and get +1 DEF and +10 MAX HP. This does not stack. 30
Winter's Shroud Target champion with Arctic and occupying Snow or Ice becomes . 20
Wish Target champion gains a copy of the nearest equipment in play. Equipment generated by this spell cost 0 nora. 35
Witching Hour Area Effect 3: For 6 turns, friendly Witches gain +1 SPD, Flight and Revel in Misery. 35
Zealotry Target champion gains 3 AP and Bounty Hunter. 40



Equipments









Equipments found: 214
Acid Fang Equipped champion has Sundered Exploit and Amplify: Acid. 20
Akakios's Blade Equipped champion gains Rend 3. If it has Race: Draksar, it also gains Flamestrike. 25
Amareth's Lexicon Equipped champion gains Hunter: Equipped and +2 DMG. If it has Race: Fairy, it also gains Deflect. 30
Ancient Elsari Helm Equipped champion loses all AP after activating an ability (including attacks). When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner. 40
Aquatic Talisman At the start of equipped champion's turns, it heals HP equal to 25% of its MAX HP if it is occupying Water. 20
Arachnablade When equipped champion makes a successful attack, a Spider Egg under your control is deployed within 2 spaces of it. At the end of this turn, the egg hatches into a Spiderling. 30
Aurora Lance Equipped champion has +2 DMG and gains Lightseeker. 25
Avarice Equipped champion gains Manic. If it does not have Race: Imp or Goblin, it has -4 DMG and -1 SPD. 35
Axeman's Fate Equipped Master Axeman gains +15 MAX HP and +2 DMG. Other Protectorate champions gain Regeneration 2, and Wrath champions lose 3 HP per turn. 25
Bag of Boulders Equipped champion gains Siege and Bag of Boulders. 25
Bag of Filth For every 4 spaces equipped champion moves, a Plague Trap is summoned adjacent to it, under the control of the owner of this equipment. This equipment is destroyed after 4 triggers. 25
Ball and Chain Equipped champion gains Earthbound and Lumbering. 30
Barbed Vine Leash When equipped champion moves through normal movement, it loses 1 HP per space. When equipped champion is relocated, it loses 5 HP. This may only be equipped on enemy champions. 25
Betrayal Equipped champion gains Attack: Physical. When this champion makes a successful basic attack, it makes a second attack at no cost. This equipment then transfers to a random valid champion with a different controller. If there are no valid targets, this equipment is destroyed. 30
Black Pearl Equipped champion gains Twisted Essence and Teleport 2. If this equipment is destroyed, this champion has Wandering for 8 turns and becomes Defiled. 25
Blacklabel Brew Equipped champion gains Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a champion with Race: Dwarf, it becomes Enraged 1 for 2 turns. 25
Blade of the Snake At the start of its turns, equipped champion loses 5 HP. If it has a MAX RNG of 2 or less, it also gains +5 DMG. 30
Blight Ring At the start of each turn, this champion loses 3 HP. When this champion makes a basic attack, it loses 3 HP. If equipped champion is within 2 spaces of a Rejuvenation Ring, that ring is destroyed. 25
Blindwing This champion gains Reckless Flight and Gain Control. 45
Bloodstained Claws When a real champion is destroyed, this champion is healed for 5 HP. If it has a MAX RNG of 2 or less, it also gains +1 DMG until this equipment is destroyed. 20
Bloodthirsty Blade This champion gains Multiattack 1, Skirmisher and is Impervious. After 6 turns, this champion is destroyed. This duration resets when this champion destroys an enemy champion. 40
Bog Pearl At the start of its turn, this champion gains 2 MAX HP (to a maximum of 10). When this equipment has provided 10 MAX HP, its owner is refunded 20 nora. 20
Boglight Crystal Equipped champion heals 10 HP and gains Life Siphon. If this equipment is destroyed, this champion loses 10 HP. 30
Bone Circle Staff Equipped champion gains Ritual of Destruction and Vitality: Creation. When this champion is destroyed, this equipment moves to the next closest unequipped friendly champion. 30
Bonesplitter Maul Equipped champion with Class: Warrior gains Hunter: Fighter, Execute and Exertion 3. 25
Bracelet of Mirrors Equipped champion gains Deflect. If it has Class: Witch, it also gains Shielded. 25
Burning Oak Seed Equipped champion gains Attack: Fire, Fire Eater, and Inhibiting Touch. 20
Centaur Banner Equipped champion gains Weaken Spells (Friendly champions within 5 spaces take 5 less damage from spells) and Spell Breach. If it has Race: Centaur when this champion is equipped, the next non-champion rune played by your opponent from the runedock costs 10 more nora. 25
Chillshard Whenever an enemy champion takes psychic damage, they become Chilled for 3 turns. If the equipped champion has Attack: Psychic, it also gains Catalyst: Frost. If the equipped champion has Attack: Frost, it also gains Catalyst: Psychic. 40
Cloak of Ice Equipped champion has Slowing Armor and Freezing Aura. 20
Cloak of Long Knives Equipped champion with Class: Rogue or Ranger has +2 DMG and gains Shadowstrike and Shadow Shift. 30
Cloak of Skulls Equipped champion has +2 DEF and gains Bone Fracture. If it has Race: Skeleton, it gains Augment Creation. 25
Covenant Equipped champion has +10 MAX HP and gains Blessed. If it has Race: Elf, it also has +1 MAX RNG. 30
Cracked Egg After 6 turns, this equipment is destroyed, the equipped champ takes 10 Poison damage and becomes Poisoned for 3 turns. When this triggers or if the champion is destroyed while equipped, a Poison Serpent is summoned to the closest available space under the control of this equipment's owner. 35
Crown of Corruption When this champion deals 1 or more combat damage to an enemy champion that is not Possessed, this champion loses 5 HP, and this champion's controller gains control of the enemy champion until end of turn (combat damage is damage dealt on an attack). 45
Crown of K'thir Equipped champion gains Mobility and has +1 DMG for each K'thir Forest champion you have on cooldown (to a maximum of 6). If there are 4 or more champions on cooldown, this unit also gets +1 DEF. When equipped champion is destroyed, this equipment is equipped onto the closest valid friendly champion. 45
Crown of Nightbarbs When a spell is cast the equipped champion loses 6 HP and the closest enemy champion gains 6 HP. 30
Crown of Petals Equipped champion has Ponderous and becomes Confused.. If the champion is a Fairy, it gains Impenetrable and Regal Presence instead. 30
Crystal Anima Equipped champion gains Reflection 3 and Soul Vitality. 25
Crystal Spike Equipped champion has +3 DMG. If it has MAX RNG 2 or less, it also gains Chill 3. 25
Cursed Blade Equipped champion has -50% DEF and DMG (rounded down). 30
Cyclops Eye Belt Equipped champion gains Slam. If it has Race: Cyclops, it also gains Strike. 20
Darius' Favor Equipped champion with Class: Ranger gains Arrowshot, Strike and Declare Target. 35
Darkmarsh Blackstaff Equipped champion gains Disease Eater, Poison Eater, Amplify: Disease, Amplify: Poison. 25
Darkmarsh Helm Equipped champion gains Stealth and Assassinate 1. This equipment can be dropped as a relic with Darkmarsh Helm and Wieldable. 40
Deepwater Helm Equipped champion gains Tempo and has +1 DMG for each Forglar Swamp champion you have on cooldown (to a maximum of 6). If there are 4 or more champions on cooldown, this unit also gets +1 DEF. When equipped champion is destroyed, this equipment is equipped onto the closest valid friendly champion. 45
Demon Shield Equipped champion gains Arrow Eater. This may only be equipped on champions with Race: Demon. 30
Desert Brew Equipped champion gains Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a champion with Race: Dwarf, it becomes Enraged 1 for 2 turns. 25
Destiny Equipped champion gains Piercing Shot 3. If it has Race: Boghopper, it also gains Quest: Kill Enemy. 40
Diamond Mace Equipped champion has Shatter. 30
Dragon God's Staff Equipped champion is Cleansed, gains Purified and takes 2 Fire damage at the start of its turn. This equipment can be dropped as a relic with Dragon God's Staff and Wieldable. 25
Dragonclaw Equipped champion gains Dragonclaw. 25
Draketooth Rifle Equipped champion gains Draketooth Rifle. 30
Dreadeye Symbiote Equipped champion gains Precision. If it has MAX RNG 2 or less, it also gains Poison 3. 20
Dunewalker's Mantle Equipped champion gains Domain: Sand and Evasive 2. 25
Earthgod Sigil Equipped champion gains Earthbound, Lavawalker, Lumbering and Trail: Lava. 25
Earthshaker's Bracelet Equipped champion gains Immunity: Physical and Tremor. 40
Elite Blade Equipped champion has +10 MAX HP and +2 DMG. If it has Class: Ranger or Knight, it also gains Reflexes 3. 30
Elsari Shackles Equipped champion has -1 SPD and Careless. 20
Emergency Kit Equipped champion gains Melee Specialist 1, Detection 3 and Rover: Stat Bonus: Speed. 25
Enervating Collar Equipped champion gains Energy Thief and Dispel. 25
Entropic Clasp Equipped champion has -1 DMG for every 10 HP it currently has. At the end of its turn, it takes 1 Acid damage with 1 additional damage for every 10 HP it is missing. 25
Ethereal Hammer This champion has Ethereal Hammer. After 8 turns, this equipment is returned to the runedock and its nora cost is refunded. 20
Ethereal Mindshank Equipped champion gets -1 SPD and -2 DMG. After 4 turns, it is returned to its owner's rune dock and its nora cost is refunded. 20
Everfrost Manacles Equipped champion gains Trail: Ice, is Frozen and takes 3 Frost damage whenever it is attacked. If equipped champion is friendly, it also gains Ice Eater. 35
Firelight Gem When equipped champion deals Fire damage, that damage is increased by 50% (rounded down). 40
Firk Mask Psychic damage is increased by 20% and equipped champion gains Immunity: Psychic. 30
Flag of Unification Equipped champion has +2 SPD and cannot attack or activate abilities. Friendly non-Avatar champions within 5 spaces gain Fearless, Iron Will, and Evasive 3. 40
Flameheart Pauldron Equipped champion gains Fire Eater and Amplify Fire. If it occupies Lava, it also gains Damage Shield - Fire 3. 25
Flamethrower Engine Equipped champion gains Flamethrower. If it has Race: Construct, it also gains Charge 3. 40
Fleshsewn Helm Equipped champion has Disease Aura 2, Resistance: Physical 2 and Amplify: Disease. 30
Forbidden Fruit Equipped real friendly champion loses all AP. When this champion successfully deals damage on a basic attack to a non-Avatar champion with an opposing owner, both champions and this equipment are destroyed (the source of the destruction effect is this equipment, not the equipped champion). This does not trigger if equipped on Eternal champions. 45
Forest's Embrace Equipped champion gains Regeneration 2 and Web and becomes Cocooned (This champion is Pacified, Impervious and Immobile. After 3 turns, this champion loses Cooconed and gains +1 DEF, +1 SPD and +2 DMG. This effect does not stack). 30
Forge Hammer Equipped champion gains Relic Guardian and Forge Hammer. 30
Frost Amulet This champion gains Vulnerability: Frost and Amplify: Frost. 20
Frostcall Quiver Equipped champion gains Attack: Frost. If it has a MIN RNG of 2 or greater, it also gains Chill: 1. 20
Full Plate Armor Equipped champion has +4 DEF, Resilient, Earthbound and Lumbering. 25
Furry Hat Equipped champion gains Prestige and Dictate at CD0. If this equipment is destroyed, this champion permanently gains Depression. 25
G'hern Helm Equipped champion gains Overseer: Moga 2 and Race: G'hern and loses G'hernbound. If it has Class: Warrior, Brute or Race: Moga, it also gains Pawn. If 30
Ghost Pendant Equipped champion gains Ethereal. This equipment can be dropped as a relic with Ghost Pendant and Wieldable. 25
Goading Mask Equipped champion has Antagonize and Duel. If it has Race: Boghopper, you are refunded 10 nora. 25
Gold Sand Equipped champion has Regeneration 3 and Attack: Magical. If it has Race: Salaman, the closest enemy champion within 5 spaces becomes Blinded for 2 turns. 25
Golden Compass When equipped champion moves closer to an enemy shrine or avatar, it gains +1 DMG for 2 turns. If it moves away from an enemy shrine or avatar, it gains +1 DEF for 2 turns. 25
Granite Bracers Equipped champion gains Riposte 1 and Arrow Throw 1. The first attack made against this champion each turn misses. 35
Hammerheart Platemail Equipped champion gains Scale Armor. If it has Race: Dwarf, it also gains +3 DMG. 25
Harmless Bauble Equipped champion is Defiled. This champion loses 2 HP at the end of each turn for each unique Cleansable condition that it has. 25
Hate Leech This champion gains Life Siphon. At the start of its turn, this champion loses 6 HP. 20
Heart of Gnash Equipped champion gains Attack: Fire and Attack: Acid. If it already has Attack: Fire or Attack: Acid, it also gains Amplify: Fire and Amplify: Acid. 25
Heart of Ice This champion gains Ice Eater and Cold Snap. 20
Heavy Crossbow Equipped champion has Heavy Crossbow. 35
Hekatian Blood Draught Equipped champion gains Bleed, Melee Specialist 3 and Enrage 3. After this champion has made 4 attacks, it also gains Short Lived 1 and this equipment's owner gains 10 nora. 25
Helm of Chaos Equipped champion gains Skirmisher and is Impervious and Inhibited. At the start of its turns, equipped champion loses 8 HP. 50
Heretic Collar At the start of its turn, this champion loses 3 HP. When this equipment or equipped champion is destroyed, its owner gains 1 Nora for every HP lost this way. 30
Heretic Shackle Equipped champion has Weighty. 20
Holy Blade of Valdac Equipped champion gains Attack: Fire, Burn 1, and Prestige. If it has Class: Paladin, it also gains Inhibiting Touch. This equipment can be dropped as a relic with Consecrated Zone and Wieldable. 30
Holy Mace Equipped champion gains Hunter: Forsaken Wastes and Hunter: Underdepths. 20
Honor Coin Equipped champion gains Karmic Reward and Commander. 20
Horn of Order Equipped champion gains Drive and Invigorate 2. If it has Race: Tortun, it also permanently loses Ponderous. 50
Hunter's Charm Equipped champion has Domain: Vegetation and Hidden: Vegetation. 20
Ice Carved Greaves Equipped champion gains Ice Carved Greaves. 25
Iceguard Bracers Equipped champion gains Defensive Strike. This equipment can be dropped as a relic with Iceguard Bracers and Wieldable. 25
Iceguard Visor Equipped champion gains Motivate and has +1 DMG for each Savage Tundra champion you have on cooldown (up to a maximum of 6 champions). If there are 4 or more champions on cooldown, this unit also gets +1 DEF. When equipped champion is destroyed, this equipment is equipped onto the closest valid friendly champion. 45
Idol of Elements This champion gains Immunity: Fire, Immunity: Frost, and Immunity: Electricity. 30
Indignation Equipped champion has Energy Thief and Cull. 30
Keeneye Crown Equipped champion has +1 MAX RNG and gains Precision. If it has Flying, it also gains Strike. 25
L'usara's Staff Equipped champion gains Ice Eater, Trail: Snow, Spellswallower, and Tempo. 40
Lasher Helm At the start of its turn, equipped champion takes 5 Physical damage. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner. 35
Legion Standard Equipped champion has Prestige and Pawn. 30
Lichbone Staff Equipped champion gains Chain Lightning and Immunity: Electricity. 25
Lightning Rod All Electricity damage dealt to champions via Spells and Abilities (including basic attacks) within 5 spaces without Lighting Rod is prevented, and this champion takes 80% of the prevented damage. 25
Lonx Bonecharm Equipped champion gains Pounce. If it has Race: Lonx, it also gains Blood Rage. If this equipment is destroyed, this champion permanently has Vulnerability: Physical. 30
Looting Bag Equipped champion gains Banditry and Pillage. If it already has Banditry or Pillage, it also gains Multiattack 1. 20
Lost Grimoire Equipped champion gains Suppression. If it has Race: Fairy or Elf, it also gains Portent. 25
L`ilim's Boots Equipped champion Class: Archer gains Mobility, Leap 3 and Evasive 3. 20
Mail of Barbs Equipped champion gains Abuse Charged 3, and Charged Attack. If it has 1 or less DEF, it also gains Tormented. 30
Mammoth Club Equipped champion gains Mammoth Club. If it is Size: Large, it also gains Crushing Blow, otherwise, it has -2 SPD. 30
Mark of Kiergana When equipped champion is attacked, the attacking champion gains 1 AP, if the attack champion has Race: Kanen, the equipped champion has -2 DEF for the attack. 25
Medal of Valor Equipped champion with MAX RNG of 2 or less has Battle Leader and +1 SPD. 25
Mind Orb Equipped champion gains Mindwipe Aura 1. If this equipment is destroyed, this champion takes 5 Psychic damage and permanently has -3 DEF. 30
Mind Shackle Equipped champion becomes Paralyzed for 2 turns. At the start of every other of your turns, it becomes Paralyzed for 2 turns. 30
Mindflayer Equipped champion gains Restraining Aura and Combat Awareness 2. 25
Mirrored Shield Equipped champion gains Mirrored. 30
Moga Magnet Equipped champion becomes Magnetized and gains Activate Magnet. 30
Moga Rumble Pack Equipped champion gains Vivify. If it has Race: Moga, it also has +1 SPD. 25
Molten Cloak Equipped champion has Damage Shield: Fire 3, Inhibiting Touch, Trail: Lava and Immunity: Fire. 25
Murder Equipped champion gains Strike and Attack Charged 1. If it has Class: Archer or Ranger, it also gains Nora Thief 25
Nefari Mind Tomb Equipped champion gains Dissipate. When equipped champion is destroyed, this equipment is equipped onto the closest valid enemy champion to this equipment's owner. 30
Night Blade Equipped champion has Siphoning Aura and Strike. 20
Oaken Mace Equipped champion has Oaken Mace. 35
Octopi Helm Equipped champion gains Ink. 35
Ol' Sok The first time each turn equipped champion makes a basic attack, all spaces within Area 2 of the target become Poison Cloud. If equipped champion is friendly, it gains Immunity: Poison. 35
Paper Wings Equipped champion gains +1 SPD, Flight and Pounce. If this equipment is destroyed, this champion loses 5 HP and permanently has -1 SPD. 25
Peridot Sphere When this champion takes damage, opposing champions (to this equipment's owner) within 4 spaces of this champion takes 50% damage of the same damage type (to a maximum of 12). This triggers 2 times per turn. 25
Pestilence Equipped champion gains Hunter: Meek, Heart Strike and Rotting Blows. 25
Phoenix Anklet If equipped champion would be destroyed, this equipment is destroyed instead and the champion is set to full HP, gains Flying, Immortality, and Short Lived 1 45
Poison Dart Equipped champion gains Poison Sting and Amplify: Poison. 25
Processing Collar Equipped champion loses 3 HP when it makes a basic attack and champions friendly to this equipment's owner within 5 spaces gain 1 charge. 25
Protean Chains Equipped champion gains Lumbering and Ponderous. For every friendly champion with Race: Dragon or Beast, you are refunded 15 nora, to a maximum of 15. 35
Providence Equipped champion with Class: Warrior or Monk gains Hold the Line and Block 1. If the equipped champion has Race: Leoss, it also gains Barricade 25
Pulsing Globule Equipped champion has Toss Globule. When this equipment has been on the same unit at the end of 4 consecutive turns, this equipment is destroyed and that champion takes 30 Poison damage. 20
Quarry Mark The closest opposing champion to the equipped champion within 5 spaces gains Hunter: Equipped and +2 DMG. 25
Rage Band Equipped champion with MAX RNG of 2 or less gains Violent, Berserker 2 and Unstoppable. 30
Reaper's Blade Equipped champion's DMG is set to 0 and it gains Soulstrike. 45
Rejuvenation Ring At the start of each turn, this champion heals 3 HP. When this champion makes a basic attack, it heals 3 HP. If equipped champion is within 2 spaces of a Blight Ring, that ring is destroyed. 25
Remote Control Equipped champion gains Rev 'Em Up. 30
Reverberating Bracelet Equipped champion gains Sonicburst. If it has Class: Monk or Race: Boghopper, it also gains Void Shield. 25
Rock Collection Equipped champion gains Surge: Rock and Stone Barrage. After this champion has made 3 basic attacks, it also gains Trail: Rock and this equipment's owner gains 10 nora. 30
Rugolth's Fist Equipped champion gains Rugolth's Fist. If it has Race: Dwarf, you are refunded 10 nora. 40
Sacred Peaks Amulet Equipped champion with Race: Moga gain Evasive 2. Equipped champion with Race: Cyclops gains Bastion of Mobility. Equipped champion with Race: Voil gain Battlemaster 2. 20
Sacred Tundra Amulet Equipped champion with Race: Jakei gains Opportunistic. Equipped champion with Race: Lonx gains Readiness. Equipped champion with Race: Yeti gains Resolute. 20
Sacrificial Dagger Equipped champion has Souldrinker. 35
Scepter of Onus Equipped champion gains Radiant Blow and Flameburst. If this equipment is destroyed, this champion permanently has Weighty. 25
Scimitar of the Deep Equipped champion gains Amphibious and Scimitar of the Deep. 35
Scorched Earth After 6 turns, this equipment is destroyed, the equipped champ takes 10 Fire damage and becomes Charred for 3 turns. When this triggers or if the champion is destroyed while equipped, a Young Naria Seedling is summoned to the closest available space under the control of this equipment's owner. 35
Scythe of Gore Equipped champion gains Shadowstrike. If it has Race: Kanen, it also gains Multiattack 1. 35
Seed of Potential Equipped champion has Vine Whip and Forest Front. This equipment can be dropped as a relic that has Nature's Connections and Forest Front. 30
Serpentor Scale Armor Equipped champion with MAX RNG 2 or less gains Zeal: Speed, Heart Strike and +1 DEF and you gain 3 nora for each basic attack it makes. 35
Sheoul Brand Equipped champion takes 5 Fire damage and gains Fire Eater. 20
Sheoul Firebow Equipped champion gains Sheoul Firebow. 30
Shield of Darkness Equipped champion has +1 DEF and gains Oblivion Shield. 30
Shield of Flame Equipped champion has +1 DEF. When it is attacked at RNG 1, the attacking champion takes 10 Fire damage. 25
Shield of Thorns Equipped champion has +1 DEF. When it is attacked at RNG 1, the attacking champion takes 10 Physical damage. 25
Shimmering Flower Equipped champion is Distracted. 25
Shredding Bracelet Equipped champion is Bloodied. At the start of its turn, it loses 3 HP and a Blood Ball worth 8 HP is created on an adjacent space. 30
Shroud of Al'Mara Equipped champion with Class: Priest or Shaman gains Divert, Cleanse and Resurrect. 30
Skeezick Blade Equipped champion gains Skeezick Blade. 20
Skystorm Spear Equipped champion gains Lightning Skewer. If it has Class: Knight or Ranger, it also gains +2 DMG and Mobility. 30
Slaver's Whip Equipped champion gains Possess 2 and Drive. 45
Smooth Stone This champion gets +1 DEF and +1 SPD and gains Hidden: Water and Mobility. 25
Snaptooth Helm Equipped champion gains Resistance: Physical 3 and Damage Shield: Physical 3. 20
Snowdrift Charm Equipped champion gains Arctic, Snowstrike, Snowbreach and Domain: Arctic. After this champion has made 4 attacks, it also gains Surge: Tundra and this equipment's owner gains 10 nora. 25
Snowkite Messenger When a friendly champion is deployed from the runedock, if it shares a race with equipped champion, equipped champion gains 2 AP and +2 DMG until end of turn. If the deployed champion has a Logistics ability, it also gains 2 AP and +2 DMG until end of turn. 20
Soul Reaver Equipped champion is Cleansed and gains Purified. On deploy, enemy champions within 5 spaces are Cursed, Defiled and Branded for 5 turns. 30
Special Prize Equipped champion gains -3 DMG, Pariah, Depression and Liability. After this champion has made 4 attacks, it also gains Defenseless and this equipment's owner gains 10 nora. 25
Spike Equipped champion gains Tough 2. If it has Size: Large, it also gains Tactician. 25
Spinner's Greaves Equipped champion gains +2 DEF and Weave Web . If it has Race: Arthropod, it also gains Pull. 25
Spirit Stone Equipped friendly champion has the AP cost of its non basic attack abilities lowered by 1 to a minimum of 1. Equipped enemy champions have the AP cost of non basic attack abilities increased by 1. 20
St. Semmir's Brew Equipped champion is Cleansed and is Intoxicated and gains Regeneration 2 . If this equipment is destroyed while equipped to a Dwarf, it becomes Enraged 1 for 2 turns. 25
Staff of Ascendance Equipped champion gains Intensify. If it has a nora cost of 80 or more, it also gains Impenetrable and Jolt 1. 40
Staff of the Solstice Equipped champion with Class: Priest or Shaman has Heal Mass 2, Charm 2 and Divert. 30
Star Catalog #16 Equipped champion gains Frost Acolyte and Frost Aura 3. If the champion has Attack: Frost, it also gains +1 SPD. 40
Static Bracelet Equipped champion gains Catalyst: Electricity and Static Aura. 30
Stitched Hex Doll Equipped champion with Class: Witch, Priest or Wizard gains Hex 2, Curse 2 and Shielded. 25
Stonearm Sash Equipped champion gains Domain: Rock, Rock Front and Rock Defiance. If it already has Rock Defiance, it also gains Calcify. 30
Sunder Axe Equipped champion with a MAX RNG of 2 or less has +2 DMG and gains Sunder 2. 20
Swamptouch Amulet Equipped champion gains Escalation. 30
Swampwasp Nectar The first 5 damage dealt to equipped champion each turn is prevented. This equipment is destroyed after it has prevented 50 damage. 25
Sword of Shadows When this champion makes an attack, its target is Shadowtouched for 2 turns. This equipment can be dropped as a relic with Sword of Shadows and Wieldable. 30
Tactical Manual Equipped champion has +1 DMG for every 15 HP it currently has. At the end of its turn, it heals 1 HP with 1 additional HP for every 15 HP it is missing. 25
Tempest Crown Equipped champion gains Pawn. If it has a nora cost of 80 or more, it also gains Majestic and Prestige 30
Thunder Equipped champion gains Explosive Attack 3. If it has Attack: Gun or Pistol Shot, it also gains Cull. 35
Thunderaxe Equipped champion has Catalyst: Electricity and Chuck: Thunderaxe. 30
Tidemaster's Bandoleer Equipped champion gains Domain: Water, Amphibious, and Water Front. 30
Tinder Box Equipped unit gains Fire Acolyte and Fire Aura 3. If equipped on a champion with Attack: Fire, it also gains +1 SPD. 35
Tome of Faded Souls Equipped champion gains Soultap and a rank of Soulsift. If it has Race: Stitched, it also gains Deconstruct. 25
Tome of the Arcanis Equipped champion with Class: Wizard gains Teleport 1, Metamorphosis, Tempo and Grant: Flight. 30
Traitorous Helm When equipped champion activates an ability, its controller's Shrine or Avatar loses 5 HP. 35
Turtle Shell Equipped champion gains Turtle. 20
Twisted Emerald Equipped champion gains Confuse and Twisted Essence. 25
Valdaci Shield Equipped champion has Combat Awareness 1. 20
Vendetta Equipped champion gains Vengeful. If it has Race: Lich, it gains Soulsift 2. 25
Vial of Holy Water Equipped champion is Cleansed and gains Purified and Blessed. 25
Vicious Harpoon Equipped champion gains Pull and Rend 1. This equipment can be dropped as a relic with Vicious Harpoon and Wieldable. 40
Vindrax Scale Shield Equipped champion has +2 DEF and gains Immunity: Acid, Vulnerability: Magical, Resistance: Fire 2 and Resistance: Physical 1. 20
Virtue Equipped champion gains Shielded. If it has Class: Priest, it also gains Nora Shield 1. 20
Visage of Ironfist Equipped champion gains Mountaineer and has +1 DMG for each Ironfist champion you have on cooldown (up to a maximum of 6 champions). If there are 4 or more champions on cooldown, this unit also gets +1 DEF. If there are 4 or more champions on cooldown, this unit also gets +1 DEF. When equipped champion is destroyed, this equipment is equipped onto the closest valid friendly champion. 45
Widowmaker Equipped champion gains Widowmaker. 40
Wildeye Bracers Equipped champion gains Impatient and Mercenary. 25
Withering Fern At the start of its turns, this champion loses 3 HP and permanently has -1 DEF. 25
Wounded Kitten After 6 turns, this equipment is destroyed, the equipped champ takes 10 Physical damage and becomes Eviscerated for 3 turns. When this triggers or if the champion is destroyed while equipped, a Young Mountain Lion is summoned to the closest available space under the control of this equipment's owner. 35
Wraith's Tear Equipped champion gains Resistance: Magical 3. If it occupies a Dead Magic Zone, it also gains Weaken Spells. 20
Writ of Al'mara Equipped champion gains Attack: Magical, +1 SPD and Heal Self 3. If this equipment is destroyed, this champion permanently has Ponderous. 25
Yeti Fang Equipped champion with Race: Yeti has Tough 1 and Unleash. 20
Yetihide Cape This champion gets +1 DEF and Immunity: Frost and Frost Cone 2. 25



Relics









Relics found: 204
Altar of Bones This relic has Bone Altar (Sacrifice target champion you own within 4 spaces with Race: Skeleton, friendly Skeletons gain +4 HP and +1 DMG.). 25
Altar of Votaev When a non-Summoned, non-Illusion champion that you own dies, the cooldown on your Demon champions is reduced by 2. 25
Ankh of Valdac This relic has Amplify - Healing (All healing is amplified by 50%). 30
Archery Bale This unit has Absorb and Archery Bale. 25
Ark of the Elsari Spaces within 4 spaces of this relic are Dead Magic Zone (Spells can not be targeted in an opposing Dead Magic Zone). Whenever your opponent successfully casts a spell, the effect expands by 1 space for 6 turns. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 30
Armory When this relic is deployed, concealed equipment runes in your rune dock are revealed. When you deploy an equipment rune, you are refunded 40% of the nora cost. When your equipment is destroyed, cooldown is reduced by 2. This effect does not stack. 35
Arroyo Portal This relic has Desecrated Zone 3 and Arroyo Portal. 30
Artillery Marker This relic has Artillery Marker (When an opposing champion moves within 3 spaces of this unit, that unit takes 12 Physical damage and this unit loses 6 HP. Opposing champions successfully damaged are knocked back 1 space and becomes Stunned 1 (This champion has -2 DEF, cannot attack, move, activate abilities, or engage other champions). Being knocked into range does not trigger Artillery Marker. This damage ignores DEF.) 35
Aurora Banner This relic has Demolish (This unit destroys itself), Illuminating Burst (When this unit comes into play and when it is destroyed, enemy champions within 5 spaces become Illuminated for 4 turns) and Bastion of Will (Friendly champions have Iron Will). 25
Blood Crest This relic has Blood Crest (Friendly Vampyres within 5 spaces have Eternal and if it would be destroyed, its HP is set to 1 and this relic loses 3 HP). 35
Bone Circle This relic has Bone Circle: Skeletons (Friendly Skeletons gain Spell Resistance. This shares a CD with and removes the effects of Bone Circle: Lich when activated (AP0, CD2)), and Bone Circle: Lich (Friendly Lich gain +1 MAX RNG. This shares a CD with and removes the effects of Bone Circle: Skeletons when activated (AP0, CD2)). 30
Bone Mine This relic has Bone Mine (When this unit is deployed, 8 Bone Spurs are deployed within 5 spaces of this unit. At the end of its turns, an additional Bone Spur is created. Each space may only have one Bone Spur. When a champion with Race: Skeleton captures a Bone Spur, it gains +3 MAX HP permanently. All other champions take 3 Physical damage when capturing a Bone Spur) and Death Nova: Skeletons (When this unit is destroyed, 3 Grave Warriors are randomly summoned within 3 spaces). 30
Bone Trap This relic has Shadowspawn and Bone Trap (When an enemy champion moves within 2 spaces of this relic, this relic is destroyed and enemy units within 2 spaces take 6 Physical damage, becomes Frightened for 2 turns and a Scary Spooky Skeleton is summoned in the relic's place). 20
Bridge to Nowhere This relic has Bridge to Nowhere (Friendly Fairy champions within 5 spaces have +1 SPD and Mobility) and Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD). 20
Burning Steel This relic has Burning Steel (When this unit is deployed, equipped enemy champions take 10 Fire damage. If a champion affected by this ability is within 5 spaces of this unit, it also loses all AP). 30
Caliginous Cauldron This relic has Immunity: Fire and Caliginous Emulsion (When a champion within 3 spaces would take Fire damage, it loses an equal amount of HP instead). 20
Catharsis Bloom This unit has Catharsis Bloom and Propagate: Self 1. 30
Celestial Spear When this unit is deployed, opposing champions within 4 spaces takes 8 Electricity damage. This damage ignores DEF. When a friendly Paladin, Priest or Shaman within 4 spaces is successfully attacked, the attacker takes 4 Electricity damage. 30
Chopping Block At the end of your turn, the champion(s) with the lowest current HP loses 5 HP. When there are no champions in play, this relic is destroyed. 30
Circadian Vault This relic has Water Aura (When this unit comes into play, spaces within 3 spaces of this unit become Shallow Water) and Circadian Rites (Friendly champions within 3 spaces have Attack - Electricity. Friendly Mirefolk also gain Regeneration 3) and Hidden: Water (At the end of your turn, if this champion occupies Water, it becomes Stealthed. Otherwise, it loses Stealthed). 25
Cleansing Emerald This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Cleansing Luminesence (When this unit is deployed and at the start of its turns, friendly champions within 4 spaces become Cleansed). 50
Clutch of Vindrax While in play, the Clutch of Vindrax will heal all Dragonkin within 5 spaces 2 HP at the end of your turn. When this unit is destroyed, a Dragon Broodling will be summoned. This relic has Death Nova - Fire 2. 30
Containment Unit This relic has Arctic, Ice Front and Containment Unit (At the end of its turn, adjacent friendly champions are Crystallized). 40
Contaminated Wreckage This relic has Contaminated Wreckage (Friendly champions within 5 spaces have Attack: Poison and Poison 1. Friendly champions within 5 spaces gains 2 AP when it becomes equipped or if it is already equipped when this unit is deployed). 40
Coordination Tower This relic has Arctic and Battlemaster 1 ( Friendly champions within 2 spaces get +2 DMG and +1 DEF. This effect does not stack). All friendly champions within 2 spaces of this relic gain Encouraged (When a friendly champion attacks, this champion gains +1 DMG for 1 turn). 30
Coralwood Lagoon This relic has Mirrored and Coralwood Lagoon (Friendly Jellebrium within 5 spaces have Spell Resistance and Psychic Magnetism). 25
Corpse Pile This relic has Disease Aura 3 (At the beginning of your opponent's turns, this unit deals 6 Disease damage to each champion within 2 spaces. This damage ignores DEF) and Corpse Pile (When this unit is deployed, it loses 5 HP and an Infected Zombie with no upgrades is summoned on the nearest unoccupied space within 5 spaces. At the end of every 6 turns, this unit loses 5 HP and an Infected Zombie with no upgrades is summoned on the nearest unoccupied space within 5 spaces). 60
Corpse-a-Pult This unit has Fling Corpse 55
Counterbalance While this relic is in play, nora globes captured by opposing units are worth 0 nora. Each time an opponent captures a nora globe this relic loses 3 hp. 30
Creeping Pustule This relic has Portal and Creeping Pustule (When a champion within 3 spaces takes 5 or more damage, a Death Carrionling with no upgrades is summoned 4 spaces away from that champion (if there are no empty spaces, it will summoned farther away). This triggers up to 2 times per turn). 40
Cursed Epitaph This relic has Contaminate Nora (Whenever an opposing unit captures a nora globe, it takes 4 disease damage) and Backlash (Whenever a unit generates nora through an ability it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained). 25
Cursed Temple When Nora is generated by spells, abilities or relics, the amount is reduced by 50%. Shrine, Avatar, Nora Font and Nora globe recovery and bonuses are not reduced. 20
Defiling Spinel This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces.) and Defiling Luminesence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Cursed 2 and Defiled 2). 30
Dimension Door Friendly Minotaurs gain Dimension Shift. 30
Dragon Artificer Portal This relic has Summon Dragon (Summon a Dragon Homunculus on an adjacent space. This unit loses 5 HP). 30
Dragon Skull Fire and Acid damage dealt to champions are both increased by 25%. This relic has Mythical (When another copy of this unit is in play that you own, both it and this copy are destroyed). 45
Draining Azurite This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Draining Luminesence (When this unit is deployed and at the start of its turns, the controller of each opposing champion within 4 spaces loses 3 nora). 25
Dreamblossom This relic has Dreamblossom (When an opposing champion moves within 2 spaces of this unit, this unit is destroyed. When this unit is destroyed, opposing champions within 2 spaces take 6 Magical damage and become Distracted for 4 turns and friendly champions within 2 spaces heal 6 HP) and Demolish (This unit destroys itself). 20
Dreambox This relic has Shadowspawn and Dreambox(The next time a relic is deployed by an opponent from the runedock, that relic is destroyed and this relic becomes a copy of that relic under your control and ownership). 30
Dwarven Acid Trap This relic has Shadowspawn. and Acidic Aura 3. 20
Earthshaker This relic has Tremor (Opposing units without flying within 3 spaces of this unit are knocked back 1 space, take 6 Physical damage, and gain Lumbering (This champion's AP cost for each movement is increased by 1) for 2 turns. This damage ignores DEF). 35
Echo Chamber Opposing champions and relics within 4 spaces take 10 Sonic damage. This damage ignores DEF. Champions that take damage become Distracted 4 (This unit may only activate base attacks). 55
Elemental Nexus This relic has Elemental Nexus: Elementals (Friendly Elementals gain Domain: Snow. This shares a CD with and removes the effects of Elemental Nexus: Jakei when activated (AP0, CD2)), and Elemental Nexus: Jakei (Friendly Jakei gain Snow Strike. This shares a CD with removes the effects of Elemental Nexus: Elementals when activated (AP0, CD2)). 30
Elsari Bazaar This relic has Market (Relics and equipment you deploy receive a 10% nora refund. This effect does not stack.), Train Refreshing Elixir (Target friendly champion within 5 spaces gains 1 AP. This ability costs 5 nora) and Train Shrine Exertion (Target friendly champion within 5 spaces gains Shrine Exertion (Your Shrine or Avatar loses 10 HP, and this champion recovers 3 AP.) This ability costs 5 nora). 20
Elsarin Vex While this unit is in play, friendly Forsaken Wastes champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Elven Statue At the end of your turn, each friendly non-Demon Elf within 5 spaces heals 1 HP for each friendly non-Demon Elf in play, and each Demon Elf within 5 spaces takes 1 Magical damage for each friendly non-Demon Elf in play. 30
Elven Trading Post Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains +1 DEF. This ability costs 3 nora and does not stack. (AP: 0, CD: 3) Target friendly champion within 5 spaces gains Damage Shield: Magical 3 (When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF). This ability costs 6 Nora. (AP: 0, CD: 3) 20
Endless Iceberg This relic has Ice Eater, Freezing Aura (Enemy champions within 3 spaces are Frozen), Ice Front (At the beginning of each turn, all spaces within 3 spaces of this champion become Ice for 4 turns) and Propagate: Self. 25
Epochal Oasis This relic has Enduring Aura 4 (Damage to friendly champions within 3 spaces is reduced by 2) and Epochal Oasis (Friendly Elves within 3 spaces have Teleport 2). 25
Ethereal Pool Champions deployed from the runedock after this relic is in play have Scornful (When this unit is deployed, its owner's Shrine or Avatar loses 3 HP. At the beginning of your turns, your Shrine or Avatar loses 3 HP while this champion is in play) while this relic is in play. This relic loses 25% of its MAX HP (rounded up) whenever a champion is deployed. 40
Failed Amplifier No spells may be cast after one is successfully cast each turn. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 25
Fault Marker This relic has Bastion of Courage (Friendly champions have Fearless) and Fractured Lands (When an enemy champion within 5 spaces makes a basic attack, it loses 2 AP). 30
Ferren Hideout This relic has Relocate: Ferren (Target friendly Ferren within 5 spaces is relocated to a space adjacent to this unit) and Relocate Self (This unit is relocated to target space within 5 spaces). 25
Fire Ruby At the beginning of your turn, this relic deals 15 Fire damage to the closest enemy champion or relic within 3 spaces. When an enemy champion enters a space within 3 spaces of this relic, it takes 2 Fire damage. This damage ignores DEF. 30
Flaming Skull Adjacent friendly champions have Kick Flaming Skull (This champion makes a ranged Fire attack against target champion within 2 - 5 spaces and the Flaming Skull relic is destroyed. Champions within 2 spaces of the target take 50% DMG). 30
Flash Bang This relic has Shadowspawn and Flashbang (When an enemy champion moves within 2 spaces of this relic, this relic is destroyed and enemy units within 2 spaces take 6 Magical damage and become Blinded for 2 turns). 25
Flood Generator This relic has Water Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Shallow Water) and Water Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Water. When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces). 25
Font of Restoration This relic has Healing Waters (Target champion within 2 spaces heals HP equal to half its max HP) and and Instability (When this unit uses an ability, it loses 10 HP). 35
Forglar Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Forsaken Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
G'hern Scarecrow This relic has Overseer: Moga 3 and Pawn 20
Gatling Gun This relic has Misfire (At the beginning of each turn, a random opposing champion within 5 spaces takes 5 Physical damage. This damage ignores DEF). 25
Germination Engine When this relic is deployed, a Level 3 Young Sapling is summoned on the nearest unoccupied space within 5 spaces. At the end of every 6 turns, a Level 3 Young Sapling is summoned on the nearest unoccupied space within 5 spaces. This relic loses 5 HP each time a Level 3 Young Sapling is summoned. This relic has Forest Front. 40
Glacier Engine This relic has Arctic, Ice Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Ice) and Ice Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Ice. When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces). 30
Globe of Deception While this relic is in play, all Nora globes become Blood Balls (Demons and Vampyres heal damage, others are damaged). 30
Graveyard This relic has Graveyard (A Skeleton is spawned on an empty, adjacent space to this unit and your Shrine or Avatar takes 2 damage - Cooldown 2). 45
Greenhouse All Plants within 5 spaces gain +3 DMG and +1 DEF. This relic has Germinate 35
Griefbearer's Fountain This relic has Motivate: Unholy (All champions with Race: Demon or Race: Undead have +1 DMG.) and Demon's Thirst (This unit loses 5 HP and a blood globe worth 8 HP spawns in all adjacent squares). 30
Griffin Perch This relic has Bastion of Mobility (Friendly champions have Mobility) and Griffin Perch (Sigil abilities triggered on friendly champions last an additional 2 turns) and Honorary Sigil (This counts as a Sigil ability. When this unit is deployed, other Sigil abilities will trigger). 25
Grim Well This unit has Grim Aura (Opposing champions moving within 3 spaces of this unit lose all AP). 30
Grimlic's Eye Grimlic's Eye has Resistance: Physical 3, Shadowspawn and Detection 3 and the spell presence of all friendly units is increased by 2. This relic detects illusions within 5 spaces. 25
Grimlic's Portal This relic has Immunity - Physical. All champions, both friendly and opposing, adjacent to this relic gain Portal (This champion is relocated to a deployment zone its controller controls, 4AP). 30
Grumble Rock This relic has Arctic, Ice Aura and Majestic 2. Friendly Yeti within 5 spaces have Charge 3. 30
Guard Tower Guard Tower has Detection 3, Battlemaster 2 and Resistance - Physical 1 and Guard Tower (At the start of your turns, enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space (does not affect Stealthed champions)). 35
Guardian's Treasure This relic has Guardian's Treasure (Dragons and Beasts within 5 spaces have +2 DMG and +1 DEF. This does not stack.), Majestic 1 (Opposing champions adjacent to this unit are Awestruck) and Fascinate (At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly towards this unit). 30
Hahndor Memorial Enemy champions within 5 spaces are Faithless. When this relic is deployed and when enemy champions moves within 5 spaces of this unit, they take 2 Fire damage and become Branded for 4 turns. 25
Halberd of J'thir This relic has Arctic and friendly champions within 5 spaces have Precision and Mobility. 25
Head of Osarius This relic has Shadowspawn, Burning Presence, and Propagate: Self 1. 40
Headshrinker's Totem This relic has Shrinking Gaze. 35
Heartstone This relic has Dampen (At the beginning of each turn, the opposing champion with the highest DMG within 6 spaces is Awestruck(This unit has -50% DMG and -1 SPD) for 1 turn) and Rock Defiance (When this unit is successfully attacked, friendly units within 6 spaces with this ability has +1 DMG for 3 turns and gains 1 MAX HP permanently). 35
Hekatian Fleshgrinder This unit has Siphoning Aura and Fleshgrinder. 20
Hive At the end of your turn, all enemy champions within 4 spaces of this relic take 3 Physical damage and become Poisoned 2. 30
Ice Dragon Statue This relic has Arctic Bolt (All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Frost damage and become Chilled 2. This damage ignores DEF) and Instability (When this unit activates an ability, it loses 10 HP). 40
Ice Shard This relic has Arctic and Immunity - Frost. Frost damage to champions and relics is increased by 25%. This effect does not stack. 40
Ice Statue This relic has Arctic and Ice Veil. When a unit moves within 2 spaces of the Ice Statue, it loses 1 AP and becomes Chilled 2 and Frozen 3 (This unit has -1 DMG, -1 DEF and -1 SPD). 20
Icefishers' Hamlet This relic has Arctic. Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains Arctic Camouflage (When this unit is the target of a ranged attack while it is occupying Snow or Ice, it gets +2 DEF for that attack). This ability costs 4 nora. (AP: 0, CD: 3) Target friendly champion within 5 spaces gains +2 DMG. This ability costs 5 nora and does not stack. (AP: 0, CD: 3) 20
Idol of Kain Taris This relic has Will of Kain Taris (All friendly Kanen gain +1 DEF, +1 DMG and +5 HP if a friendly Kanen Witch is in play. This effect does not stack.) 30
Impairing Sapphire This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Impairinguminescence (This unit has Impairing Feedback). 25
Ironfist Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Ironfist Standard While this unit is in play, friendly Ironfist Stronghold champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Jakei Globe At the beginning of each turn, spaces between this relic and the four closest friendly Jakei become Ice for 1 turn. 20
K'thir Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Land Mine This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, it is destroyed and enemy units within 2 spaces take 12 Fire damage. Units successfully damaged are knocked back 2 spaces and become Distracted 2 (This unit may only activate base attacks). 35
Lava Font This relic has Immunity: Fire, Lava Front and Lava Font (When an enemy champion within 5 spaces makes a basic attack, it takes 4 Fire damage). 35
Lava Trap This relic is deployed stealthed. When an enemy champion moves within 2 spaces of the trap, the relic is destroyed and enemy champions within range take 8 Fire damage and become Charred 3. This damage ignores DEF. The location of the relic becomes lava for 5 turns. 20
Living Diamond This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Living Luminescence (This unit has Trailblaze (All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation) and Ferocious Growth (At the beginning of each turn, all spaces within 3 spaces of this champion becomes Jungle (Impeding Vegetation) for 4 turns)). 30
Lotus Altar This relic has Lotus Altar (Friendly champions within 5 spaces of this relic are Shielded) and Weaken Spells (Friendly champions within 5 spaces take 5 less damage from spells). 20
Mangled Totem This relic has Punishing Aura (At the end of each turn, opposing champions within 5 spaces lose 2 HP for each AP they have). 30
Mark of Sheoul While this unit is in play, friendly Underdepths champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Mason's Spire Friendly relics within 8 spaces of this one have +10 MAX HP. Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. 25
Meat Pie This unit has Devourable and Mystery Meat 20
Merchant's Quarter Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains 1 rank of Evasive (This unit takes 20% less damage from ranged attacks). This ability costs 6 nora and does not stack. (AP: 0, CD: 3) Target friendly ranged champion within 5 spaces gains a rank of Farshot (This champion makes its basic ranged attack at +1 RNG and +1 AP). This ability costs 3 nora and does not stack. (AP: 0, CD: 3) 20
Mindslicer Obelisk This relic has Mindslice (While this unit is in play, attacks and attack abilities with a range of 4 or greater cost +1 AP.) (Unique - You may have only one of this rune in your battlegroup). 30
Mire Fair Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains Mobility (This champion may disengage the turn it becomes Engaged and disengages for 0 AP) and you lose 4 nora. (AP: 0, CD: 3) Target friendly champion within 5 spaces gains Preserved (This champion's cooldown is reduced by 2 the next time it is destroyed). This ability costs 4 nora and does not stack. (AP: 0, CD: 3) 20
Misleading Signage This relic has Misleading Signage (At the end of this unit's turns, a random enemy champion within 5 spaces without Wandering gains Wandering and Gain Controlfor 3 turns). 40
Mist of the Dead This relic has the activated ability Enveloping Mist (Enemy units within 4 spaces of this unit have their range reduced down to their minimum range for 6 turns) This relic takes 50% less damage from ranged attacks and spells. 25
Moga Bartering Post Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains 2 ranks of Regeneration (At the beginning of your turn, this unit gains 4 HP). This ability costs 7 nora and does not stack. (AP: 0, CD: 3) Target friendly champion within 5 spaces gains Spell Resistance (This unit takes 50% less damage from spells). This ability costs 4 nora. (AP: 0, CD: 3) 20
Moga Den At the start of every fourth turn, Moga Den spawns a Moga Pup on an adjacent space for 10 Nora. 25
Morin's Corner This relic has Revitalizing Flavors. 35
Mystic Atelier This relic has Clone Matter (Target an enemy relic or enemy equipped champion within 8 spaces. If the target is a Relic, a copy of that Relic is summoned to an adjacent space. If the target is an equipped champion, a copy of that Equipment is equipped on the closest valid friendly champion (including this one). The CD on this ability is reduced by 2 when a relic or equipment within 8 spaces is destroyed). 30
Mystic Forge Target champion within 5 spaces becomes equipped with either Heavy Crossbow, Axeman's Fate or Sunder Axe. This unit loses 5 HP. Equipment generated by this ability has a nora cost of 0. 30
Mystic Whirlpool Whenever a non-Flying, non-Amphibious champion moves via normal movement within 3 spaces of this relic, it is pulled one space directly toward it. 25
Myx Hive This relic has Myx Hive (At the start of your next turn, a Myx Pupae is deployed on an adjacent space for 10 Nora. This repeats at the beginning of every sixth turn.) 30
Myx Pupae After 5 turns, this relic is destroyed and a Young Myx Drone with no upgrades is summoned in its place. 25
Nature's Balance While this relic is in play, all Amplifications and Vulnerabilities are negated. 20
Nefari Exchange Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains Clear (This unit ignores non-elevation based restrictions of terrain). This ability costs 5 nora. (AP: 0, CD: 3) Target friendly champion within 5 spaces is healed for 10 HP. This ability costs 6 nora. (AP: 0, CD: 3) 20
Nefari Resurrection This relic has Nefari Resurrection (Friendly Elves within 5 spaces have Overkill: Healing (When a champion would be destroyed via a basic attack, the attacking champion is healed for an amount equal to the damage beyond the current health of the target) and Cull (This champion deals 50% additional damage (rounded down) to Fatigued (0 AP) champions on basic attacks)). 25
Nefari Torch When a player successfully casts a spell, that player's shrine loses 5 HP. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 30
Nora Mine At the beginning of your turn, you gain 5 additional nora, as well as 1 additional nora for each Nora Miner in play (a Nora Miner is a unit with the Nora Miner ability). 25
Nora Pearls When a player successfully casts a spell, the enemy gains Nora equal to 50% of that spells Nora cost. This does not stack. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 30
Nora Well At the start of each player's turn, that player gains 8 Nora. All adjacent spaces of this relic are Shallow Water. 30
Northern Cross Obelisk This relic has Penance (When this unit is damaged, friendly champions within 3 spaces are healed for 50% of the damage (rounded down), and enemy champions within 3 spaces take Magical damage for 50% of the damage (rounded up, ignores DEF)). 30
Obelisk of Foresight This relic has Preordained (This rune is automatically revealed at the beginning of the game), Occlude (This unit loses 3 HP and 3 random runes in your runedock are concealed) and Augury (This unit loses 3 HP and you gain 3 rune reveals). 30
Orange Myx Pupae After 5 turns, this relic is destroyed and a Young Myx Drone with no upgrades is summoned in its place. 25
Orb of Frostfall This relic has Shadowspawn, Arctic and Orb of Frostfall 2 (Champions within 8 spaces have Trail: Snow. If the affected champion is friendly, it also gains Arctic). 25
Orb of Protection Friendly Champions receive 20% less damage (after DEF) from spells and ranged attacks while Orb of Protection is in play. This unit loses 3 HP when this effect triggers. This unit also has Fire Acolyte and Searing Aura 4. 40
Permafrost Obelisk This relic has Arctic. When a player successfully casts a spell, the opponent's champions gains 3 HP permanently, up to a maximum of 100 HP. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 25
Phalanx Marker This relic has Battlemaster 3 (Friendly champions within 4 spaces get +2 DMG and +1 DEF. This effect does not stack) and Tough 3 (Any time this champion would take damage, it takes 3 less than normal) and Phalanx Marker (This unit has Arrow Eater and Regeneration 3 while there is an adjacent real friendly champion). 30
Plague Trap This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed, and enemy champions within 2 spaces take 8 Disease damage and become Diseased 3. This damage ignores DEF. 20
Poison Trap This relic has Shadowspawn. When an enemy champion moves within 2 spaces of the trap, all enemy champions within 2 spaces become Poisoned 3 and lose all AP. This damage ignores DEF. 35
Poisonquill Trap This relic has Shadowspawn, Poison Aura 2 and Disease Aura 2. 25
Pond of Lilies This relic has Shadowspawn, Restraining Aura and Growth 4. 25
Pool of Dreams This relic has Dreamstate (Friendly champions that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns). 25
Pride of K'thir While this unit is in play, friendly K'thir Forest champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Prismatic Crystals When a non-Fairy champion moves within 3 spaces of this unit, it becomes Pacified (This champion cannot attack or use abilities to attack, and cannot engage other champions. This cannot be cleansed) for 2 turns. 25
Provincial Marker While this unit is in play, friendly Savage Tundra champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Purple Myx Pupae After 5 turns, this relic is destroyed and a Young Myx Drone with no upgrades is summoned in its place. 25
Rallying Flag This relic has Rally (Champions that come into play under your control within 3 spaces of this unit are Impervious for 4 turns). 25
Rejuvenating Fountain Spaces adjacent to this unit become Water (Impeding 1). At the beginning of each player's turn, each champion that player controls that is adjacent to this unit recovers 2 AP and 5 HP. 25
Rock Generator This relic has Rock Aura (When this unit is deployed spaces within 3 spaces from this unit become Rock) and Rock Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Rock. When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces). 25
Rock Trap This relic has Shadowspawn. When an enemy champion moves within 2 spaces of the trap, the trap is destroyed and all enemy champions within range take 4 Physical damage, are knocked back 2 spaces, and become Stunned 1. This damage ignores DEF. 35
Ruby Catalyst This relic has Ruby Catalyst (When a unit takes Fire damage, this unit gains +2 MAX HP. This does not include damage from Charred. When this unit is destroyed, enemy champions within 8 spaces take Fire damage equal this unit's MAX HP, divided evenly (to a minimum of 2 and a maximum of 12)) and Demolish (This unit is Demolished). 30
Sacred Temple This relic has Cleansing Aura (Friendly champions within 3 spaces are cleansed at the start of your turns) and Premonition (When this unit comes is deployed, champions you own have Impenetrable for 4 turns). 20
Sacrificial Altar Undead champions you own within 2 spaces gain Sacrifice at Altar (This unit is destroyed and the nearest opposing champion within 6 spaces loses 15 HP. If this unit is Summoned, the HP loss is reduced to 8.). 40
Sanctuary of Hope Champions within 4 spaces of this unit have their AP cost of friendly non-basic attack abilities is reduced by 1 AP. When a friendly Champion uses an ability within 4 spaces of this unit, this unit loses 3 HP. 30
Sand Generator This relic has Sand Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Sand) and Sand Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Sand. When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces). 25
Sapphire Catalyst This relic has Sapphire Catalyst (When a unit takes Frost damage, this unit gains +2 MAX HP. This does not include damage from Chilled. When this unit is destroyed, enemy champions within 8 spaces take Frost damage equal this unit's MAX HP, divided evenly (to a minimum of 2 and a maximum of 12)) and Demolish (This unit is Demolished). 30
Savage Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Scouring Jasper This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Scouring Luminesence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces take 4 Acid damage and become Scoured 2). 35
Secluded Shrine This relic has Secluded Shrine (When a real champion within 5 spaces is destroyed, friendly Paladins, Priests and Shamans within 5 spaces are Cleansed and heals for 6 HP), Roar of the Fallen (When this unit is destroyed, all opposing champions have -2 DEF and -5 DMG for 3 turns) and Demolish. 30
Sepulcher of Kings This relic has Legacy of Kings (The first 8 damage each turn that would be dealt to friendly units, including this one, within 5 spaces is prevented) and Remembrance of Kings (When this unit is deployed, this unit gains +2 MAX HP for each real friendly Dwarf). 35
Shattered Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Skeezick Banner This relic has Skeezick Banner (Friendly Skeezicks within 5 spaces gain Skeezick Alliance. If they already have Skeezick Alliance, they gain Skeezick Rebel instead). 25
Skeezick Furnace This relic has Fire Feed (At the end of your turn, this unit deals 4 Fire damage to all adjacent enemy champions and heals HP equal to the damage dealt this way. This damage ignores DEF) and Skeezick Furnace (Destroy target relic within 3 spaces. Its owner gains 10 nora). 25
Skull of Decay When this relic is in play, all healing done by your opponent is reduced by 50% 20
Skull Totem When a player successfully casts a spell, its cooldown is +4. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 20
Skywing Beacon Starting on your next turn, spaces adjacent to this relic are deployment zones for the controller of this relic. 30
Slipstream Fulcrum This relic has Slipstream Fulcrum (When a champion moves within 3 spaces of this unit via normal movement, it gains 1 AP. This triggers up to 3 times a turn for each champion). 45
Sludge Pool This relic has Ooze Aura (When this unit is deployed, and at the beginning of each turn, spaces within 3 spaces from this unit become Ooze) and Ooze Generator (At the end of your turn, spaces adjacent to terrain generated by this ability become Ooze. When this relic leaves play, at end of turn, and the end of each turn thereafter, this terrain manipulation effect ends on the most recently affected spaces). 30
Slum Market Relics and equipment you deploy receive a 10% nora refund. This effect does not stack. Target friendly champion within 5 spaces gains Assault (This unit makes its base attack at no AP cost on any unit that attempts to disengage from it. Spells and abilities that relocate another unit do not trigger Assault). This ability costs 6 nora. (AP: 0, CD: 3) Target friendly champion within 5 spaces gains Strike (This champion's next attack ignores DEF if the target's DEF is greater than 0). This ability costs 6 nora. (AP: 0, CD: 3) 20
Snaptooth Crypt Friendly champions with Race: Snaptooth within 5 spaces of this unit gain Weary and Essence Capture. 30
Snow Trap This relic has Shadowspawn and Arctic. When an enemy unit moves within 2 spaces of the trap, all opposing champions within range take 8 frost damage and become Frozen 3 (This unit has -1 DMG, -1 DEF and -1 SPD). This damage ignores DEF. All effected spaces become Deep Snow (Impeding 1) for 3 turns. 20
Snowcat Burrow This relic has Arctic. At the start of your next turn, the Snowcat Burrow will spawn a Snowcat on an adjacent space for 10 Nora. Additional Snowcats for 10 nora will be spawned at the beginning of every fourth turn after that. 25
Soulsphere All champions you own share damage equally with each other rounded up while this unit is in play (this ignores defense except on the target of an attack). This unit loses 3 life when a unit you own takes damage. 40
Soultap Garnet This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Soultap Luminesence (When this unit is deployed and at the start of its turns, opposing champions within 4 spaces become Soultapped). 30
Spirit Altar While this unit is in play, friendly Forglar Swamp champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Statue of Xulos This relic has Preordained (This rune is automatically revealed at the beginning of the game) and Statue of Xulos (At the end of each turn, this relic gains 2 MAX HP. Xulos has +1 DMG and +2 MAX HP for every 10 HP this relic currently has. You may only have one copy of this rune in your battlegroup). 25
Sundered Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Sundered Warbanner While this unit is in play, friendly Sundered Lands champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Suppression Crystal This relic has Arctic, Deafening Aura and Ignorance (Enemy Wizards, Clerics and Priests within 5 spaces of this unit may not activate abilities). 25
Swamp Warts This relic has Marsh Gas (This relic loses 5 HP. For 1 turn, all Poison damage is treated as Fire damage instead, CD1). 20
Tainted Statue While Tainted Statue is in play, all spells cost 50% more nora to cast. This does not stack. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 25
Target Dummy This relic has Bodyguard and loses 2 HP at the beginning of each of your turns. 40
Temple of Brutality Starting at the beginning of the next turn, all champions suffer twice as much damage from basic melee attacks made by real champions (non-Summoned). This effect does not stack. 35
The Collective This relic has Collective Struggle(Friendly champions deployed from the runedock that have at least one race not shared by another friendly champion gain +2 DMG and +5 MAX HP permanently. This does not stack.). 25
The Farm This relic has The Farm: Beasts (Friendly Beasts gain Opportunistic Assault. This shares a CD with removes the effects of The Farm: Mutants when activated (AP0, CD2)), and The Farm: Mutants (Friendly Mutants gain Pounce. This shares a CD with removes the effects of The Farm: Beasts when activated (AP0, CD2)). 30
The Foulest Mushroom This relic has Amplify Poison, Choking Aura and Choking Stench. 30
The Resistance This relic has The Resistance: Hyaenids (Friendly Hyaenids gain Burn 1. This shares a CD with and removes the effects of The Resistance: Elemental when activated (AP0, CD2)), and The Resistance: Elemental (Friendly Elementals gain Explosive Attack 1. This shares a CD with and removes the effects of The Resistance: Hyaenid when activated (AP0, CD2)). 25
Thorn Trap This relic has Shadowspawn. When an enemy unit moves within 2 spaces of the trap, the relic is destroyed and enemy units within range take 6 Physical damage and lose 40% SPD for 5 turns. This damage ignores DEF. All affected units become Eviscerated 5. 25
Throne of the Circle This relic has Throne of the Circle. 30
Thunderhead Totem This relic has Lightning Skewer (All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Electricity damage and are Paralyzed 1. This damage ignores DEF), Electricity Aura 1 (At the beginning of your opponent's turns, this unit deals 2 Electricity damage to each champion within 2 spaces. This damage ignores DEF) and Instability (When this unit uses an ability, it loses 10 HP). 45
Tome of Hate This relic has Tome of Hate. 45
Tortun Land Cannon This unit has Cannon Shot 45
Totem of the Muses This relic has Preordained (This rune is automatically revealed at the beginning of the game) and Font Powered. While this relic is powered, when a real (non-Illusion, non-Summoned) Moga champion you own dies, a Moga Pup is summoned adjacent to this relic. This effect does not stack. 40
Tower of Amareth This relic has Iridescent Projection (When a friendly champion within 8 spaces makes an attack, a random opposing unit within 8 spaces of this one takes 2 Magical damage. If the attacking champion is a Fairy or a Wizard, the closest unit to this one takes the damage instead. This damage ignores DEF). 25
Transmission Relay When this relic is deployed and at the end of each turn, a Dragon is revealed in your runedock. If no Dragons are concealed, a random Dragon on CD has its CD reduced by 4. This relic loses 3 HP when a friendly dragon is deployed. 25
Tribal Hut This rleic has Preordained (This rune is automatically revealed at the beginning of the game) and Tribal Hut (Friendly Cyclops Mauler, Cyclops Lurker, Drudge Cyclops and Cyclops Hauler have Sibling. When this relic is destroyed, Cyclops within 8 spaces gain 2 AP). 25
Tribal Post While this unit is in play, friendly Shattered Peaks champions gain +5 HP and +1 DMG. This effect does not stack and does not affect teammates in 2v2 games. 25
Unassuming Tree This relic has Remove Disguise (This ability begins play on cooldown. This unit is destroyed and a Level 3 Garu Shaman, Garu Hunter, or Garu Primitive is spawned in the location this unit occupied). 45
Underdepths Giving Tree Drop a Mysterious Gift on an open location within 2 spaces. This gift may have positive or negative effects. 30
Unholy Tomb At the start of your turns, all enemy champions lose 1 HP and you gain 1 nora for each HP lost this way. This does not stack. 40
Unstable Powersource This relic has Draw Power (Your Shrine or Avatar loses 10 life and you gain 5 nora) and Overload (All relics take 10 Electricity damage). 35
Unstable Tiger's Eye This relic has Nora Gem (This unit is a Nora Gem. It gains the abilities of any friendly relic with Nora Gem within 6 spaces) and Destabilizing Luminesence (Spaces within 3 spaces of this unit is Unstable Ground). 35
Valdaci Emerald This relic has Acidic Aura 3. 30
Venom Trap This relic has Shadowspawn. When an enemy champion moves within 2 spaces of this relic, this relic is destroyed and enemy units within 2 spaces take 6 Acid damage, become Scoured 3 (This champion has -1 DEF and takes Acid damage equal to this effect's duration at the start of each turn), and Blinded (Any attack this unit makes will miss) for 1 turn. This damage ignores DEF. 30
Vinetouch Pedestal This relic has Vinetouch (Champions that come into play under your control within 3 spaces of this unit gain Race: Treefolk and Race: Plant). 25
Voil Caverns When an opposing real champion within 5 spaces is destroyed, a Young Bat with no upgrades is summoned adjacent to this unit. 35
Voil King's Crypt When this relic is deployed and every 6 turns, a Bat Swarm with no upgrades is summoned on the nearest unoccupied space within 5 spaces. This relic loses 8 HP each time a Bat Swarm is summoned. 65
Watershed Anchor This relic has Anchoring Force (Enemy champions within 5 spaces are Slowed). 35
Wind Generator All units within 5 spaces have Earthbound (This champion is Grounded and cannot gain Flying. It cannot be relocated, leap, or pounce). 20
Witches' Hourglass Friendly champions with Class: Witch within 5 spaces of this unit gain Forsaken Exploit. 25
Wooden Scales When a player successfully casts a spell, each of that player's champions gets -1 DEF and the opponent's champions gets +1 DEF for the next three rounds. (Unique: Spell Seal - you may only have 2 Spell Seal runes in your Battlegroup) 20
Woodland Portal This unit has Seal of the Vashal (Target friendly Vashal or Beast within 3 spaces is Nora Shielded (Whenever this champion takes damage, its owner recovers 1 point of nora per point of damage taken) for 2 turns and heals for 3 for each unit with Seal of the Vashal, including this one. This ability is removed after use.) and champions adjacent to this it gain Swap rank 3 (Exchange places with target champion within 1 to 5 spaces). 25
Zemi of the Elements This relic has Elemental Zephyr (Friendly Elementals within 5 spaces have Mobility and +1 SPD), Deafening Aura (Whenever an enemy champion moves within 2 spaces of this champion, it takes 3 Sonic damage and is Distracted 2 (This unit may only activate basic attacks). This damage ignores DEF) and Repulsion (At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly away from this unit). 25